replicant-frameworks_native/opengl/libs/EGL
Siva Velusamy 93a826f78f gltrace: transport buffering and context management
This patch adds two improvements:
1. Protobuf messages are buffered and sent in chunks.
2. Multiple EGL contexts are handled properly: Corresponding
to each EGLContext, a GLTraceContext with a unique ID is created.
On eglMakeCurrent, the appropriate GLTraceContext is set and is
used while tracing subsequent GL Calls in that thread.

Change-Id: I34076376d3e5af205c87c7396ea47659844abd6e
2012-01-04 11:38:37 -08:00
..
egl_cache.cpp
egl_cache.h
egl_display.cpp Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE 2012-01-03 22:38:27 +00:00
egl_display.h
egl_entries.in
egl_object.cpp
egl_object.h
egl_tls.cpp
egl_tls.h
egl.cpp gltrace: transport buffering and context management 2012-01-04 11:38:37 -08:00
eglApi.cpp gltrace: transport buffering and context management 2012-01-04 11:38:37 -08:00
egldefs.h
getProcAddress.cpp
Loader.cpp Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE 2012-01-03 22:38:27 +00:00
Loader.h
trace.cpp Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE 2012-01-03 22:38:27 +00:00