59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
#include <binder/IPCThreadState.h>
|
|
#include <binder/ProcessState.h>
|
|
#include <binder/IServiceManager.h>
|
|
#include <utils/Log.h>
|
|
|
|
#include <ui/Surface.h>
|
|
#include <ui/ISurface.h>
|
|
#include <ui/Overlay.h>
|
|
#include <ui/SurfaceComposerClient.h>
|
|
|
|
using namespace android;
|
|
|
|
namespace android {
|
|
class Test {
|
|
public:
|
|
static const sp<ISurface>& getISurface(const sp<Surface>& s) {
|
|
return s->getISurface();
|
|
}
|
|
};
|
|
};
|
|
|
|
int main(int argc, char** argv)
|
|
{
|
|
// set up the thread-pool
|
|
sp<ProcessState> proc(ProcessState::self());
|
|
ProcessState::self()->startThreadPool();
|
|
|
|
// create a client to surfaceflinger
|
|
sp<SurfaceComposerClient> client = new SurfaceComposerClient();
|
|
|
|
// create pushbuffer surface
|
|
sp<Surface> surface = client->createSurface(getpid(), 0, 320, 240,
|
|
PIXEL_FORMAT_UNKNOWN, ISurfaceComposer::ePushBuffers);
|
|
|
|
// get to the isurface
|
|
sp<ISurface> isurface = Test::getISurface(surface);
|
|
printf("isurface = %p\n", isurface.get());
|
|
|
|
// now request an overlay
|
|
sp<OverlayRef> ref = isurface->createOverlay(320, 240, PIXEL_FORMAT_RGB_565);
|
|
sp<Overlay> overlay = new Overlay(ref);
|
|
|
|
|
|
/*
|
|
* here we can use the overlay API
|
|
*/
|
|
|
|
overlay_buffer_t buffer;
|
|
overlay->dequeueBuffer(&buffer);
|
|
printf("buffer = %p\n", buffer);
|
|
|
|
void* address = overlay->getBufferAddress(buffer);
|
|
printf("address = %p\n", address);
|
|
|
|
overlay->queueBuffer(buffer);
|
|
|
|
return 0;
|
|
}
|