d9822a3843
Adds a new method, IGBP::detachNextBuffer, that effectively does dequeue + request + detach in a single call, but does not need to know anything about the dequeued buffer, and will not block on dequeue. This is mostly for the upcoming StreamSplitter to use in its onBufferReleased callback. Change-Id: Ie88a69de109003acebaa486a5b44c8a455726550
199 lines
8.9 KiB
C++
199 lines
8.9 KiB
C++
/*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_GUI_BUFFERQUEUEPRODUCER_H
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#define ANDROID_GUI_BUFFERQUEUEPRODUCER_H
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#include <gui/BufferQueueDefs.h>
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#include <gui/IGraphicBufferProducer.h>
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namespace android {
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class BufferSlot;
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class BufferQueueProducer : public BnGraphicBufferProducer,
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private IBinder::DeathRecipient {
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public:
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friend class BufferQueue; // Needed to access binderDied
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BufferQueueProducer(const sp<BufferQueueCore>& core);
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virtual ~BufferQueueProducer();
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// requestBuffer returns the GraphicBuffer for slot N.
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//
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// In normal operation, this is called the first time slot N is returned
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// by dequeueBuffer. It must be called again if dequeueBuffer returns
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// flags indicating that previously-returned buffers are no longer valid.
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virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
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// setBufferCount updates the number of available buffer slots. If this
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// method succeeds, buffer slots will be both unallocated and owned by
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// the BufferQueue object (i.e. they are not owned by the producer or
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// consumer).
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//
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// This will fail if the producer has dequeued any buffers, or if
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// bufferCount is invalid. bufferCount must generally be a value
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// between the minimum undequeued buffer count (exclusive) and NUM_BUFFER_SLOTS
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// (inclusive). It may also be set to zero (the default) to indicate
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// that the producer does not wish to set a value. The minimum value
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// can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
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// ...).
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//
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// This may only be called by the producer. The consumer will be told
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// to discard buffers through the onBuffersReleased callback.
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virtual status_t setBufferCount(int bufferCount);
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// dequeueBuffer gets the next buffer slot index for the producer to use.
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// If a buffer slot is available then that slot index is written to the
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// location pointed to by the buf argument and a status of OK is returned.
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// If no slot is available then a status of -EBUSY is returned and buf is
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// unmodified.
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//
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// The outFence parameter will be updated to hold the fence associated with
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// the buffer. The contents of the buffer must not be overwritten until the
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// fence signals. If the fence is Fence::NO_FENCE, the buffer may be
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// written immediately.
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//
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// The width and height parameters must be no greater than the minimum of
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// GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
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// An error due to invalid dimensions might not be reported until
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// updateTexImage() is called. If width and height are both zero, the
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// default values specified by setDefaultBufferSize() are used instead.
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//
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// The pixel formats are enumerated in graphics.h, e.g.
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// HAL_PIXEL_FORMAT_RGBA_8888. If the format is 0, the default format
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// will be used.
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//
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// The usage argument specifies gralloc buffer usage flags. The values
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// are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These
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// will be merged with the usage flags specified by setConsumerUsageBits.
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//
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// The return value may be a negative error value or a non-negative
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// collection of flags. If the flags are set, the return values are
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// valid, but additional actions must be performed.
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//
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// If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
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// producer must discard cached GraphicBuffer references for the slot
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// returned in buf.
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// If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
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// must discard cached GraphicBuffer references for all slots.
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//
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// In both cases, the producer will need to call requestBuffer to get a
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// GraphicBuffer handle for the returned slot.
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virtual status_t dequeueBuffer(int *outSlot, sp<Fence>* outFence, bool async,
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uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
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// See IGraphicBufferProducer::detachBuffer
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virtual status_t detachBuffer(int slot);
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// See IGraphicBufferProducer::detachNextBuffer
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virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
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sp<Fence>* outFence);
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// See IGraphicBufferProducer::attachBuffer
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virtual status_t attachBuffer(int* outSlot, const sp<GraphicBuffer>& buffer);
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// queueBuffer returns a filled buffer to the BufferQueue.
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//
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// Additional data is provided in the QueueBufferInput struct. Notably,
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// a timestamp must be provided for the buffer. The timestamp is in
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// nanoseconds, and must be monotonically increasing. Its other semantics
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// (zero point, etc) are producer-specific and should be documented by the
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// producer.
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//
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// The caller may provide a fence that signals when all rendering
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// operations have completed. Alternatively, NO_FENCE may be used,
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// indicating that the buffer is ready immediately.
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//
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// Some values are returned in the output struct: the current settings
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// for default width and height, the current transform hint, and the
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// number of queued buffers.
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virtual status_t queueBuffer(int slot,
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const QueueBufferInput& input, QueueBufferOutput* output);
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// cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't
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// queue it for use by the consumer.
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//
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// The buffer will not be overwritten until the fence signals. The fence
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// will usually be the one obtained from dequeueBuffer.
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virtual void cancelBuffer(int slot, const sp<Fence>& fence);
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// Query native window attributes. The "what" values are enumerated in
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// window.h (e.g. NATIVE_WINDOW_FORMAT).
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virtual int query(int what, int* outValue);
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// connect attempts to connect a producer API to the BufferQueue. This
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// must be called before any other IGraphicBufferProducer methods are
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// called except for getAllocator. A consumer must already be connected.
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//
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// This method will fail if connect was previously called on the
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// BufferQueue and no corresponding disconnect call was made (i.e. if
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// it's still connected to a producer).
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//
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// APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
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virtual status_t connect(const sp<IProducerListener>& listener,
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int api, bool producerControlledByApp, QueueBufferOutput* output);
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// disconnect attempts to disconnect a producer API from the BufferQueue.
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// Calling this method will cause any subsequent calls to other
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// IGraphicBufferProducer methods to fail except for getAllocator and connect.
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// Successfully calling connect after this will allow the other methods to
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// succeed again.
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//
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// This method will fail if the the BufferQueue is not currently
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// connected to the specified producer API.
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virtual status_t disconnect(int api);
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// Attaches a sideband buffer stream to the IGraphicBufferProducer.
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//
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// A sideband stream is a device-specific mechanism for passing buffers
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// from the producer to the consumer without using dequeueBuffer/
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// queueBuffer. If a sideband stream is present, the consumer can choose
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// whether to acquire buffers from the sideband stream or from the queued
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// buffers.
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//
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// Passing NULL or a different stream handle will detach the previous
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// handle if any.
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virtual status_t setSidebandStream(const sp<NativeHandle>& stream);
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private:
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// This is required by the IBinder::DeathRecipient interface
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virtual void binderDied(const wp<IBinder>& who);
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// waitForFreeSlotThenRelock finds the oldest slot in the FREE state. It may
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// block if there are no available slots and we are not in non-blocking
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// mode (producer and consumer controlled by the application). If it blocks,
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// it will release mCore->mMutex while blocked so that other operations on
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// the BufferQueue may succeed.
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status_t waitForFreeSlotThenRelock(const char* caller, bool async,
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int* found, status_t* returnFlags) const;
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sp<BufferQueueCore> mCore;
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// This references mCore->mSlots. Lock mCore->mMutex while accessing.
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BufferQueueDefs::SlotsType& mSlots;
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// This is a cached copy of the name stored in the BufferQueueCore.
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// It's updated during connect and dequeueBuffer (which should catch
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// most updates).
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String8 mConsumerName;
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}; // class BufferQueueProducer
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} // namespace android
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#endif
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