d9822a3843
Adds a new method, IGBP::detachNextBuffer, that effectively does dequeue + request + detach in a single call, but does not need to know anything about the dequeued buffer, and will not block on dequeue. This is mostly for the upcoming StreamSplitter to use in its onBufferReleased callback. Change-Id: Ie88a69de109003acebaa486a5b44c8a455726550
385 lines
17 KiB
C++
385 lines
17 KiB
C++
/*
|
|
* Copyright (C) 2012 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#ifndef ANDROID_GUI_BUFFERQUEUE_H
|
|
#define ANDROID_GUI_BUFFERQUEUE_H
|
|
|
|
#include <gui/BufferQueueProducer.h>
|
|
#include <gui/BufferQueueConsumer.h>
|
|
#include <gui/IConsumerListener.h>
|
|
|
|
// These are only required to keep other parts of the framework with incomplete
|
|
// dependencies building successfully
|
|
#include <gui/IGraphicBufferAlloc.h>
|
|
|
|
#include <binder/IBinder.h>
|
|
|
|
namespace android {
|
|
|
|
// BQProducer and BQConsumer are thin shim classes to allow methods with the
|
|
// same signature in both IGraphicBufferProducer and IGraphicBufferConsumer.
|
|
// This will stop being an issue when we deprecate creating BufferQueues
|
|
// directly (as opposed to using the *Producer and *Consumer interfaces).
|
|
class BQProducer : public BnGraphicBufferProducer {
|
|
public:
|
|
virtual status_t detachProducerBuffer(int slot) = 0;
|
|
virtual status_t attachProducerBuffer(int* slot,
|
|
const sp<GraphicBuffer>& buffer) = 0;
|
|
|
|
virtual status_t detachBuffer(int slot) {
|
|
return detachProducerBuffer(slot);
|
|
}
|
|
|
|
virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer) {
|
|
return attachProducerBuffer(slot, buffer);
|
|
}
|
|
};
|
|
|
|
class BQConsumer : public BnGraphicBufferConsumer {
|
|
public:
|
|
virtual status_t detachConsumerBuffer(int slot) = 0;
|
|
virtual status_t attachConsumerBuffer(int* slot,
|
|
const sp<GraphicBuffer>& buffer) = 0;
|
|
|
|
virtual status_t detachBuffer(int slot) {
|
|
return detachConsumerBuffer(slot);
|
|
}
|
|
|
|
virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer) {
|
|
return attachConsumerBuffer(slot, buffer);
|
|
}
|
|
};
|
|
|
|
class BufferQueue : public BQProducer,
|
|
public BQConsumer,
|
|
private IBinder::DeathRecipient {
|
|
public:
|
|
// BufferQueue will keep track of at most this value of buffers.
|
|
// Attempts at runtime to increase the number of buffers past this will fail.
|
|
enum { NUM_BUFFER_SLOTS = 32 };
|
|
// Used as a placeholder slot# when the value isn't pointing to an existing buffer.
|
|
enum { INVALID_BUFFER_SLOT = IGraphicBufferConsumer::BufferItem::INVALID_BUFFER_SLOT };
|
|
// Alias to <IGraphicBufferConsumer.h> -- please scope from there in future code!
|
|
enum {
|
|
NO_BUFFER_AVAILABLE = IGraphicBufferConsumer::NO_BUFFER_AVAILABLE,
|
|
PRESENT_LATER = IGraphicBufferConsumer::PRESENT_LATER,
|
|
};
|
|
|
|
// When in async mode we reserve two slots in order to guarantee that the
|
|
// producer and consumer can run asynchronously.
|
|
enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 };
|
|
|
|
// for backward source compatibility
|
|
typedef ::android::ConsumerListener ConsumerListener;
|
|
|
|
// ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
|
|
// reference to the actual consumer object. It forwards all calls to that
|
|
// consumer object so long as it exists.
|
|
//
|
|
// This class exists to avoid having a circular reference between the
|
|
// BufferQueue object and the consumer object. The reason this can't be a weak
|
|
// reference in the BufferQueue class is because we're planning to expose the
|
|
// consumer side of a BufferQueue as a binder interface, which doesn't support
|
|
// weak references.
|
|
class ProxyConsumerListener : public BnConsumerListener {
|
|
public:
|
|
ProxyConsumerListener(const wp<ConsumerListener>& consumerListener);
|
|
virtual ~ProxyConsumerListener();
|
|
virtual void onFrameAvailable();
|
|
virtual void onBuffersReleased();
|
|
virtual void onSidebandStreamChanged();
|
|
private:
|
|
// mConsumerListener is a weak reference to the IConsumerListener. This is
|
|
// the raison d'etre of ProxyConsumerListener.
|
|
wp<ConsumerListener> mConsumerListener;
|
|
};
|
|
|
|
// BufferQueue manages a pool of gralloc memory slots to be used by
|
|
// producers and consumers. allocator is used to allocate all the
|
|
// needed gralloc buffers.
|
|
BufferQueue(const sp<IGraphicBufferAlloc>& allocator = NULL);
|
|
|
|
static void createBufferQueue(sp<IGraphicBufferProducer>* outProducer,
|
|
sp<IGraphicBufferConsumer>* outConsumer,
|
|
const sp<IGraphicBufferAlloc>& allocator = NULL);
|
|
|
|
virtual ~BufferQueue();
|
|
|
|
/*
|
|
* IBinder::DeathRecipient interface
|
|
*/
|
|
|
|
virtual void binderDied(const wp<IBinder>& who);
|
|
|
|
/*
|
|
* IGraphicBufferProducer interface
|
|
*/
|
|
|
|
// Query native window attributes. The "what" values are enumerated in
|
|
// window.h (e.g. NATIVE_WINDOW_FORMAT).
|
|
virtual int query(int what, int* value);
|
|
|
|
// setBufferCount updates the number of available buffer slots. If this
|
|
// method succeeds, buffer slots will be both unallocated and owned by
|
|
// the BufferQueue object (i.e. they are not owned by the producer or
|
|
// consumer).
|
|
//
|
|
// This will fail if the producer has dequeued any buffers, or if
|
|
// bufferCount is invalid. bufferCount must generally be a value
|
|
// between the minimum undequeued buffer count (exclusive) and NUM_BUFFER_SLOTS
|
|
// (inclusive). It may also be set to zero (the default) to indicate
|
|
// that the producer does not wish to set a value. The minimum value
|
|
// can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
|
|
// ...).
|
|
//
|
|
// This may only be called by the producer. The consumer will be told
|
|
// to discard buffers through the onBuffersReleased callback.
|
|
virtual status_t setBufferCount(int bufferCount);
|
|
|
|
// requestBuffer returns the GraphicBuffer for slot N.
|
|
//
|
|
// In normal operation, this is called the first time slot N is returned
|
|
// by dequeueBuffer. It must be called again if dequeueBuffer returns
|
|
// flags indicating that previously-returned buffers are no longer valid.
|
|
virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
|
|
|
|
// dequeueBuffer gets the next buffer slot index for the producer to use.
|
|
// If a buffer slot is available then that slot index is written to the
|
|
// location pointed to by the buf argument and a status of OK is returned.
|
|
// If no slot is available then a status of -EBUSY is returned and buf is
|
|
// unmodified.
|
|
//
|
|
// The fence parameter will be updated to hold the fence associated with
|
|
// the buffer. The contents of the buffer must not be overwritten until the
|
|
// fence signals. If the fence is Fence::NO_FENCE, the buffer may be
|
|
// written immediately.
|
|
//
|
|
// The width and height parameters must be no greater than the minimum of
|
|
// GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
|
|
// An error due to invalid dimensions might not be reported until
|
|
// updateTexImage() is called. If width and height are both zero, the
|
|
// default values specified by setDefaultBufferSize() are used instead.
|
|
//
|
|
// The pixel formats are enumerated in graphics.h, e.g.
|
|
// HAL_PIXEL_FORMAT_RGBA_8888. If the format is 0, the default format
|
|
// will be used.
|
|
//
|
|
// The usage argument specifies gralloc buffer usage flags. The values
|
|
// are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These
|
|
// will be merged with the usage flags specified by setConsumerUsageBits.
|
|
//
|
|
// The return value may be a negative error value or a non-negative
|
|
// collection of flags. If the flags are set, the return values are
|
|
// valid, but additional actions must be performed.
|
|
//
|
|
// If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
|
|
// producer must discard cached GraphicBuffer references for the slot
|
|
// returned in buf.
|
|
// If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
|
|
// must discard cached GraphicBuffer references for all slots.
|
|
//
|
|
// In both cases, the producer will need to call requestBuffer to get a
|
|
// GraphicBuffer handle for the returned slot.
|
|
virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async,
|
|
uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
|
|
|
|
// See IGraphicBufferProducer::detachBuffer
|
|
virtual status_t detachProducerBuffer(int slot);
|
|
|
|
// See IGraphicBufferProducer::detachNextBuffer
|
|
virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
|
|
sp<Fence>* outFence);
|
|
|
|
// See IGraphicBufferProducer::attachBuffer
|
|
virtual status_t attachProducerBuffer(int* slot,
|
|
const sp<GraphicBuffer>& buffer);
|
|
|
|
// queueBuffer returns a filled buffer to the BufferQueue.
|
|
//
|
|
// Additional data is provided in the QueueBufferInput struct. Notably,
|
|
// a timestamp must be provided for the buffer. The timestamp is in
|
|
// nanoseconds, and must be monotonically increasing. Its other semantics
|
|
// (zero point, etc) are producer-specific and should be documented by the
|
|
// producer.
|
|
//
|
|
// The caller may provide a fence that signals when all rendering
|
|
// operations have completed. Alternatively, NO_FENCE may be used,
|
|
// indicating that the buffer is ready immediately.
|
|
//
|
|
// Some values are returned in the output struct: the current settings
|
|
// for default width and height, the current transform hint, and the
|
|
// number of queued buffers.
|
|
virtual status_t queueBuffer(int buf,
|
|
const QueueBufferInput& input, QueueBufferOutput* output);
|
|
|
|
// cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't
|
|
// queue it for use by the consumer.
|
|
//
|
|
// The buffer will not be overwritten until the fence signals. The fence
|
|
// will usually be the one obtained from dequeueBuffer.
|
|
virtual void cancelBuffer(int buf, const sp<Fence>& fence);
|
|
|
|
// See IGraphicBufferProducer::connect
|
|
virtual status_t connect(const sp<IProducerListener>& listener,
|
|
int api, bool producerControlledByApp, QueueBufferOutput* output);
|
|
|
|
// disconnect attempts to disconnect a producer API from the BufferQueue.
|
|
// Calling this method will cause any subsequent calls to other
|
|
// IGraphicBufferProducer methods to fail except for getAllocator and connect.
|
|
// Successfully calling connect after this will allow the other methods to
|
|
// succeed again.
|
|
//
|
|
// This method will fail if the the BufferQueue is not currently
|
|
// connected to the specified producer API.
|
|
virtual status_t disconnect(int api);
|
|
|
|
// Attaches a sideband buffer stream to the BufferQueue.
|
|
//
|
|
// A sideband stream is a device-specific mechanism for passing buffers
|
|
// from the producer to the consumer without using dequeueBuffer/
|
|
// queueBuffer. If a sideband stream is present, the consumer can choose
|
|
// whether to acquire buffers from the sideband stream or from the queued
|
|
// buffers.
|
|
//
|
|
// Passing NULL or a different stream handle will detach the previous
|
|
// handle if any.
|
|
virtual status_t setSidebandStream(const sp<NativeHandle>& stream);
|
|
|
|
/*
|
|
* IGraphicBufferConsumer interface
|
|
*/
|
|
|
|
// acquireBuffer attempts to acquire ownership of the next pending buffer in
|
|
// the BufferQueue. If no buffer is pending then it returns NO_BUFFER_AVAILABLE. If a
|
|
// buffer is successfully acquired, the information about the buffer is
|
|
// returned in BufferItem. If the buffer returned had previously been
|
|
// acquired then the BufferItem::mGraphicBuffer field of buffer is set to
|
|
// NULL and it is assumed that the consumer still holds a reference to the
|
|
// buffer.
|
|
//
|
|
// If presentWhen is nonzero, it indicates the time when the buffer will
|
|
// be displayed on screen. If the buffer's timestamp is farther in the
|
|
// future, the buffer won't be acquired, and PRESENT_LATER will be
|
|
// returned. The presentation time is in nanoseconds, and the time base
|
|
// is CLOCK_MONOTONIC.
|
|
virtual status_t acquireBuffer(BufferItem* buffer, nsecs_t presentWhen);
|
|
|
|
// See IGraphicBufferConsumer::detachBuffer
|
|
virtual status_t detachConsumerBuffer(int slot);
|
|
|
|
// See IGraphicBufferConsumer::attachBuffer
|
|
virtual status_t attachConsumerBuffer(int* slot,
|
|
const sp<GraphicBuffer>& buffer);
|
|
|
|
// releaseBuffer releases a buffer slot from the consumer back to the
|
|
// BufferQueue. This may be done while the buffer's contents are still
|
|
// being accessed. The fence will signal when the buffer is no longer
|
|
// in use. frameNumber is used to indentify the exact buffer returned.
|
|
//
|
|
// If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
|
|
// any references to the just-released buffer that it might have, as if it
|
|
// had received a onBuffersReleased() call with a mask set for the released
|
|
// buffer.
|
|
//
|
|
// Note that the dependencies on EGL will be removed once we switch to using
|
|
// the Android HW Sync HAL.
|
|
virtual status_t releaseBuffer(int buf, uint64_t frameNumber,
|
|
EGLDisplay display, EGLSyncKHR fence,
|
|
const sp<Fence>& releaseFence);
|
|
|
|
// consumerConnect connects a consumer to the BufferQueue. Only one
|
|
// consumer may be connected, and when that consumer disconnects the
|
|
// BufferQueue is placed into the "abandoned" state, causing most
|
|
// interactions with the BufferQueue by the producer to fail.
|
|
// controlledByApp indicates whether the consumer is controlled by
|
|
// the application.
|
|
//
|
|
// consumer may not be NULL.
|
|
virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp);
|
|
|
|
// consumerDisconnect disconnects a consumer from the BufferQueue. All
|
|
// buffers will be freed and the BufferQueue is placed in the "abandoned"
|
|
// state, causing most interactions with the BufferQueue by the producer to
|
|
// fail.
|
|
virtual status_t consumerDisconnect();
|
|
|
|
// getReleasedBuffers sets the value pointed to by slotMask to a bit mask
|
|
// indicating which buffer slots have been released by the BufferQueue
|
|
// but have not yet been released by the consumer.
|
|
//
|
|
// This should be called from the onBuffersReleased() callback.
|
|
virtual status_t getReleasedBuffers(uint32_t* slotMask);
|
|
|
|
// setDefaultBufferSize is used to set the size of buffers returned by
|
|
// dequeueBuffer when a width and height of zero is requested. Default
|
|
// is 1x1.
|
|
virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h);
|
|
|
|
// setDefaultMaxBufferCount sets the default value for the maximum buffer
|
|
// count (the initial default is 2). If the producer has requested a
|
|
// buffer count using setBufferCount, the default buffer count will only
|
|
// take effect if the producer sets the count back to zero.
|
|
//
|
|
// The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
|
|
virtual status_t setDefaultMaxBufferCount(int bufferCount);
|
|
|
|
// disableAsyncBuffer disables the extra buffer used in async mode
|
|
// (when both producer and consumer have set their "isControlledByApp"
|
|
// flag) and has dequeueBuffer() return WOULD_BLOCK instead.
|
|
//
|
|
// This can only be called before consumerConnect().
|
|
virtual status_t disableAsyncBuffer();
|
|
|
|
// setMaxAcquiredBufferCount sets the maximum number of buffers that can
|
|
// be acquired by the consumer at one time (default 1). This call will
|
|
// fail if a producer is connected to the BufferQueue.
|
|
virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
|
|
|
|
// setConsumerName sets the name used in logging
|
|
virtual void setConsumerName(const String8& name);
|
|
|
|
// setDefaultBufferFormat allows the BufferQueue to create
|
|
// GraphicBuffers of a defaultFormat if no format is specified
|
|
// in dequeueBuffer. Formats are enumerated in graphics.h; the
|
|
// initial default is HAL_PIXEL_FORMAT_RGBA_8888.
|
|
virtual status_t setDefaultBufferFormat(uint32_t defaultFormat);
|
|
|
|
// setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
|
|
// These are merged with the bits passed to dequeueBuffer. The values are
|
|
// enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
|
|
virtual status_t setConsumerUsageBits(uint32_t usage);
|
|
|
|
// setTransformHint bakes in rotation to buffers so overlays can be used.
|
|
// The values are enumerated in window.h, e.g.
|
|
// NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform).
|
|
virtual status_t setTransformHint(uint32_t hint);
|
|
|
|
// Retrieve the BufferQueue's sideband stream, if any.
|
|
virtual sp<NativeHandle> getSidebandStream() const;
|
|
|
|
// dump our state in a String
|
|
virtual void dump(String8& result, const char* prefix) const;
|
|
|
|
private:
|
|
sp<BufferQueueProducer> mProducer;
|
|
sp<BufferQueueConsumer> mConsumer;
|
|
};
|
|
|
|
// ----------------------------------------------------------------------------
|
|
}; // namespace android
|
|
|
|
#endif // ANDROID_GUI_BUFFERQUEUE_H
|