replicant-frameworks_native/opengl/libs/glestrace.h
Siva Velusamy 93a826f78f gltrace: transport buffering and context management
This patch adds two improvements:
1. Protobuf messages are buffered and sent in chunks.
2. Multiple EGL contexts are handled properly: Corresponding
to each EGLContext, a GLTraceContext with a unique ID is created.
On eglMakeCurrent, the appropriate GLTraceContext is set and is
used while tracing subsequent GL Calls in that thread.

Change-Id: I34076376d3e5af205c87c7396ea47659844abd6e
2012-01-04 11:38:37 -08:00

42 lines
1.2 KiB
C++

/*
* Copyright 2011, The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* This file declares the API provided by the glestrace library.
*/
#ifndef _GLES_TRACE_H_
#define _GLES_TRACE_H_
#include "hooks.h"
namespace android {
/* Hooks to be called by "interesting" EGL functions. */
void GLTrace_eglCreateContext(int version, EGLContext c);
void GLTrace_eglMakeCurrent(unsigned version, gl_hooks_t *hooks, EGLContext c);
void GLTrace_eglReleaseThread();
void GLTrace_eglSwapBuffers(void*, void*);
/* Start and stop GL Tracing. */
void GLTrace_start();
void GLTrace_stop();
/* Obtain the gl_hooks structure filled with the trace implementation for all GL functions. */
gl_hooks_t *GLTrace_getGLHooks();
};
#endif