replicant-frameworks_native/opengl/tools/glgen/src
Elliott Hughes 9875750593 Kill the global references in the OpenGL wrappers.
Just use jniThrowException instead. Note that it would be trivial to throw
seemingly more appropriate exceptions (NullPointerException and
OutOfMemoryException in particular), but I'm only attempting to preserve
existing behavior here.

I also found shadowing bugs in some of the special-case functions, which
would previously always have leaked memory.

This also moves an accidental change to a generated file (ActivityThread ->
AppGlobals) into the generator, so it won't be overwritten in future.

Change-Id: Iab570310b568cb406c60dd0e2b8211f8a36ae590
2011-04-11 15:31:20 -07:00
..
.gitignore
CFunc.java
CodeEmitter.java
CType.java
GenerateGL.java
GenerateGLES.java
GLESCodeEmitter.java
JFunc.java
JniCodeEmitter.java Kill the global references in the OpenGL wrappers. 2011-04-11 15:31:20 -07:00
Jsr239CodeEmitter.java
JType.java
ParameterChecker.java