replicant-frameworks_native/libs/gui
Jamie Gennis efc7ab6dce libgui: Add plumbing for active rectangle
This change adds the plumbing to SurfaceTextureClient, BufferQueue, and
SurfaceTexture to get the active rectangle passed to the ANativeWindow to
the buffer consumer.

Change-Id: I35da0889b266327ebb079b6a7136fa3e2e8b00e6
2012-04-24 17:34:38 -07:00
..
tests libgui: Add plumbing for active rectangle 2012-04-24 17:34:38 -07:00
Android.mk Added a DummyConsumer for use with BufferQueue. 2012-03-26 15:29:35 -07:00
BitTube.cpp use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
BufferQueue.cpp libgui: Add plumbing for active rectangle 2012-04-24 17:34:38 -07:00
DisplayEventReceiver.cpp use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
DummyConsumer.cpp Refactored DummyConsumer 2012-03-27 16:47:12 -07:00
IDisplayEventConnection.cpp
IGraphicBufferAlloc.cpp
ISensorEventConnection.cpp
ISensorServer.cpp
ISurface.cpp
ISurfaceComposer.cpp
ISurfaceComposerClient.cpp
ISurfaceTexture.cpp update the binder protocol for connect to match that of queueBuffer 2012-04-23 20:06:02 -07:00
LayerState.cpp
Sensor.cpp
SensorEventQueue.cpp use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
SensorManager.cpp
Surface.cpp
SurfaceComposerClient.cpp
SurfaceTexture.cpp libgui: Add plumbing for active rectangle 2012-04-24 17:34:38 -07:00
SurfaceTextureClient.cpp libgui: Add plumbing for active rectangle 2012-04-24 17:34:38 -07:00