4774338bd0
Since ES3 is backwards compatible with ES2, a new wrapper isn't necessary, and the Khronos implementation guidelines recommend supporting both versions with the same library. Change-Id: If9bb02be60ce01cc5fe25d1f40c4e7f37244ebf6
483 lines
16 KiB
C++
483 lines
16 KiB
C++
/*
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** Copyright 2010, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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#if EGL_TRACE
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#include <stdarg.h>
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#include <stdlib.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <cutils/log.h>
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#define ATRACE_TAG ATRACE_TAG_GRAPHICS
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#include <utils/Trace.h>
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#include <utils/CallStack.h>
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#include "egl_tls.h"
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#include "hooks.h"
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// ----------------------------------------------------------------------------
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namespace android {
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// ----------------------------------------------------------------------------
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struct GLenumString {
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// The GL_TIMEOUT_IGNORED "enum" doesn't fit in a GLenum, so use GLuint64
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GLuint64 e;
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const char* s;
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};
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#undef GL_ENUM
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#define GL_ENUM(VAL,NAME) {VAL, #NAME},
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static GLenumString g_enumnames[] = {
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#include "enums.in"
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};
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#undef GL_ENUM
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static int compareGLEnum(const void* a, const void* b) {
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return ((const GLenumString*) a)->e - ((const GLenumString*) b)->e;
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}
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static const char* GLEnumToString(GLenum e) {
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GLenumString key = {e, ""};
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const GLenumString* result = (const GLenumString*) bsearch(
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&key, g_enumnames,
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sizeof(g_enumnames) / sizeof(g_enumnames[0]),
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sizeof(g_enumnames[0]), compareGLEnum);
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if (result) {
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return result->s;
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}
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return NULL;
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}
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static const char* GLbooleanToString(GLboolean arg) {
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return arg ? "GL_TRUE" : "GL_FALSE";
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}
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static GLenumString g_bitfieldNames[] = {
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{0x00004000, "GL_COLOR_BUFFER_BIT"},
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{0x00000400, "GL_STENCIL_BUFFER_BIT"},
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{0x00000100, "GL_DEPTH_BUFFER_BIT"}
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};
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class StringBuilder {
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static const int lineSize = 500;
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char line[lineSize];
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int line_index;
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public:
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StringBuilder() {
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line_index = 0;
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line[0] = '\0';
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}
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void append(const char* fmt, ...) {
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va_list argp;
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va_start(argp, fmt);
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line_index += vsnprintf(line + line_index, lineSize-line_index, fmt, argp);
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va_end(argp);
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}
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const char* getString() {
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line_index = 0;
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line[lineSize-1] = '\0';
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return line;
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}
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};
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static void TraceGLShaderSource(GLuint shader, GLsizei count,
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const GLchar** string, const GLint* length) {
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ALOGD("const char* shaderSrc[] = {");
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for (GLsizei i = 0; i < count; i++) {
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const char* comma = i < count-1 ? "," : "";
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const GLchar* s = string[i];
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if (length) {
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GLint len = length[i];
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ALOGD(" \"%*s\"%s", len, s, comma);
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} else {
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ALOGD(" \"%s\"%s", s, comma);
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}
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}
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ALOGD("};");
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if (length) {
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ALOGD("const GLint* shaderLength[] = {");
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for (GLsizei i = 0; i < count; i++) {
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const char* comma = i < count-1 ? "," : "";
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GLint len = length[i];
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ALOGD(" \"%d\"%s", len, comma);
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}
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ALOGD("};");
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ALOGD("glShaderSource(%u, %u, shaderSrc, shaderLength);",
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shader, count);
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} else {
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ALOGD("glShaderSource(%u, %u, shaderSrc, (const GLint*) 0);",
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shader, count);
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}
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}
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static void TraceValue(int elementCount, char type,
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GLsizei chunkCount, GLsizei chunkSize, const void* value) {
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StringBuilder stringBuilder;
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GLsizei count = chunkCount * chunkSize;
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bool isFloat = type == 'f';
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const char* typeString = isFloat ? "GLfloat" : "GLint";
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ALOGD("const %s value[] = {", typeString);
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for (GLsizei i = 0; i < count; i++) {
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StringBuilder builder;
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builder.append(" ");
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for (int e = 0; e < elementCount; e++) {
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const char* comma = ", ";
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if (e == elementCount-1) {
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if (i == count - 1) {
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comma = "";
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} else {
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comma = ",";
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}
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}
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if (isFloat) {
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builder.append("%g%s", * (GLfloat*) value, comma);
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value = (void*) (((GLfloat*) value) + 1);
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} else {
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builder.append("%d%s", * (GLint*) value, comma);
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value = (void*) (((GLint*) value) + 1);
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}
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}
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ALOGD("%s", builder.getString());
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if (chunkSize > 1 && i < count-1
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&& (i % chunkSize) == (chunkSize-1)) {
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ALOGD("%s", ""); // Print a blank line.
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}
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}
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ALOGD("};");
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}
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static void TraceUniformv(int elementCount, char type,
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GLuint location, GLsizei count, const void* value) {
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TraceValue(elementCount, type, count, 1, value);
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ALOGD("glUniform%d%c(%u, %u, value);", elementCount, type, location, count);
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}
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static void TraceUniformMatrix(int matrixSideLength,
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GLuint location, GLsizei count, GLboolean transpose, const void* value) {
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TraceValue(matrixSideLength, 'f', count, matrixSideLength, value);
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ALOGD("glUniformMatrix%dfv(%u, %u, %s, value);", matrixSideLength, location, count,
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GLbooleanToString(transpose));
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}
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static void TraceGL(const char* name, int numArgs, ...) {
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va_list argp;
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va_start(argp, numArgs);
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int nameLen = strlen(name);
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// glShaderSource
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if (nameLen == 14 && strcmp(name, "glShaderSource") == 0) {
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va_arg(argp, const char*);
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GLuint shader = va_arg(argp, GLuint);
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va_arg(argp, const char*);
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GLsizei count = va_arg(argp, GLsizei);
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va_arg(argp, const char*);
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const GLchar** string = (const GLchar**) va_arg(argp, void*);
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va_arg(argp, const char*);
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const GLint* length = (const GLint*) va_arg(argp, void*);
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va_end(argp);
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TraceGLShaderSource(shader, count, string, length);
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return;
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}
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// glUniformXXv
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if (nameLen == 12 && strncmp(name, "glUniform", 9) == 0 && name[11] == 'v') {
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int elementCount = name[9] - '0'; // 1..4
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char type = name[10]; // 'f' or 'i'
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va_arg(argp, const char*);
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GLuint location = va_arg(argp, GLuint);
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va_arg(argp, const char*);
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GLsizei count = va_arg(argp, GLsizei);
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va_arg(argp, const char*);
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const void* value = (const void*) va_arg(argp, void*);
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va_end(argp);
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TraceUniformv(elementCount, type, location, count, value);
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return;
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}
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// glUniformMatrixXfv
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if (nameLen == 18 && strncmp(name, "glUniformMatrix", 15) == 0
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&& name[16] == 'f' && name[17] == 'v') {
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int matrixSideLength = name[15] - '0'; // 2..4
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va_arg(argp, const char*);
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GLuint location = va_arg(argp, GLuint);
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va_arg(argp, const char*);
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GLsizei count = va_arg(argp, GLsizei);
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va_arg(argp, const char*);
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GLboolean transpose = (GLboolean) va_arg(argp, int);
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va_arg(argp, const char*);
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const void* value = (const void*) va_arg(argp, void*);
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va_end(argp);
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TraceUniformMatrix(matrixSideLength, location, count, transpose, value);
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return;
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}
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StringBuilder builder;
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builder.append("%s(", name);
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for (int i = 0; i < numArgs; i++) {
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if (i > 0) {
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builder.append(", ");
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}
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const char* type = va_arg(argp, const char*);
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bool isPtr = type[strlen(type)-1] == '*'
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|| strcmp(type, "GLeglImageOES") == 0;
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if (isPtr) {
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const void* arg = va_arg(argp, const void*);
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builder.append("(%s) 0x%08x", type, (size_t) arg);
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} else if (strcmp(type, "GLbitfield") == 0) {
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size_t arg = va_arg(argp, size_t);
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bool first = true;
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for (size_t i = 0; i < sizeof(g_bitfieldNames) / sizeof(g_bitfieldNames[0]); i++) {
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const GLenumString* b = &g_bitfieldNames[i];
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if (b->e & arg) {
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if (first) {
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first = false;
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} else {
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builder.append(" | ");
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}
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builder.append("%s", b->s);
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arg &= ~b->e;
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}
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}
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if (first || arg != 0) {
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if (!first) {
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builder.append(" | ");
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}
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builder.append("0x%08x", arg);
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}
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} else if (strcmp(type, "GLboolean") == 0) {
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GLboolean arg = va_arg(argp, int);
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builder.append("%s", GLbooleanToString(arg));
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} else if (strcmp(type, "GLclampf") == 0) {
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double arg = va_arg(argp, double);
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builder.append("%g", arg);
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} else if (strcmp(type, "GLenum") == 0) {
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GLenum arg = va_arg(argp, int);
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const char* s = GLEnumToString(arg);
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if (s) {
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builder.append("%s", s);
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} else {
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builder.append("0x%x", arg);
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}
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} else if (strcmp(type, "GLfixed") == 0) {
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int arg = va_arg(argp, int);
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builder.append("0x%08x", arg);
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} else if (strcmp(type, "GLfloat") == 0) {
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double arg = va_arg(argp, double);
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builder.append("%g", arg);
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} else if (strcmp(type, "GLint") == 0) {
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int arg = va_arg(argp, int);
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const char* s = NULL;
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if (strcmp(name, "glTexParameteri") == 0) {
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s = GLEnumToString(arg);
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}
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if (s) {
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builder.append("%s", s);
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} else {
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builder.append("%d", arg);
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}
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} else if (strcmp(type, "GLintptr") == 0) {
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int arg = va_arg(argp, unsigned int);
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builder.append("%u", arg);
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} else if (strcmp(type, "GLsizei") == 0) {
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int arg = va_arg(argp, size_t);
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builder.append("%u", arg);
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} else if (strcmp(type, "GLsizeiptr") == 0) {
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int arg = va_arg(argp, size_t);
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builder.append("%u", arg);
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} else if (strcmp(type, "GLuint") == 0) {
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int arg = va_arg(argp, unsigned int);
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builder.append("%u", arg);
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} else {
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builder.append("/* ??? %s */", type);
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break;
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}
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}
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builder.append(");");
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ALOGD("%s", builder.getString());
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va_end(argp);
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}
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///////////////////////////////////////////////////////////////////////////
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// Log trace
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///////////////////////////////////////////////////////////////////////////
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#undef TRACE_GL_VOID
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#undef TRACE_GL
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#define TRACE_GL_VOID(_api, _args, _argList, ...) \
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static void Tracing_ ## _api _args { \
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TraceGL(#_api, __VA_ARGS__); \
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gl_hooks_t::gl_t const * const _c = &getGLTraceThreadSpecific()->gl; \
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_c->_api _argList; \
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}
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#define TRACE_GL(_type, _api, _args, _argList, ...) \
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static _type Tracing_ ## _api _args { \
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TraceGL(#_api, __VA_ARGS__); \
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gl_hooks_t::gl_t const * const _c = &getGLTraceThreadSpecific()->gl; \
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return _c->_api _argList; \
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}
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extern "C" {
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#include "../trace.in"
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}
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#undef TRACE_GL_VOID
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#undef TRACE_GL
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#define GL_ENTRY(_r, _api, ...) Tracing_ ## _api,
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EGLAPI gl_hooks_t gHooksTrace = {
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{
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#include "entries.in"
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},
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{
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{0}
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}
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};
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#undef GL_ENTRY
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#undef TRACE_GL_VOID
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#undef TRACE_GL
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// define the ES 1.0 Debug_gl* functions as Tracing_gl functions
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#define TRACE_GL_VOID(_api, _args, _argList, ...) \
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static void Debug_ ## _api _args { \
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TraceGL(#_api, __VA_ARGS__); \
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gl_hooks_t::gl_t const * const _c = &getGLTraceThreadSpecific()->gl; \
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_c->_api _argList; \
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}
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#define TRACE_GL(_type, _api, _args, _argList, ...) \
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static _type Debug_ ## _api _args { \
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TraceGL(#_api, __VA_ARGS__); \
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gl_hooks_t::gl_t const * const _c = &getGLTraceThreadSpecific()->gl; \
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return _c->_api _argList; \
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}
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extern "C" {
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#include "../debug.in"
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}
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///////////////////////////////////////////////////////////////////////////
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// Systrace
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///////////////////////////////////////////////////////////////////////////
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#undef TRACE_GL_VOID
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#undef TRACE_GL
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#define TRACE_GL_VOID(_api, _args, _argList, ...) \
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static void Systrace_ ## _api _args { \
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ATRACE_NAME(#_api); \
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gl_hooks_t::gl_t const * const _c = &getGLTraceThreadSpecific()->gl; \
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_c->_api _argList; \
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}
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#define TRACE_GL(_type, _api, _args, _argList, ...) \
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static _type Systrace_ ## _api _args { \
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ATRACE_NAME(#_api); \
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gl_hooks_t::gl_t const * const _c = &getGLTraceThreadSpecific()->gl; \
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return _c->_api _argList; \
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}
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extern "C" {
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#include "../trace.in"
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}
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#undef TRACE_GL_VOID
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#undef TRACE_GL
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#define GL_ENTRY(_r, _api, ...) Systrace_ ## _api,
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EGLAPI gl_hooks_t gHooksSystrace = {
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{
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#include "entries.in"
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},
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{
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{0}
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}
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};
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#undef GL_ENTRY
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///////////////////////////////////////////////////////////////////////////
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//
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///////////////////////////////////////////////////////////////////////////
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#undef TRACE_GL_VOID
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#undef TRACE_GL
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#define CHECK_ERROR(_c, _api) \
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GLenum status = GL_NO_ERROR; \
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bool error = false; \
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while ((status = _c->glGetError()) != GL_NO_ERROR) { \
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ALOGD("[" #_api "] 0x%x", status); \
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error = true; \
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} \
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if (error) { \
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CallStack s; \
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s.update(); \
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s.dump("glGetError:" #_api); \
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} \
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#define TRACE_GL_VOID(_api, _args, _argList, ...) \
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static void ErrorTrace_ ## _api _args { \
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gl_hooks_t::gl_t const * const _c = &getGLTraceThreadSpecific()->gl; \
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_c->_api _argList; \
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CHECK_ERROR(_c, _api); \
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}
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#define TRACE_GL(_type, _api, _args, _argList, ...) \
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static _type ErrorTrace_ ## _api _args { \
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gl_hooks_t::gl_t const * const _c = &getGLTraceThreadSpecific()->gl; \
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_type _r = _c->_api _argList; \
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CHECK_ERROR(_c, _api); \
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return _r; \
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}
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extern "C" {
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#include "../trace.in"
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}
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#undef TRACE_GL_VOID
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#undef TRACE_GL
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#define GL_ENTRY(_r, _api, ...) ErrorTrace_ ## _api,
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EGLAPI gl_hooks_t gHooksErrorTrace = {
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{
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#include "entries.in"
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},
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{
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{0}
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}
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};
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#undef GL_ENTRY
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#undef CHECK_ERROR
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#undef TRACE_GL_VOID
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#undef TRACE_GL
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// ----------------------------------------------------------------------------
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}; // namespace android
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// ----------------------------------------------------------------------------
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#endif // EGL_TRACE
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