f0adf848ff
MemoryDealer, like all other subclasses of RefBase,MUST NOT BE stack-allocated, a protected destructor prohibits stack-allocation while allowing the baseclass to properly invoke the subclass' destructor once the refcount drops to 0.
258 lines
7.5 KiB
C++
258 lines
7.5 KiB
C++
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_MEMORY_DEALER_H
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#define ANDROID_MEMORY_DEALER_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <binder/IMemory.h>
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#include <utils/threads.h>
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#include <binder/MemoryHeapBase.h>
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namespace android {
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// ----------------------------------------------------------------------------
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class String8;
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/*
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* interface for implementing a "heap". A heap basically provides
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* the IMemoryHeap interface for cross-process sharing and the
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* ability to map/unmap pages within the heap.
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*/
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class HeapInterface : public virtual BnMemoryHeap
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{
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public:
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// all values must be page-aligned
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virtual sp<IMemory> mapMemory(size_t offset, size_t size) = 0;
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HeapInterface();
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protected:
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virtual ~HeapInterface();
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};
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// ----------------------------------------------------------------------------
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/*
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* interface for implementing an allocator. An allocator provides
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* methods for allocating and freeing memory blocks and dumping
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* its state.
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*/
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class AllocatorInterface : public RefBase
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{
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public:
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enum {
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PAGE_ALIGNED = 0x00000001
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};
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virtual size_t allocate(size_t size, uint32_t flags = 0) = 0;
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virtual status_t deallocate(size_t offset) = 0;
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virtual size_t size() const = 0;
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virtual void dump(const char* what, uint32_t flags = 0) const = 0;
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virtual void dump(String8& res,
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const char* what, uint32_t flags = 0) const = 0;
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AllocatorInterface();
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protected:
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virtual ~AllocatorInterface();
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};
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// ----------------------------------------------------------------------------
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/*
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* concrete implementation of HeapInterface on top of mmap()
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*/
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class SharedHeap : public HeapInterface, public MemoryHeapBase
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{
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public:
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SharedHeap();
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SharedHeap(size_t size, uint32_t flags = 0, char const * name = NULL);
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virtual ~SharedHeap();
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virtual sp<IMemory> mapMemory(size_t offset, size_t size);
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};
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// ----------------------------------------------------------------------------
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/*
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* A simple templatized doubly linked-list implementation
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*/
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template <typename NODE>
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class LinkedList
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{
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NODE* mFirst;
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NODE* mLast;
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public:
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LinkedList() : mFirst(0), mLast(0) { }
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bool isEmpty() const { return mFirst == 0; }
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NODE const* head() const { return mFirst; }
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NODE* head() { return mFirst; }
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NODE const* tail() const { return mLast; }
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NODE* tail() { return mLast; }
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void insertAfter(NODE* node, NODE* newNode) {
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newNode->prev = node;
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newNode->next = node->next;
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if (node->next == 0) mLast = newNode;
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else node->next->prev = newNode;
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node->next = newNode;
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}
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void insertBefore(NODE* node, NODE* newNode) {
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newNode->prev = node->prev;
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newNode->next = node;
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if (node->prev == 0) mFirst = newNode;
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else node->prev->next = newNode;
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node->prev = newNode;
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}
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void insertHead(NODE* newNode) {
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if (mFirst == 0) {
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mFirst = mLast = newNode;
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newNode->prev = newNode->next = 0;
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} else {
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newNode->prev = 0;
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newNode->next = mFirst;
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mFirst->prev = newNode;
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mFirst = newNode;
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}
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}
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void insertTail(NODE* newNode) {
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if (mLast == 0) {
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insertHead(newNode);
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} else {
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newNode->prev = mLast;
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newNode->next = 0;
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mLast->next = newNode;
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mLast = newNode;
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}
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}
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NODE* remove(NODE* node) {
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if (node->prev == 0) mFirst = node->next;
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else node->prev->next = node->next;
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if (node->next == 0) mLast = node->prev;
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else node->next->prev = node->prev;
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return node;
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}
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};
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/*
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* concrete implementation of AllocatorInterface using a simple
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* best-fit allocation scheme
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*/
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class SimpleBestFitAllocator : public AllocatorInterface
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{
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public:
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SimpleBestFitAllocator(size_t size);
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virtual ~SimpleBestFitAllocator();
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virtual size_t allocate(size_t size, uint32_t flags = 0);
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virtual status_t deallocate(size_t offset);
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virtual size_t size() const;
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virtual void dump(const char* what, uint32_t flags = 0) const;
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virtual void dump(String8& res,
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const char* what, uint32_t flags = 0) const;
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private:
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struct chunk_t {
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chunk_t(size_t start, size_t size)
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: start(start), size(size), free(1), prev(0), next(0) {
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}
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size_t start;
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size_t size : 28;
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int free : 4;
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mutable chunk_t* prev;
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mutable chunk_t* next;
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};
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ssize_t alloc(size_t size, uint32_t flags);
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chunk_t* dealloc(size_t start);
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void dump_l(const char* what, uint32_t flags = 0) const;
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void dump_l(String8& res, const char* what, uint32_t flags = 0) const;
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static const int kMemoryAlign;
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mutable Mutex mLock;
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LinkedList<chunk_t> mList;
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size_t mHeapSize;
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};
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// ----------------------------------------------------------------------------
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class MemoryDealer : public RefBase
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{
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public:
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enum {
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READ_ONLY = MemoryHeapBase::READ_ONLY,
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PAGE_ALIGNED = AllocatorInterface::PAGE_ALIGNED
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};
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// creates a memory dealer with the SharedHeap and SimpleBestFitAllocator
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MemoryDealer(size_t size, uint32_t flags = 0, const char* name = 0);
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// provide a custom heap but use the SimpleBestFitAllocator
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MemoryDealer(const sp<HeapInterface>& heap);
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// provide both custom heap and allocotar
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MemoryDealer(
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const sp<HeapInterface>& heap,
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const sp<AllocatorInterface>& allocator);
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virtual sp<IMemory> allocate(size_t size, uint32_t flags = 0);
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virtual void deallocate(size_t offset);
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virtual void dump(const char* what, uint32_t flags = 0) const;
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sp<IMemoryHeap> getMemoryHeap() const { return heap(); }
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sp<AllocatorInterface> getAllocator() const { return allocator(); }
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protected:
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virtual ~MemoryDealer();
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private:
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const sp<HeapInterface>& heap() const;
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const sp<AllocatorInterface>& allocator() const;
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class Allocation : public BnMemory {
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public:
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Allocation(const sp<MemoryDealer>& dealer,
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ssize_t offset, size_t size, const sp<IMemory>& memory);
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virtual ~Allocation();
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virtual sp<IMemoryHeap> getMemory(ssize_t* offset, size_t* size) const;
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private:
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sp<MemoryDealer> mDealer;
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ssize_t mOffset;
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size_t mSize;
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sp<IMemory> mMemory;
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};
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sp<HeapInterface> mHeap;
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sp<AllocatorInterface> mAllocator;
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};
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// ----------------------------------------------------------------------------
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}; // namespace android
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#endif // ANDROID_MEMORY_DEALER_H
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