replicant-frameworks_native/include/ui
Jeff Brown 38a7fabd96 Input device calibration and capabilities.
Finished the input device capability API.
Added a mechanism for calibrating touch devices to obtain more
accurate information about the touch contact area.
Improved pointer location to show new coordinates and capabilities.
Optimized pointer location display and formatting to avoid allocating large
numbers of temporary objects.  The GC churn was causing the application to
stutter very badly when more than a couple of fingers were down).
Added more diagnostics.

Change-Id: Ie25380278ed6f16c5b04cd9df848015850383498
2010-08-30 18:16:43 -07:00
..
egl
android_native_buffer.h
DisplayInfo.h
EGLNativeSurface.h
EGLUtils.h
EventHub.h Input device calibration and capabilities. 2010-08-30 18:16:43 -07:00
FramebufferNativeWindow.h
GraphicBuffer.h
GraphicBufferAllocator.h
GraphicBufferMapper.h
Input.h Input device calibration and capabilities. 2010-08-30 18:16:43 -07:00
InputDispatcher.h
InputManager.h
InputReader.h Input device calibration and capabilities. 2010-08-30 18:16:43 -07:00
InputTransport.h
IOverlay.h
KeyCharacterMap.h
KeycodeLabels.h
Overlay.h
PixelFormat.h
Point.h
Rect.h
Region.h