replicant-frameworks_native/include
Jesse Hall f785754009 Pass fences from BufferQueue to SurfaceTextureClient
ISurfaceTexture::dequeueBuffer now returns the buffer's fence for the
client to wait on. For BufferQueue, this means passing it through
Binder so it can be returned to the SurfaceTextureClient. Now
SurfaceTextureClient is responsible for waiting on the fence in
dequeueBuffer instead of BufferQueue: one step closer to the goal.

Change-Id: I677ae758bcd23acee2d784b8cec11b32cccc196d
2012-06-21 22:21:12 -07:00
..
android Add ASSIST keycode. 2012-06-15 11:46:11 -07:00
binder split-up Client.h out of SurfaceFlinger.h 2012-06-18 16:47:56 -07:00
cpustats Fix log spam about CPU frequency on one device 2012-05-14 16:55:26 -07:00
gui Pass fences from BufferQueue to SurfaceTextureClient 2012-06-21 22:21:12 -07:00
media
powermanager
private SurfaceFlinger: add a crop to the layer state 2012-05-11 03:16:02 -07:00
ui Transfer HWC release fences to BufferQueue 2012-06-21 22:21:12 -07:00
utils am d5085da3: am 4467bba7: Merge "Support looper callbacks based on smart pointers." into jb-dev 2012-05-31 18:43:27 -07:00