replicant-frameworks_native/opengl/libagl
Jesse Hall 5f555569e7 When disconnecting a surface, cancel don't queue the buffer
This isn't really right either, but avoids having an extra buffer that
the consumer has to drain which it might not be expecting.

To be correct, disconnecting a surface from a context should retain
the current buffer and continue using it when reconnected. The buffer
should only be canceled when the surface is destroyed. That will wait
for a later change.

Bug: 8320762
Change-Id: I5efa39c741193ca4f5612ea9de001ccbb683b345
2013-03-07 15:21:26 -08:00
..
Android.mk Simplify OpenGL TLS access on ARM. 2013-02-13 17:30:54 -08:00
BufferObjectManager.cpp
BufferObjectManager.h
TextureObjectManager.cpp remove dependency on android_native{s_priv|buffer}.h 2012-02-24 18:26:01 -08:00
TextureObjectManager.h frameworks/base: android_native_buffer_t -> ANativeWindowBuffer 2011-05-03 16:40:14 -07:00
TokenManager.cpp
TokenManager.h
Tokenizer.cpp Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE 2012-01-03 22:38:27 +00:00
Tokenizer.h
array.cpp fix [2931718] glDrawArrays skips a triangle when more than 70 vertices are used. 2010-08-18 20:07:25 -07:00
array.h
context.h libagl shouldn't export anything 2012-02-27 13:03:04 -08:00
dxt.cpp
dxt.h
egl.cpp When disconnecting a surface, cancel don't queue the buffer 2013-03-07 15:21:26 -08:00
fixed_asm.S
fp.cpp
fp.h
iterators.S
light.cpp libagl: Transform the vertex if using eye space lighting with point lights 2012-07-12 16:59:20 +03:00
light.h
matrix.cpp Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE 2012-01-03 22:38:27 +00:00
matrix.h
mipmap.cpp Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE 2012-01-08 13:19:13 +00:00
primitives.cpp
primitives.h
state.cpp Implement the EGL_KHR_fence_sync in libagl 2012-05-22 12:11:41 -07:00
state.h
texture.cpp remove dependency on android_native{s_priv|buffer}.h 2012-02-24 18:26:01 -08:00
texture.h
vertex.cpp
vertex.h