54ba51dff2
Use EGLImageKHR instead of copybit directly. We now have the basis to use streaming YUV textures (well, in fact we already are). When/if we use the GPU instead of the MDP we'll need to make sure it supports the appropriate YUV format. Also make sure we compile if EGL_ANDROID_image_native_buffer is not supported |
||
---|---|---|
.. | ||
DisplayHardware.cpp | ||
DisplayHardware.h | ||
DisplayHardwareBase.cpp | ||
DisplayHardwareBase.h |