replicant-frameworks_native/libs/gui/SurfaceTexture.cpp

536 lines
16 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "SurfaceTexture"
//#define LOG_NDEBUG 0
#define GL_GLEXT_PROTOTYPES
#define EGL_EGLEXT_PROTOTYPES
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <gui/SurfaceTexture.h>
#include <hardware/hardware.h>
#include <surfaceflinger/ISurfaceComposer.h>
#include <surfaceflinger/SurfaceComposerClient.h>
#include <surfaceflinger/IGraphicBufferAlloc.h>
#include <utils/Log.h>
namespace android {
// Transform matrices
static float mtxIdentity[16] = {
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1,
};
static float mtxFlipH[16] = {
-1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
1, 0, 0, 1,
};
static float mtxFlipV[16] = {
1, 0, 0, 0,
0, -1, 0, 0,
0, 0, 1, 0,
0, 1, 0, 1,
};
static float mtxRot90[16] = {
0, 1, 0, 0,
-1, 0, 0, 0,
0, 0, 1, 0,
1, 0, 0, 1,
};
static float mtxRot180[16] = {
-1, 0, 0, 0,
0, -1, 0, 0,
0, 0, 1, 0,
1, 1, 0, 1,
};
static float mtxRot270[16] = {
0, -1, 0, 0,
1, 0, 0, 0,
0, 0, 1, 0,
0, 1, 0, 1,
};
static void mtxMul(float out[16], const float a[16], const float b[16]);
SurfaceTexture::SurfaceTexture(GLuint tex) :
mDefaultWidth(1),
mDefaultHeight(1),
mPixelFormat(PIXEL_FORMAT_RGBA_8888),
mBufferCount(MIN_BUFFER_SLOTS),
mCurrentTexture(INVALID_BUFFER_SLOT),
mCurrentTextureTarget(GL_TEXTURE_EXTERNAL_OES),
mCurrentTransform(0),
mCurrentTimestamp(0),
mLastQueued(INVALID_BUFFER_SLOT),
mLastQueuedTransform(0),
mLastQueuedTimestamp(0),
mNextTransform(0),
mTexName(tex) {
LOGV("SurfaceTexture::SurfaceTexture");
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
mSlots[i].mEglDisplay = EGL_NO_DISPLAY;
mSlots[i].mOwnedByClient = false;
}
sp<ISurfaceComposer> composer(ComposerService::getComposerService());
mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
mNextCrop.makeInvalid();
}
SurfaceTexture::~SurfaceTexture() {
LOGV("SurfaceTexture::~SurfaceTexture");
freeAllBuffers();
}
status_t SurfaceTexture::setBufferCount(int bufferCount) {
LOGV("SurfaceTexture::setBufferCount");
if (bufferCount < MIN_BUFFER_SLOTS) {
return BAD_VALUE;
}
Mutex::Autolock lock(mMutex);
freeAllBuffers();
mBufferCount = bufferCount;
mCurrentTexture = INVALID_BUFFER_SLOT;
mLastQueued = INVALID_BUFFER_SLOT;
return OK;
}
status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
{
Mutex::Autolock lock(mMutex);
if ((w != mDefaultWidth) || (h != mDefaultHeight)) {
mDefaultWidth = w;
mDefaultHeight = h;
}
return OK;
}
sp<GraphicBuffer> SurfaceTexture::requestBuffer(int buf) {
LOGV("SurfaceTexture::requestBuffer");
Mutex::Autolock lock(mMutex);
if (buf < 0 || mBufferCount <= buf) {
LOGE("requestBuffer: slot index out of range [0, %d]: %d",
mBufferCount, buf);
return 0;
}
return mSlots[buf].mGraphicBuffer;
}
status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
uint32_t format, uint32_t usage) {
LOGV("SurfaceTexture::dequeueBuffer");
if ((w && !h) || (!w & h)) {
LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
return BAD_VALUE;
}
Mutex::Autolock lock(mMutex);
int found = INVALID_BUFFER_SLOT;
for (int i = 0; i < mBufferCount; i++) {
if (!mSlots[i].mOwnedByClient && i != mCurrentTexture && i != mLastQueued) {
mSlots[i].mOwnedByClient = true;
found = i;
break;
}
}
if (found == INVALID_BUFFER_SLOT) {
return -EBUSY;
}
const int buf = found;
*outBuf = found;
const bool useDefaultSize = !w && !h;
if (useDefaultSize) {
// use the default size
w = mDefaultWidth;
h = mDefaultHeight;
}
const bool updateFormat = (format != 0);
if (!updateFormat) {
// keep the current (or default) format
format = mPixelFormat;
}
const sp<GraphicBuffer>& buffer(mSlots[found].mGraphicBuffer);
if ((buffer == NULL) ||
(uint32_t(buffer->width) != w) ||
(uint32_t(buffer->height) != h) ||
(uint32_t(buffer->format) != format) ||
((uint32_t(buffer->usage) & usage) != usage))
{
usage |= GraphicBuffer::USAGE_HW_TEXTURE;
sp<GraphicBuffer> graphicBuffer(
mGraphicBufferAlloc->createGraphicBuffer(w, h, format, usage));
if (graphicBuffer == 0) {
LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer failed");
return NO_MEMORY;
}
if (updateFormat) {
mPixelFormat = format;
}
mSlots[buf].mGraphicBuffer = graphicBuffer;
if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(mSlots[buf].mEglDisplay, mSlots[buf].mEglImage);
mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
}
return ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
}
return OK;
}
status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp) {
LOGV("SurfaceTexture::queueBuffer");
Mutex::Autolock lock(mMutex);
if (buf < 0 || mBufferCount <= buf) {
LOGE("queueBuffer: slot index out of range [0, %d]: %d",
mBufferCount, buf);
return -EINVAL;
} else if (!mSlots[buf].mOwnedByClient) {
LOGE("queueBuffer: slot %d is not owned by the client", buf);
return -EINVAL;
} else if (mSlots[buf].mGraphicBuffer == 0) {
LOGE("queueBuffer: slot %d was enqueued without requesting a buffer",
buf);
return -EINVAL;
}
mSlots[buf].mOwnedByClient = false;
mLastQueued = buf;
mLastQueuedCrop = mNextCrop;
mLastQueuedTransform = mNextTransform;
mLastQueuedTimestamp = timestamp;
if (mFrameAvailableListener != 0) {
mFrameAvailableListener->onFrameAvailable();
}
return OK;
}
void SurfaceTexture::cancelBuffer(int buf) {
LOGV("SurfaceTexture::cancelBuffer");
Mutex::Autolock lock(mMutex);
if (buf < 0 || mBufferCount <= buf) {
LOGE("cancelBuffer: slot index out of range [0, %d]: %d", mBufferCount,
buf);
return;
} else if (!mSlots[buf].mOwnedByClient) {
LOGE("cancelBuffer: slot %d is not owned by the client", buf);
return;
}
mSlots[buf].mOwnedByClient = false;
}
status_t SurfaceTexture::setCrop(const Rect& crop) {
LOGV("SurfaceTexture::setCrop");
Mutex::Autolock lock(mMutex);
mNextCrop = crop;
return OK;
}
status_t SurfaceTexture::setTransform(uint32_t transform) {
LOGV("SurfaceTexture::setTransform");
Mutex::Autolock lock(mMutex);
mNextTransform = transform;
return OK;
}
status_t SurfaceTexture::updateTexImage() {
LOGV("SurfaceTexture::updateTexImage");
Mutex::Autolock lock(mMutex);
// Initially both mCurrentTexture and mLastQueued are INVALID_BUFFER_SLOT,
// so this check will fail until a buffer gets queued.
if (mCurrentTexture != mLastQueued) {
// Update the GL texture object.
EGLImageKHR image = mSlots[mLastQueued].mEglImage;
if (image == EGL_NO_IMAGE_KHR) {
EGLDisplay dpy = eglGetCurrentDisplay();
image = createImage(dpy, mSlots[mLastQueued].mGraphicBuffer);
mSlots[mLastQueued].mEglImage = image;
mSlots[mLastQueued].mEglDisplay = dpy;
if (image == EGL_NO_IMAGE_KHR) {
// NOTE: if dpy was invalid, createImage() is guaranteed to
// fail. so we'd end up here.
return -EINVAL;
}
}
GLint error;
while ((error = glGetError()) != GL_NO_ERROR) {
LOGE("GL error cleared before updating SurfaceTexture: %#04x", error);
}
GLenum target = getTextureTarget(
mSlots[mLastQueued].mGraphicBuffer->format);
if (target != mCurrentTextureTarget) {
glDeleteTextures(1, &mTexName);
}
glBindTexture(target, mTexName);
glEGLImageTargetTexture2DOES(target, (GLeglImageOES)image);
bool failed = false;
while ((error = glGetError()) != GL_NO_ERROR) {
LOGE("error binding external texture image %p (slot %d): %#04x",
image, mLastQueued, error);
failed = true;
}
if (failed) {
return -EINVAL;
}
// Update the SurfaceTexture state.
mCurrentTexture = mLastQueued;
mCurrentTextureTarget = target;
mCurrentTextureBuf = mSlots[mCurrentTexture].mGraphicBuffer;
mCurrentCrop = mLastQueuedCrop;
mCurrentTransform = mLastQueuedTransform;
mCurrentTimestamp = mLastQueuedTimestamp;
} else {
// We always bind the texture even if we don't update its contents.
glBindTexture(mCurrentTextureTarget, mTexName);
}
return OK;
}
bool SurfaceTexture::isExternalFormat(uint32_t format)
{
switch (format) {
// supported YUV formats
case HAL_PIXEL_FORMAT_YV12:
// Legacy/deprecated YUV formats
case HAL_PIXEL_FORMAT_YCbCr_422_SP:
case HAL_PIXEL_FORMAT_YCrCb_420_SP:
case HAL_PIXEL_FORMAT_YCbCr_422_I:
return true;
}
// Any OEM format needs to be considered
if (format>=0x100 && format<=0x1FF)
return true;
return false;
}
GLenum SurfaceTexture::getTextureTarget(uint32_t format)
{
GLenum target = GL_TEXTURE_2D;
#if defined(GL_OES_EGL_image_external)
if (isExternalFormat(format)) {
target = GL_TEXTURE_EXTERNAL_OES;
}
#endif
return target;
}
GLenum SurfaceTexture::getCurrentTextureTarget() const {
Mutex::Autolock lock(mMutex);
return mCurrentTextureTarget;
}
void SurfaceTexture::getTransformMatrix(float mtx[16]) {
LOGV("SurfaceTexture::getTransformMatrix");
Mutex::Autolock lock(mMutex);
float xform[16];
for (int i = 0; i < 16; i++) {
xform[i] = mtxIdentity[i];
}
if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
float result[16];
mtxMul(result, xform, mtxFlipH);
for (int i = 0; i < 16; i++) {
xform[i] = result[i];
}
}
if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
float result[16];
mtxMul(result, xform, mtxFlipV);
for (int i = 0; i < 16; i++) {
xform[i] = result[i];
}
}
if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
float result[16];
mtxMul(result, xform, mtxRot90);
for (int i = 0; i < 16; i++) {
xform[i] = result[i];
}
}
sp<GraphicBuffer>& buf(mSlots[mCurrentTexture].mGraphicBuffer);
float tx, ty, sx, sy;
if (!mCurrentCrop.isEmpty()) {
// In order to prevent bilinear sampling at the of the crop rectangle we
// may need to shrink it by 2 texels in each direction. Normally this
// would just need to take 1/2 a texel off each end, but because the
// chroma channels will likely be subsampled we need to chop off a whole
// texel. This will cause artifacts if someone does nearest sampling
// with 1:1 pixel:texel ratio, but it's impossible to simultaneously
// accomodate the bilinear and nearest sampling uses.
//
// If nearest sampling turns out to be a desirable usage of these
// textures then we could add the ability to switch a SurfaceTexture to
// nearest-mode. Preferably, however, the image producers (video
// decoder, camera, etc.) would simply not use a crop rectangle (or at
// least not tell the framework about it) so that the GPU can do the
// correct edge behavior.
int xshrink = 0, yshrink = 0;
if (mCurrentCrop.left > 0) {
tx = float(mCurrentCrop.left + 1) / float(buf->getWidth());
xshrink++;
} else {
tx = 0.0f;
}
if (mCurrentCrop.right < int32_t(buf->getWidth())) {
xshrink++;
}
if (mCurrentCrop.bottom < int32_t(buf->getHeight())) {
ty = (float(buf->getHeight() - mCurrentCrop.bottom) + 1.0f) /
float(buf->getHeight());
yshrink++;
} else {
ty = 0.0f;
}
if (mCurrentCrop.top > 0) {
yshrink++;
}
sx = float(mCurrentCrop.width() - xshrink) / float(buf->getWidth());
sy = float(mCurrentCrop.height() - yshrink) / float(buf->getHeight());
} else {
tx = 0.0f;
ty = 0.0f;
sx = 1.0f;
sy = 1.0f;
}
float crop[16] = {
sx, 0, 0, 0,
0, sy, 0, 0,
0, 0, 1, 0,
tx, ty, 0, 1,
};
float mtxBeforeFlipV[16];
mtxMul(mtxBeforeFlipV, crop, xform);
// SurfaceFlinger expects the top of its window textures to be at a Y
// coordinate of 0, so SurfaceTexture must behave the same way. We don't
// want to expose this to applications, however, so we must add an
// additional vertical flip to the transform after all the other transforms.
mtxMul(mtx, mtxFlipV, mtxBeforeFlipV);
}
nsecs_t SurfaceTexture::getTimestamp() {
LOGV("SurfaceTexture::getTimestamp");
Mutex::Autolock lock(mMutex);
return mCurrentTimestamp;
}
void SurfaceTexture::setFrameAvailableListener(
const sp<FrameAvailableListener>& l) {
LOGV("SurfaceTexture::setFrameAvailableListener");
Mutex::Autolock lock(mMutex);
mFrameAvailableListener = l;
}
sp<IBinder> SurfaceTexture::getAllocator() {
LOGV("SurfaceTexture::getAllocator");
return mGraphicBufferAlloc->asBinder();
}
void SurfaceTexture::freeAllBuffers() {
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
mSlots[i].mGraphicBuffer = 0;
mSlots[i].mOwnedByClient = false;
if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage);
mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
mSlots[i].mEglDisplay = EGL_NO_DISPLAY;
}
}
}
EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
const sp<GraphicBuffer>& graphicBuffer) {
EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
EGLint attrs[] = {
EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
EGL_NONE,
};
EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
if (image == EGL_NO_IMAGE_KHR) {
EGLint error = eglGetError();
LOGE("error creating EGLImage: %#x", error);
}
return image;
}
sp<GraphicBuffer> SurfaceTexture::getCurrentBuffer() const {
Mutex::Autolock lock(mMutex);
return mCurrentTextureBuf;
}
Rect SurfaceTexture::getCurrentCrop() const {
Mutex::Autolock lock(mMutex);
return mCurrentCrop;
}
uint32_t SurfaceTexture::getCurrentTransform() const {
Mutex::Autolock lock(mMutex);
return mCurrentTransform;
}
static void mtxMul(float out[16], const float a[16], const float b[16]) {
out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3];
out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3];
out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3];
out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3];
out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7];
out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7];
out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7];
out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7];
out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11];
out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11];
out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11];
out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11];
out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15];
out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15];
out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15];
out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15];
}
}; // namespace android