replicant-frameworks_native/libs/utils
Jeff Brown 54e1cdacd2 Switch Looper back to using poll() instead of epoll().
Added a couple of micro-optimizations to avoid calling wake() unnecessarily
and reduce JNI overhead slightly.

Fixed a minor issue where we were not clearing the "next" field of Messages
returned by the MessageQueue so the Message would hold on to its successor
and potentially prevent the GC from collecting it if the message were leaked
somehow.

Change-Id: I488d29417ce0cdd7d0e447cda76ec978ef7f811c
2010-10-07 13:26:39 -07:00
..
tests Switch Looper back to using poll() instead of epoll(). 2010-10-07 13:26:39 -07:00
Android.mk Replace epoll() with poll() and rename PollLoop to Looper. 2010-09-14 01:59:45 -07:00
Asset.cpp Support streaming of compressed assets > 1 megabyte 2010-07-28 15:33:28 -07:00
AssetDir.cpp
AssetManager.cpp More native work. 2010-08-11 00:29:59 -07:00
BackupData.cpp Turn off most of the backup-related debug logging 2009-09-30 17:07:37 -07:00
BackupHelpers.cpp Better (and less) logging from backup. 2009-06-26 17:19:11 -04:00
BufferedTextOutput.cpp
CallStack.cpp some work to try to reduce the code size of some native libraries 2009-05-26 16:12:20 -07:00
Debug.cpp
FileMap.cpp
Flattenable.cpp remove a dependency of GraphicBuffer (libui) on Parcel (libbinder). 2010-02-21 23:27:25 -08:00
Looper.cpp Switch Looper back to using poll() instead of epoll(). 2010-10-07 13:26:39 -07:00
misc.cpp
MODULE_LICENSE_APACHE2
NOTICE
ObbFile.cpp Add OBB flags to support overlays 2010-08-18 09:34:58 -07:00
Pool.cpp Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
README
RefBase.cpp
ResourceTypes.cpp Add better debug output for ResourceType errors 2010-09-02 14:58:47 -07:00
SharedBuffer.cpp
Static.cpp checkpoint: split libutils into libutils + libbinder 2009-05-20 12:55:02 -07:00
StopWatch.cpp Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
StreamingZipInflater.cpp Attempt to fix the SDK build 2010-07-29 13:42:45 -07:00
String8.cpp Fix bug with phantom input windows. 2010-07-16 00:02:48 -07:00
String16.cpp Optional use of UTF-8 strings in resource bundles 2009-12-07 15:14:15 -08:00
StringArray.cpp rename string_array.h to StringArray.h and move the implementation from the header file to a new cpp file. 2009-06-05 01:26:23 -07:00
SystemClock.cpp
TextOutput.cpp some work to try to reduce the code size of some native libraries 2009-05-26 16:12:20 -07:00
Threads.cpp Always set the scheduling group when starting a new thread. 2010-09-09 22:12:25 -07:00
Timers.cpp get rid of sleepForInterval() which didn't seem to be used anywhere in the source tree. Also get rid of ported.h which seem to be used only (possibly) in the sim. moved the implementation there. 2009-05-31 23:45:01 -07:00
VectorImpl.cpp Even more native input dispatch work in progress. 2010-06-17 13:27:16 -07:00
ZipFileCRO.cpp ZipUtilsRO rewrite based on Dalvik Zip rewrite 2010-05-12 05:07:48 -07:00
ZipFileRO.cpp Use pread() in ZipFileRO for Linux 2010-10-04 15:17:19 -07:00
ZipUtils.cpp fix FILE* version of ZipUtils::inflateToBuffer 2009-07-16 11:27:13 -07:00

Android Utility Function Library

If you need a feature that is native to Linux but not present on other
platforms, construct a platform-dependent implementation that shares
the Linux interface.  That way the actual device runs as "light" as
possible.

If that isn't feasible, create a system-independent interface and hide
the details.

The ultimate goal is *not* to create a super-duper platform abstraction
layer.  The goal is to provide an optimized solution for Linux with
reasonable implementations for other platforms.