replicant-frameworks_native/include/ui
Jeff Brown 54bc281639 More work in progress on native events.
Refactored the code to eliminate potential deadlocks due to re-entrant
calls from the policy into the dispatcher.  Also added some plumbing
that will be used to notify the framework about ANRs.

Change-Id: Iba7a10de0cb3c56cd7520d6ce716db52fdcc94ff
2010-06-15 16:43:18 -07:00
..
egl added the notion of fixed-size buffers 2010-05-24 18:26:01 -07:00
android_native_buffer.h Add incStrong and decStrong methods to android_native_{window,buffer}_t. 2010-05-10 17:33:32 -07:00
DisplayInfo.h
EGLNativeSurface.h
EGLUtils.h
EventHub.h Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
FramebufferNativeWindow.h
GraphicBuffer.h split surface management from surface's buffers management 2010-06-04 18:57:41 -07:00
GraphicBufferAllocator.h when a zero dimension buffer is allocated, turn the allocation into 2010-04-15 15:23:25 -07:00
GraphicBufferMapper.h
Input.h More work in progress on native events. 2010-06-15 16:43:18 -07:00
InputDispatcher.h More work in progress on native events. 2010-06-15 16:43:18 -07:00
InputManager.h More work in progress on native events. 2010-06-15 16:43:18 -07:00
InputReader.h More work in progress on native events. 2010-06-15 16:43:18 -07:00
InputTransport.h Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
IOverlay.h
KeyCharacterMap.h
KeycodeLabels.h Add new keycodes for the convenience of Japanese IMEs 2010-05-05 13:37:21 -07:00
Overlay.h
PixelFormat.h
Point.h
Rect.h
Region.h