replicant-frameworks_native/opengl/libs/EGL
Mathias Agopian 7db993a98b debug.egl.finish can be used to force a glFinish() when eglSwapBuffers() is called
this debug property is evaludated at eglInitialize() time.

Change-Id: Ie439e4aac87f7fdc6ab2add86183d6d042f3ee8b
2012-03-25 00:49:46 -07:00
..
egl_cache.cpp remove multiplexing of multiple EGL implementation 2012-02-13 18:11:42 -08:00
egl_cache.h
egl_display.cpp debug.egl.finish can be used to force a glFinish() when eglSwapBuffers() is called 2012-03-25 00:49:46 -07:00
egl_display.h debug.egl.finish can be used to force a glFinish() when eglSwapBuffers() is called 2012-03-25 00:49:46 -07:00
egl_entries.in
egl_object.cpp remove multiplexing of multiple EGL implementation 2012-02-13 18:11:42 -08:00
egl_object.h Don't wrap EGLImageKHR and EGLSyncKHR anymore 2012-02-14 17:14:36 -08:00
egl_tls.cpp
egl_tls.h
egl.cpp gltrace: Expose a function to set OpenGL trace level. 2012-03-09 16:43:48 -08:00
eglApi.cpp debug.egl.finish can be used to force a glFinish() when eglSwapBuffers() is called 2012-03-25 00:49:46 -07:00
egldefs.h EGLConfig is now not remaped to an internal EGLConfig 2012-02-13 20:23:15 -08:00
getProcAddress.cpp
Loader.cpp EGLConfig is now not remaped to an internal EGLConfig 2012-02-13 20:23:15 -08:00
Loader.h remove multiplexing of multiple EGL implementation 2012-02-13 18:11:42 -08:00
trace.cpp