replicant-frameworks_native/libs/gui
Jesse Hall f785754009 Pass fences from BufferQueue to SurfaceTextureClient
ISurfaceTexture::dequeueBuffer now returns the buffer's fence for the
client to wait on. For BufferQueue, this means passing it through
Binder so it can be returned to the SurfaceTextureClient. Now
SurfaceTextureClient is responsible for waiting on the fence in
dequeueBuffer instead of BufferQueue: one step closer to the goal.

Change-Id: I677ae758bcd23acee2d784b8cec11b32cccc196d
2012-06-21 22:21:12 -07:00
..
tests
Android.mk
BitTube.cpp
BufferQueue.cpp Pass fences from BufferQueue to SurfaceTextureClient 2012-06-21 22:21:12 -07:00
CpuConsumer.cpp
DisplayEventReceiver.cpp
DummyConsumer.cpp
IDisplayEventConnection.cpp
IGraphicBufferAlloc.cpp
ISensorEventConnection.cpp
ISensorServer.cpp
ISurface.cpp
ISurfaceComposer.cpp
ISurfaceComposerClient.cpp
ISurfaceTexture.cpp Pass fences from BufferQueue to SurfaceTextureClient 2012-06-21 22:21:12 -07:00
LayerState.cpp
Sensor.cpp
SensorEventQueue.cpp
SensorManager.cpp
Surface.cpp
SurfaceComposerClient.cpp
SurfaceTexture.cpp
SurfaceTextureClient.cpp Pass fences from BufferQueue to SurfaceTextureClient 2012-06-21 22:21:12 -07:00