107 lines
2.5 KiB
Makefile
107 lines
2.5 KiB
Makefile
LOCAL_PATH:= $(call my-dir)
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###############################################################################
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# Build META EGL library
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#
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES:= \
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EGL/egl.cpp \
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EGL/hooks.cpp \
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EGL/Loader.cpp \
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#
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LOCAL_SHARED_LIBRARIES += libcutils libutils
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LOCAL_LDLIBS := -lpthread -ldl
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LOCAL_MODULE:= libEGL
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# needed on sim build because of weird logging issues
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ifeq ($(TARGET_SIMULATOR),true)
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else
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LOCAL_SHARED_LIBRARIES += libdl
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# we need to access the private Bionic header <bionic_tls.h>
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LOCAL_C_INCLUDES += bionic/libc/private
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endif
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LOCAL_CFLAGS += -DLOG_TAG=\"libEGL\"
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LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
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LOCAL_CFLAGS += -fvisibility=hidden
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include $(BUILD_SHARED_LIBRARY)
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installed_libEGL := $(LOCAL_INSTALLED_MODULE)
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# OpenGL drivers config file
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ifneq ($(BOARD_EGL_CFG),)
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include $(CLEAR_VARS)
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LOCAL_MODULE := egl.cfg
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LOCAL_MODULE_TAGS := optional
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LOCAL_MODULE_CLASS := ETC
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LOCAL_MODULE_PATH := $(TARGET_OUT)/lib/egl
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LOCAL_SRC_FILES := ../../../../$(BOARD_EGL_CFG)
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include $(BUILD_PREBUILT)
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# make sure we depend on egl.cfg, so it gets installed
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$(installed_libEGL): | egl.cfg
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endif
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###############################################################################
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# Build the wrapper OpenGL ES 1.x library
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#
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES:= \
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GLES_CM/gl.cpp.arm \
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#
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LOCAL_SHARED_LIBRARIES += libcutils libEGL
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LOCAL_LDLIBS := -lpthread -ldl
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LOCAL_MODULE:= libGLESv1_CM
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# needed on sim build because of weird logging issues
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ifeq ($(TARGET_SIMULATOR),true)
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else
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LOCAL_SHARED_LIBRARIES += libdl
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# we need to access the private Bionic header <bionic_tls.h>
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LOCAL_C_INCLUDES += bionic/libc/private
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endif
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LOCAL_CFLAGS += -DLOG_TAG=\"libGLESv1\"
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LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
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LOCAL_CFLAGS += -fvisibility=hidden
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include $(BUILD_SHARED_LIBRARY)
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###############################################################################
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# Build the wrapper OpenGL ES 2.x library
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#
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES:= \
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GLES2/gl2.cpp.arm \
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#
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LOCAL_SHARED_LIBRARIES += libcutils libEGL
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LOCAL_LDLIBS := -lpthread -ldl
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LOCAL_MODULE:= libGLESv2
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# needed on sim build because of weird logging issues
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ifeq ($(TARGET_SIMULATOR),true)
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else
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LOCAL_SHARED_LIBRARIES += libdl
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# we need to access the private Bionic header <bionic_tls.h>
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LOCAL_C_INCLUDES += bionic/libc/private
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endif
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LOCAL_CFLAGS += -DLOG_TAG=\"libGLESv2\"
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LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
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LOCAL_CFLAGS += -fvisibility=hidden
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include $(BUILD_SHARED_LIBRARY)
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