replicant-frameworks_native/libs/gui
Jamie Gennis 1df8c34585 libgui: disallow NULL Fence pointers
This change eliminates the uses of a NULL sp<Fence> indicating that no waiting
is required.  Instead we use a non-NULL but invalid Fence object for which the
wait methods will return immediately.

Bug: 7892871
Change-Id: I5360aebe3090422ef6920d56c99fc4eedc642e48
2013-02-12 18:15:38 -08:00
..
tests libgui: disallow NULL Fence pointers 2013-02-12 18:15:38 -08:00
Android.mk
BitTube.cpp
BufferItemConsumer.cpp libgui: disallow NULL Fence pointers 2013-02-12 18:15:38 -08:00
BufferQueue.cpp libgui: disallow NULL Fence pointers 2013-02-12 18:15:38 -08:00
CleanSpec.mk
ConsumerBase.cpp libgui: disallow NULL Fence pointers 2013-02-12 18:15:38 -08:00
CpuConsumer.cpp
DisplayEventReceiver.cpp
DummyConsumer.cpp
GLConsumer.cpp libgui: disallow NULL Fence pointers 2013-02-12 18:15:38 -08:00
GraphicBufferAlloc.cpp
GuiConfig.cpp
IDisplayEventConnection.cpp
IGraphicBufferAlloc.cpp
IGraphicBufferProducer.cpp libgui: disallow NULL Fence pointers 2013-02-12 18:15:38 -08:00
ISensorEventConnection.cpp
ISensorServer.cpp
ISurface.cpp
ISurfaceComposer.cpp
ISurfaceComposerClient.cpp
LayerState.cpp
Sensor.cpp
SensorEventQueue.cpp
SensorManager.cpp
Surface.cpp
SurfaceComposerClient.cpp
SurfaceTextureClient.cpp libgui: disallow NULL Fence pointers 2013-02-12 18:15:38 -08:00