replicant-frameworks_native/include/ui
Riley Andrews 03414a1cfe Turn on support for async cursor update in surfaceflinger.
If available, surfaceflinger will use the hwc setCursorPositionAsync()
api to change the position of supported cursor layers outside of
the usual prepare/set loop.

Change-Id: Ib3fc5c0c390b3489ddbba202379840a1d2748917
2014-07-28 22:07:41 +00:00
..
ANativeObjectBase.h
DisplayInfo.h Add two new display info fields 2014-06-17 10:41:46 -07:00
Fence.h Make Flattenable not virtual 2013-07-30 21:19:13 -07:00
FramebufferNativeWindow.h FramebufferNativeWindow.h is obsolete 2014-03-05 15:42:53 -08:00
FrameStats.h Adding render stats APIs to UiAutomation (framework native). 2014-04-10 12:32:19 -07:00
GraphicBuffer.h Turn on support for async cursor update in surfaceflinger. 2014-07-28 22:07:41 +00:00
GraphicBufferAllocator.h
GraphicBufferMapper.h Use asynchronous lock/unlock API 2014-05-12 09:13:03 -07:00
mat4.h improve mat44 implementation 2013-09-03 16:38:49 -07:00
PixelFormat.h libgui: Add a test for SRGB surfaces 2014-01-07 16:43:39 -08:00
Point.h
Rect.h
Region.h Add contains point method to Region 2014-02-10 13:00:14 -08:00
TMatHelpers.h fix camera API 2.0 orientation 2013-09-17 23:45:22 -07:00
TVecHelpers.h improve mat44 implementation 2013-09-03 16:38:49 -07:00
UiConfig.h
vec2.h improve mat44 implementation 2013-09-03 16:38:49 -07:00
vec3.h improve mat44 implementation 2013-09-03 16:38:49 -07:00
vec4.h improve mat44 implementation 2013-09-03 16:38:49 -07:00