replicant-frameworks_native/libs/gui/BufferQueue.cpp
Daniel Lam 9abe1ebc95 Fixed disconnect bug in SurfaceTexture
BufferQueue's disconnect could race with updateTexImage
where invalid buffers could be released.  Additionally
fixed similar bug with setBufferCount.  Tests were added
to stress the disconnect mechanism.

Change-Id: I9afa4c64f3e025984e8a9e8d924852a71d044716
2012-04-02 14:55:01 -07:00

1022 lines
33 KiB
C++

/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "BufferQueue"
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
//#define LOG_NDEBUG 0
#define GL_GLEXT_PROTOTYPES
#define EGL_EGLEXT_PROTOTYPES
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <gui/BufferQueue.h>
#include <gui/ISurfaceComposer.h>
#include <private/gui/ComposerService.h>
#include <utils/Log.h>
#include <gui/SurfaceTexture.h>
#include <utils/Trace.h>
// This compile option causes SurfaceTexture to return the buffer that is currently
// attached to the GL texture from dequeueBuffer when no other buffers are
// available. It requires the drivers (Gralloc, GL, OMX IL, and Camera) to do
// implicit cross-process synchronization to prevent the buffer from being
// written to before the buffer has (a) been detached from the GL texture and
// (b) all GL reads from the buffer have completed.
// During refactoring, do not support dequeuing the current buffer
#undef ALLOW_DEQUEUE_CURRENT_BUFFER
#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER
#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER true
#warning "ALLOW_DEQUEUE_CURRENT_BUFFER enabled"
#else
#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER false
#endif
// Macros for including the BufferQueue name in log messages
#define ST_LOGV(x, ...) ALOGV("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
#define ST_LOGD(x, ...) ALOGD("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
#define ST_LOGI(x, ...) ALOGI("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
#define ST_LOGW(x, ...) ALOGW("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
#define ST_LOGE(x, ...) ALOGE("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
#define ATRACE_BUFFER_INDEX(index) \
char ___traceBuf[1024]; \
snprintf(___traceBuf, 1024, "%s: %d", mConsumerName.string(), (index)); \
android::ScopedTrace ___bufTracer(ATRACE_TAG, ___traceBuf);
namespace android {
// Get an ID that's unique within this process.
static int32_t createProcessUniqueId() {
static volatile int32_t globalCounter = 0;
return android_atomic_inc(&globalCounter);
}
BufferQueue::BufferQueue( bool allowSynchronousMode ) :
mDefaultWidth(1),
mDefaultHeight(1),
mPixelFormat(PIXEL_FORMAT_RGBA_8888),
mBufferCount(MIN_ASYNC_BUFFER_SLOTS),
mClientBufferCount(0),
mServerBufferCount(MIN_ASYNC_BUFFER_SLOTS),
mSynchronousMode(false),
mAllowSynchronousMode(allowSynchronousMode),
mConnectedApi(NO_CONNECTED_API),
mAbandoned(false),
mFrameCounter(0),
mBufferHasBeenQueued(false),
mDefaultBufferFormat(0),
mConsumerUsageBits(0),
mTransformHint(0)
{
// Choose a name using the PID and a process-unique ID.
mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
ST_LOGV("BufferQueue");
sp<ISurfaceComposer> composer(ComposerService::getComposerService());
mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
}
BufferQueue::~BufferQueue() {
ST_LOGV("~BufferQueue");
}
status_t BufferQueue::setBufferCountServerLocked(int bufferCount) {
if (bufferCount > NUM_BUFFER_SLOTS)
return BAD_VALUE;
// special-case, nothing to do
if (bufferCount == mBufferCount)
return OK;
if (!mClientBufferCount &&
bufferCount >= mBufferCount) {
// easy, we just have more buffers
mBufferCount = bufferCount;
mServerBufferCount = bufferCount;
mDequeueCondition.broadcast();
} else {
// we're here because we're either
// - reducing the number of available buffers
// - or there is a client-buffer-count in effect
// less than 2 buffers is never allowed
if (bufferCount < 2)
return BAD_VALUE;
// when there is non client-buffer-count in effect, the client is not
// allowed to dequeue more than one buffer at a time,
// so the next time they dequeue a buffer, we know that they don't
// own one. the actual resizing will happen during the next
// dequeueBuffer.
mServerBufferCount = bufferCount;
mDequeueCondition.broadcast();
}
return OK;
}
bool BufferQueue::isSynchronousMode() const {
Mutex::Autolock lock(mMutex);
return mSynchronousMode;
}
void BufferQueue::setConsumerName(const String8& name) {
Mutex::Autolock lock(mMutex);
mConsumerName = name;
}
status_t BufferQueue::setDefaultBufferFormat(uint32_t defaultFormat) {
Mutex::Autolock lock(mMutex);
mDefaultBufferFormat = defaultFormat;
return OK;
}
status_t BufferQueue::setConsumerUsageBits(uint32_t usage) {
Mutex::Autolock lock(mMutex);
mConsumerUsageBits = usage;
return OK;
}
status_t BufferQueue::setTransformHint(uint32_t hint) {
Mutex::Autolock lock(mMutex);
mTransformHint = hint;
return OK;
}
status_t BufferQueue::setBufferCount(int bufferCount) {
ST_LOGV("setBufferCount: count=%d", bufferCount);
sp<ConsumerListener> listener;
{
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!");
return NO_INIT;
}
if (bufferCount > NUM_BUFFER_SLOTS) {
ST_LOGE("setBufferCount: bufferCount larger than slots available");
return BAD_VALUE;
}
// Error out if the user has dequeued buffers
for (int i=0 ; i<mBufferCount ; i++) {
if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
ST_LOGE("setBufferCount: client owns some buffers");
return -EINVAL;
}
}
const int minBufferSlots = mSynchronousMode ?
MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
if (bufferCount == 0) {
mClientBufferCount = 0;
bufferCount = (mServerBufferCount >= minBufferSlots) ?
mServerBufferCount : minBufferSlots;
return setBufferCountServerLocked(bufferCount);
}
if (bufferCount < minBufferSlots) {
ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
"minimum (%d)", bufferCount, minBufferSlots);
return BAD_VALUE;
}
// here we're guaranteed that the client doesn't have dequeued buffers
// and will release all of its buffer references.
freeAllBuffersLocked();
mBufferCount = bufferCount;
mClientBufferCount = bufferCount;
mBufferHasBeenQueued = false;
mQueue.clear();
mDequeueCondition.broadcast();
listener = mConsumerListener;
} // scope for lock
if (listener != NULL) {
listener->onBuffersReleased();
}
return OK;
}
int BufferQueue::query(int what, int* outValue)
{
ATRACE_CALL();
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
ST_LOGE("query: SurfaceTexture has been abandoned!");
return NO_INIT;
}
int value;
switch (what) {
case NATIVE_WINDOW_WIDTH:
value = mDefaultWidth;
break;
case NATIVE_WINDOW_HEIGHT:
value = mDefaultHeight;
break;
case NATIVE_WINDOW_FORMAT:
value = mPixelFormat;
break;
case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
value = mSynchronousMode ?
(MIN_UNDEQUEUED_BUFFERS-1) : MIN_UNDEQUEUED_BUFFERS;
break;
default:
return BAD_VALUE;
}
outValue[0] = value;
return NO_ERROR;
}
status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
ATRACE_CALL();
ST_LOGV("requestBuffer: slot=%d", slot);
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!");
return NO_INIT;
}
if (slot < 0 || mBufferCount <= slot) {
ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
mBufferCount, slot);
return BAD_VALUE;
}
mSlots[slot].mRequestBufferCalled = true;
*buf = mSlots[slot].mGraphicBuffer;
return NO_ERROR;
}
status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
uint32_t format, uint32_t usage) {
ATRACE_CALL();
ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
if ((w && !h) || (!w && h)) {
ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
return BAD_VALUE;
}
status_t returnFlags(OK);
EGLDisplay dpy = EGL_NO_DISPLAY;
EGLSyncKHR fence = EGL_NO_SYNC_KHR;
{ // Scope for the lock
Mutex::Autolock lock(mMutex);
if (format == 0) {
format = mDefaultBufferFormat;
}
// turn on usage bits the consumer requested
usage |= mConsumerUsageBits;
int found = -1;
int foundSync = -1;
int dequeuedCount = 0;
bool tryAgain = true;
while (tryAgain) {
if (mAbandoned) {
ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
return NO_INIT;
}
// We need to wait for the FIFO to drain if the number of buffer
// needs to change.
//
// The condition "number of buffers needs to change" is true if
// - the client doesn't care about how many buffers there are
// - AND the actual number of buffer is different from what was
// set in the last setBufferCountServer()
// - OR -
// setBufferCountServer() was set to a value incompatible with
// the synchronization mode (for instance because the sync mode
// changed since)
//
// As long as this condition is true AND the FIFO is not empty, we
// wait on mDequeueCondition.
const int minBufferCountNeeded = mSynchronousMode ?
MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
const bool numberOfBuffersNeedsToChange = !mClientBufferCount &&
((mServerBufferCount != mBufferCount) ||
(mServerBufferCount < minBufferCountNeeded));
if (!mQueue.isEmpty() && numberOfBuffersNeedsToChange) {
// wait for the FIFO to drain
mDequeueCondition.wait(mMutex);
// NOTE: we continue here because we need to reevaluate our
// whole state (eg: we could be abandoned or disconnected)
continue;
}
if (numberOfBuffersNeedsToChange) {
// here we're guaranteed that mQueue is empty
freeAllBuffersLocked();
mBufferCount = mServerBufferCount;
if (mBufferCount < minBufferCountNeeded)
mBufferCount = minBufferCountNeeded;
mBufferHasBeenQueued = false;
returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
}
// look for a free buffer to give to the client
found = INVALID_BUFFER_SLOT;
foundSync = INVALID_BUFFER_SLOT;
dequeuedCount = 0;
for (int i = 0; i < mBufferCount; i++) {
const int state = mSlots[i].mBufferState;
if (state == BufferSlot::DEQUEUED) {
dequeuedCount++;
}
// this logic used to be if (FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER)
// but dequeuing the current buffer is disabled.
if (false) {
// This functionality has been temporarily removed so
// BufferQueue and SurfaceTexture can be refactored into
// separate objects
} else {
if (state == BufferSlot::FREE) {
/* We return the oldest of the free buffers to avoid
* stalling the producer if possible. This is because
* the consumer may still have pending reads of the
* buffers in flight.
*/
bool isOlder = mSlots[i].mFrameNumber <
mSlots[found].mFrameNumber;
if (found < 0 || isOlder) {
foundSync = i;
found = i;
}
}
}
}
// clients are not allowed to dequeue more than one buffer
// if they didn't set a buffer count.
if (!mClientBufferCount && dequeuedCount) {
ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
"setting the buffer count");
return -EINVAL;
}
// See whether a buffer has been queued since the last
// setBufferCount so we know whether to perform the
// MIN_UNDEQUEUED_BUFFERS check below.
if (mBufferHasBeenQueued) {
// make sure the client is not trying to dequeue more buffers
// than allowed.
const int avail = mBufferCount - (dequeuedCount+1);
if (avail < (MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode))) {
ST_LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded "
"(dequeued=%d)",
MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode),
dequeuedCount);
return -EBUSY;
}
}
// if no buffer is found, wait for a buffer to be released
tryAgain = found == INVALID_BUFFER_SLOT;
if (tryAgain) {
mDequeueCondition.wait(mMutex);
}
}
if (found == INVALID_BUFFER_SLOT) {
// This should not happen.
ST_LOGE("dequeueBuffer: no available buffer slots");
return -EBUSY;
}
const int buf = found;
*outBuf = found;
ATRACE_BUFFER_INDEX(buf);
const bool useDefaultSize = !w && !h;
if (useDefaultSize) {
// use the default size
w = mDefaultWidth;
h = mDefaultHeight;
}
const bool updateFormat = (format != 0);
if (!updateFormat) {
// keep the current (or default) format
format = mPixelFormat;
}
// buffer is now in DEQUEUED (but can also be current at the same time,
// if we're in synchronous mode)
mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
if ((buffer == NULL) ||
(uint32_t(buffer->width) != w) ||
(uint32_t(buffer->height) != h) ||
(uint32_t(buffer->format) != format) ||
((uint32_t(buffer->usage) & usage) != usage))
{
usage |= GraphicBuffer::USAGE_HW_TEXTURE;
status_t error;
sp<GraphicBuffer> graphicBuffer(
mGraphicBufferAlloc->createGraphicBuffer(
w, h, format, usage, &error));
if (graphicBuffer == 0) {
ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer "
"failed");
return error;
}
if (updateFormat) {
mPixelFormat = format;
}
mSlots[buf].mAcquireCalled = false;
mSlots[buf].mGraphicBuffer = graphicBuffer;
mSlots[buf].mRequestBufferCalled = false;
mSlots[buf].mFence = EGL_NO_SYNC_KHR;
mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
}
dpy = mSlots[buf].mEglDisplay;
fence = mSlots[buf].mFence;
mSlots[buf].mFence = EGL_NO_SYNC_KHR;
} // end lock scope
if (fence != EGL_NO_SYNC_KHR) {
EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
// If something goes wrong, log the error, but return the buffer without
// synchronizing access to it. It's too late at this point to abort the
// dequeue operation.
if (result == EGL_FALSE) {
ALOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError());
} else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
ALOGE("dequeueBuffer: timeout waiting for fence");
}
eglDestroySyncKHR(dpy, fence);
}
ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);
return returnFlags;
}
status_t BufferQueue::setSynchronousMode(bool enabled) {
ATRACE_CALL();
ST_LOGV("setSynchronousMode: enabled=%d", enabled);
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
ST_LOGE("setSynchronousMode: SurfaceTexture has been abandoned!");
return NO_INIT;
}
status_t err = OK;
if (!mAllowSynchronousMode && enabled)
return err;
if (!enabled) {
// going to asynchronous mode, drain the queue
err = drainQueueLocked();
if (err != NO_ERROR)
return err;
}
if (mSynchronousMode != enabled) {
// - if we're going to asynchronous mode, the queue is guaranteed to be
// empty here
// - if the client set the number of buffers, we're guaranteed that
// we have at least 3 (because we don't allow less)
mSynchronousMode = enabled;
mDequeueCondition.broadcast();
}
return err;
}
status_t BufferQueue::queueBuffer(int buf, int64_t timestamp,
const Rect& crop, int scalingMode, uint32_t transform,
uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
ATRACE_CALL();
ATRACE_BUFFER_INDEX(buf);
ST_LOGV("queueBuffer: slot=%d time=%lld", buf, timestamp);
sp<ConsumerListener> listener;
{ // scope for the lock
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
ST_LOGE("queueBuffer: SurfaceTexture has been abandoned!");
return NO_INIT;
}
if (buf < 0 || buf >= mBufferCount) {
ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d",
mBufferCount, buf);
return -EINVAL;
} else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
ST_LOGE("queueBuffer: slot %d is not owned by the client "
"(state=%d)", buf, mSlots[buf].mBufferState);
return -EINVAL;
} else if (!mSlots[buf].mRequestBufferCalled) {
ST_LOGE("queueBuffer: slot %d was enqueued without requesting a "
"buffer", buf);
return -EINVAL;
}
if (mSynchronousMode) {
// In synchronous mode we queue all buffers in a FIFO.
mQueue.push_back(buf);
// Synchronous mode always signals that an additional frame should
// be consumed.
listener = mConsumerListener;
} else {
// In asynchronous mode we only keep the most recent buffer.
if (mQueue.empty()) {
mQueue.push_back(buf);
// Asynchronous mode only signals that a frame should be
// consumed if no previous frame was pending. If a frame were
// pending then the consumer would have already been notified.
listener = mConsumerListener;
} else {
Fifo::iterator front(mQueue.begin());
// buffer currently queued is freed
mSlots[*front].mBufferState = BufferSlot::FREE;
// and we record the new buffer index in the queued list
*front = buf;
}
}
switch (scalingMode) {
case NATIVE_WINDOW_SCALING_MODE_FREEZE:
case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
break;
default:
ST_LOGE("unknown scaling mode: %d (ignoring)", scalingMode);
scalingMode = mSlots[buf].mScalingMode;
break;
}
mSlots[buf].mBufferState = BufferSlot::QUEUED;
mSlots[buf].mCrop = crop;
mSlots[buf].mTransform = transform;
mSlots[buf].mScalingMode = scalingMode;
mSlots[buf].mTimestamp = timestamp;
mFrameCounter++;
mSlots[buf].mFrameNumber = mFrameCounter;
mBufferHasBeenQueued = true;
mDequeueCondition.broadcast();
*outWidth = mDefaultWidth;
*outHeight = mDefaultHeight;
*outTransform = mTransformHint;
ATRACE_INT(mConsumerName.string(), mQueue.size());
} // scope for the lock
// call back without lock held
if (listener != 0) {
listener->onFrameAvailable();
}
return OK;
}
void BufferQueue::cancelBuffer(int buf) {
ATRACE_CALL();
ST_LOGV("cancelBuffer: slot=%d", buf);
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
ST_LOGW("cancelBuffer: BufferQueue has been abandoned!");
return;
}
if (buf < 0 || buf >= mBufferCount) {
ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
mBufferCount, buf);
return;
} else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
buf, mSlots[buf].mBufferState);
return;
}
mSlots[buf].mBufferState = BufferSlot::FREE;
mSlots[buf].mFrameNumber = 0;
mDequeueCondition.broadcast();
}
status_t BufferQueue::connect(int api,
uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
ATRACE_CALL();
ST_LOGV("connect: api=%d", api);
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
ST_LOGE("connect: BufferQueue has been abandoned!");
return NO_INIT;
}
if (mConsumerListener == NULL) {
ST_LOGE("connect: BufferQueue has no consumer!");
return NO_INIT;
}
int err = NO_ERROR;
switch (api) {
case NATIVE_WINDOW_API_EGL:
case NATIVE_WINDOW_API_CPU:
case NATIVE_WINDOW_API_MEDIA:
case NATIVE_WINDOW_API_CAMERA:
if (mConnectedApi != NO_CONNECTED_API) {
ST_LOGE("connect: already connected (cur=%d, req=%d)",
mConnectedApi, api);
err = -EINVAL;
} else {
mConnectedApi = api;
*outWidth = mDefaultWidth;
*outHeight = mDefaultHeight;
*outTransform = 0;
}
break;
default:
err = -EINVAL;
break;
}
mBufferHasBeenQueued = false;
return err;
}
status_t BufferQueue::disconnect(int api) {
ATRACE_CALL();
ST_LOGV("disconnect: api=%d", api);
int err = NO_ERROR;
sp<ConsumerListener> listener;
{ // Scope for the lock
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
// it is not really an error to disconnect after the surface
// has been abandoned, it should just be a no-op.
return NO_ERROR;
}
switch (api) {
case NATIVE_WINDOW_API_EGL:
case NATIVE_WINDOW_API_CPU:
case NATIVE_WINDOW_API_MEDIA:
case NATIVE_WINDOW_API_CAMERA:
if (mConnectedApi == api) {
drainQueueAndFreeBuffersLocked();
mConnectedApi = NO_CONNECTED_API;
mDequeueCondition.broadcast();
listener = mConsumerListener;
} else {
ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)",
mConnectedApi, api);
err = -EINVAL;
}
break;
default:
ST_LOGE("disconnect: unknown API %d", api);
err = -EINVAL;
break;
}
}
if (listener != NULL) {
listener->onBuffersReleased();
}
return err;
}
void BufferQueue::dump(String8& result) const
{
char buffer[1024];
BufferQueue::dump(result, "", buffer, 1024);
}
void BufferQueue::dump(String8& result, const char* prefix,
char* buffer, size_t SIZE) const
{
Mutex::Autolock _l(mMutex);
String8 fifo;
int fifoSize = 0;
Fifo::const_iterator i(mQueue.begin());
while (i != mQueue.end()) {
snprintf(buffer, SIZE, "%02d ", *i++);
fifoSize++;
fifo.append(buffer);
}
snprintf(buffer, SIZE,
"%s-BufferQueue mBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], "
"mPixelFormat=%d, FIFO(%d)={%s}\n",
prefix, mBufferCount, mSynchronousMode, mDefaultWidth,
mDefaultHeight, mPixelFormat, fifoSize, fifo.string());
result.append(buffer);
struct {
const char * operator()(int state) const {
switch (state) {
case BufferSlot::DEQUEUED: return "DEQUEUED";
case BufferSlot::QUEUED: return "QUEUED";
case BufferSlot::FREE: return "FREE";
case BufferSlot::ACQUIRED: return "ACQUIRED";
default: return "Unknown";
}
}
} stateName;
for (int i=0 ; i<mBufferCount ; i++) {
const BufferSlot& slot(mSlots[i]);
snprintf(buffer, SIZE,
"%s%s[%02d] "
"state=%-8s, crop=[%d,%d,%d,%d], "
"transform=0x%02x, timestamp=%lld",
prefix, (slot.mBufferState == BufferSlot::ACQUIRED)?">":" ", i,
stateName(slot.mBufferState),
slot.mCrop.left, slot.mCrop.top, slot.mCrop.right,
slot.mCrop.bottom, slot.mTransform, slot.mTimestamp
);
result.append(buffer);
const sp<GraphicBuffer>& buf(slot.mGraphicBuffer);
if (buf != NULL) {
snprintf(buffer, SIZE,
", %p [%4ux%4u:%4u,%3X]",
buf->handle, buf->width, buf->height, buf->stride,
buf->format);
result.append(buffer);
}
result.append("\n");
}
}
void BufferQueue::freeBufferLocked(int i) {
mSlots[i].mGraphicBuffer = 0;
if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) {
mSlots[i].mNeedsCleanupOnRelease = true;
}
mSlots[i].mBufferState = BufferSlot::FREE;
mSlots[i].mFrameNumber = 0;
mSlots[i].mAcquireCalled = false;
// destroy fence as BufferQueue now takes ownership
if (mSlots[i].mFence != EGL_NO_SYNC_KHR) {
eglDestroySyncKHR(mSlots[i].mEglDisplay, mSlots[i].mFence);
mSlots[i].mFence = EGL_NO_SYNC_KHR;
}
}
void BufferQueue::freeAllBuffersLocked() {
ALOGW_IF(!mQueue.isEmpty(),
"freeAllBuffersLocked called but mQueue is not empty");
mQueue.clear();
mBufferHasBeenQueued = false;
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
freeBufferLocked(i);
}
}
status_t BufferQueue::acquireBuffer(BufferItem *buffer) {
ATRACE_CALL();
Mutex::Autolock _l(mMutex);
// check if queue is empty
// In asynchronous mode the list is guaranteed to be one buffer
// deep, while in synchronous mode we use the oldest buffer.
if (!mQueue.empty()) {
Fifo::iterator front(mQueue.begin());
int buf = *front;
ATRACE_BUFFER_INDEX(buf);
if (mSlots[buf].mAcquireCalled) {
buffer->mGraphicBuffer = NULL;
} else {
buffer->mGraphicBuffer = mSlots[buf].mGraphicBuffer;
}
buffer->mCrop = mSlots[buf].mCrop;
buffer->mTransform = mSlots[buf].mTransform;
buffer->mScalingMode = mSlots[buf].mScalingMode;
buffer->mFrameNumber = mSlots[buf].mFrameNumber;
buffer->mTimestamp = mSlots[buf].mTimestamp;
buffer->mBuf = buf;
mSlots[buf].mAcquireCalled = true;
mSlots[buf].mBufferState = BufferSlot::ACQUIRED;
mQueue.erase(front);
mDequeueCondition.broadcast();
ATRACE_INT(mConsumerName.string(), mQueue.size());
} else {
// should be a better return code?
return -EINVAL;
}
return OK;
}
status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display,
EGLSyncKHR fence) {
ATRACE_CALL();
ATRACE_BUFFER_INDEX(buf);
Mutex::Autolock _l(mMutex);
if (buf == INVALID_BUFFER_SLOT) {
return -EINVAL;
}
mSlots[buf].mEglDisplay = display;
mSlots[buf].mFence = fence;
// The buffer can now only be released if its in the acquired state
if (mSlots[buf].mBufferState == BufferSlot::ACQUIRED) {
mSlots[buf].mBufferState = BufferSlot::FREE;
} else if (mSlots[buf].mNeedsCleanupOnRelease) {
ST_LOGV("releasing a stale buf %d its state was %d", buf, mSlots[buf].mBufferState);
mSlots[buf].mNeedsCleanupOnRelease = false;
return STALE_BUFFER_SLOT;
} else {
ST_LOGE("attempted to release buf %d but its state was %d", buf, mSlots[buf].mBufferState);
return -EINVAL;
}
mDequeueCondition.broadcast();
return OK;
}
status_t BufferQueue::consumerConnect(const sp<ConsumerListener>& consumerListener) {
ST_LOGV("consumerConnect");
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
ST_LOGE("consumerConnect: BufferQueue has been abandoned!");
return NO_INIT;
}
mConsumerListener = consumerListener;
return OK;
}
status_t BufferQueue::consumerDisconnect() {
ST_LOGV("consumerDisconnect");
Mutex::Autolock lock(mMutex);
if (mConsumerListener == NULL) {
ST_LOGE("consumerDisconnect: No consumer is connected!");
return -EINVAL;
}
mAbandoned = true;
mConsumerListener = NULL;
mQueue.clear();
freeAllBuffersLocked();
mDequeueCondition.broadcast();
return OK;
}
status_t BufferQueue::getReleasedBuffers(uint32_t* slotMask) {
ST_LOGV("getReleasedBuffers");
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
ST_LOGE("getReleasedBuffers: BufferQueue has been abandoned!");
return NO_INIT;
}
uint32_t mask = 0;
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
if (!mSlots[i].mAcquireCalled) {
mask |= 1 << i;
}
}
*slotMask = mask;
ST_LOGV("getReleasedBuffers: returning mask %#x", mask);
return NO_ERROR;
}
status_t BufferQueue::setDefaultBufferSize(uint32_t w, uint32_t h)
{
ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h);
if (!w || !h) {
ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)",
w, h);
return BAD_VALUE;
}
Mutex::Autolock lock(mMutex);
mDefaultWidth = w;
mDefaultHeight = h;
return OK;
}
status_t BufferQueue::setBufferCountServer(int bufferCount) {
ATRACE_CALL();
Mutex::Autolock lock(mMutex);
return setBufferCountServerLocked(bufferCount);
}
void BufferQueue::freeAllBuffersExceptHeadLocked() {
ALOGW_IF(!mQueue.isEmpty(),
"freeAllBuffersExceptCurrentLocked called but mQueue is not empty");
int head = -1;
if (!mQueue.empty()) {
Fifo::iterator front(mQueue.begin());
head = *front;
}
mBufferHasBeenQueued = false;
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
if (i != head) {
freeBufferLocked(i);
}
}
}
status_t BufferQueue::drainQueueLocked() {
while (mSynchronousMode && !mQueue.isEmpty()) {
mDequeueCondition.wait(mMutex);
if (mAbandoned) {
ST_LOGE("drainQueueLocked: BufferQueue has been abandoned!");
return NO_INIT;
}
if (mConnectedApi == NO_CONNECTED_API) {
ST_LOGE("drainQueueLocked: BufferQueue is not connected!");
return NO_INIT;
}
}
return NO_ERROR;
}
status_t BufferQueue::drainQueueAndFreeBuffersLocked() {
status_t err = drainQueueLocked();
if (err == NO_ERROR) {
if (mSynchronousMode) {
freeAllBuffersLocked();
} else {
freeAllBuffersExceptHeadLocked();
}
}
return err;
}
BufferQueue::ProxyConsumerListener::ProxyConsumerListener(
const wp<BufferQueue::ConsumerListener>& consumerListener):
mConsumerListener(consumerListener) {}
BufferQueue::ProxyConsumerListener::~ProxyConsumerListener() {}
void BufferQueue::ProxyConsumerListener::onFrameAvailable() {
sp<BufferQueue::ConsumerListener> listener(mConsumerListener.promote());
if (listener != NULL) {
listener->onFrameAvailable();
}
}
void BufferQueue::ProxyConsumerListener::onBuffersReleased() {
sp<BufferQueue::ConsumerListener> listener(mConsumerListener.promote());
if (listener != NULL) {
listener->onBuffersReleased();
}
}
}; // namespace android