98e71ddaed
Add a Flattenable interface to libutils which can be used to flatten an object into bytestream + filedescriptor stream. Parcel is modified to handle Flattenable. And GraphicBuffer implements Flattenable. Except for the overlay classes libui is now independent of libbinder.
190 lines
6.0 KiB
C++
190 lines
6.0 KiB
C++
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "ISurface"
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#include <stdio.h>
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#include <stdint.h>
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#include <sys/types.h>
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#include <binder/Parcel.h>
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#include <binder/IMemory.h>
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#include <ui/Overlay.h>
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#include <ui/GraphicBuffer.h>
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#include <surfaceflinger/Surface.h>
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#include <surfaceflinger/ISurface.h>
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namespace android {
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// ----------------------------------------------------------------------
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ISurface::BufferHeap::BufferHeap()
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: w(0), h(0), hor_stride(0), ver_stride(0), format(0),
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transform(0), flags(0)
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{
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}
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ISurface::BufferHeap::BufferHeap(uint32_t w, uint32_t h,
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int32_t hor_stride, int32_t ver_stride,
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PixelFormat format, const sp<IMemoryHeap>& heap)
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: w(w), h(h), hor_stride(hor_stride), ver_stride(ver_stride),
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format(format), transform(0), flags(0), heap(heap)
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{
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}
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ISurface::BufferHeap::BufferHeap(uint32_t w, uint32_t h,
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int32_t hor_stride, int32_t ver_stride,
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PixelFormat format, uint32_t transform, uint32_t flags,
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const sp<IMemoryHeap>& heap)
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: w(w), h(h), hor_stride(hor_stride), ver_stride(ver_stride),
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format(format), transform(transform), flags(flags), heap(heap)
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{
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}
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ISurface::BufferHeap::~BufferHeap()
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{
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}
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// ----------------------------------------------------------------------
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class BpSurface : public BpInterface<ISurface>
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{
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public:
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BpSurface(const sp<IBinder>& impl)
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: BpInterface<ISurface>(impl)
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{
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}
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virtual sp<GraphicBuffer> requestBuffer(int bufferIdx, int usage)
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{
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Parcel data, reply;
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data.writeInterfaceToken(ISurface::getInterfaceDescriptor());
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data.writeInt32(bufferIdx);
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data.writeInt32(usage);
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remote()->transact(REQUEST_BUFFER, data, &reply);
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sp<GraphicBuffer> buffer = new GraphicBuffer();
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reply.read(*buffer);
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return buffer;
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}
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virtual status_t registerBuffers(const BufferHeap& buffers)
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{
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Parcel data, reply;
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data.writeInterfaceToken(ISurface::getInterfaceDescriptor());
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data.writeInt32(buffers.w);
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data.writeInt32(buffers.h);
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data.writeInt32(buffers.hor_stride);
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data.writeInt32(buffers.ver_stride);
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data.writeInt32(buffers.format);
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data.writeInt32(buffers.transform);
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data.writeInt32(buffers.flags);
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data.writeStrongBinder(buffers.heap->asBinder());
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remote()->transact(REGISTER_BUFFERS, data, &reply);
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status_t result = reply.readInt32();
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return result;
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}
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virtual void postBuffer(ssize_t offset)
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{
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Parcel data, reply;
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data.writeInterfaceToken(ISurface::getInterfaceDescriptor());
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data.writeInt32(offset);
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remote()->transact(POST_BUFFER, data, &reply, IBinder::FLAG_ONEWAY);
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}
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virtual void unregisterBuffers()
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{
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Parcel data, reply;
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data.writeInterfaceToken(ISurface::getInterfaceDescriptor());
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remote()->transact(UNREGISTER_BUFFERS, data, &reply);
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}
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virtual sp<OverlayRef> createOverlay(
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uint32_t w, uint32_t h, int32_t format, int32_t orientation)
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{
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Parcel data, reply;
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data.writeInterfaceToken(ISurface::getInterfaceDescriptor());
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data.writeInt32(w);
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data.writeInt32(h);
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data.writeInt32(format);
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data.writeInt32(orientation);
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remote()->transact(CREATE_OVERLAY, data, &reply);
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return OverlayRef::readFromParcel(reply);
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}
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};
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IMPLEMENT_META_INTERFACE(Surface, "android.ui.ISurface");
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// ----------------------------------------------------------------------
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status_t BnSurface::onTransact(
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uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
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{
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switch(code) {
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case REQUEST_BUFFER: {
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CHECK_INTERFACE(ISurface, data, reply);
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int bufferIdx = data.readInt32();
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int usage = data.readInt32();
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sp<GraphicBuffer> buffer(requestBuffer(bufferIdx, usage));
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if (buffer == NULL)
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return BAD_VALUE;
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return reply->write(*buffer);
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}
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case REGISTER_BUFFERS: {
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CHECK_INTERFACE(ISurface, data, reply);
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BufferHeap buffer;
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buffer.w = data.readInt32();
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buffer.h = data.readInt32();
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buffer.hor_stride = data.readInt32();
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buffer.ver_stride= data.readInt32();
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buffer.format = data.readInt32();
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buffer.transform = data.readInt32();
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buffer.flags = data.readInt32();
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buffer.heap = interface_cast<IMemoryHeap>(data.readStrongBinder());
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status_t err = registerBuffers(buffer);
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reply->writeInt32(err);
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return NO_ERROR;
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} break;
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case UNREGISTER_BUFFERS: {
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CHECK_INTERFACE(ISurface, data, reply);
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unregisterBuffers();
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return NO_ERROR;
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} break;
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case POST_BUFFER: {
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CHECK_INTERFACE(ISurface, data, reply);
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ssize_t offset = data.readInt32();
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postBuffer(offset);
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return NO_ERROR;
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} break;
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case CREATE_OVERLAY: {
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CHECK_INTERFACE(ISurface, data, reply);
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int w = data.readInt32();
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int h = data.readInt32();
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int f = data.readInt32();
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int orientation = data.readInt32();
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sp<OverlayRef> o = createOverlay(w, h, f, orientation);
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return OverlayRef::writeToParcel(reply, o);
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} break;
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default:
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return BBinder::onTransact(code, data, reply, flags);
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}
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}
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}; // namespace android
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