replicant-frameworks_native/include/gui/DummyConsumer.h
Daniel Lam f71c4ae136 Added a DummyConsumer for use with BufferQueue.
The DummyConsumer is a consumer that can connect to BufferQueue
that does nothing.  It is required as BufferQueue checks
if a consumer is connected.  Also fixes a bug where SurfaceTexture
was reusing old texture slots.

Bug: 6172739
Change-Id: I5e7a118dd4d07807ba4c763200242b5ee7d3412b
2012-03-26 15:29:35 -07:00

50 lines
1.6 KiB
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/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GUI_DUMMYCONSUMER_H
#define ANDROID_GUI_DUMMYCONSUMER_H
#include <gui/BufferQueue.h>
namespace android {
// ----------------------------------------------------------------------------
// The DummyConsumer does not keep a reference to BufferQueue
// unlike SurfaceTexture. This prevents a circular reference from
// forming. The BufferQueue indirectly keeps a DummyConsumer alive
// through the proxy ConsumerListener.
class DummyConsumer : public virtual RefBase,
protected BufferQueue::ConsumerListener {
public:
DummyConsumer(sp<BufferQueue> bufferQueue);
virtual ~DummyConsumer();
protected:
// Implementation of the BufferQueue::ConsumerListener interface. These
// calls are used to notify the SurfaceTexture of asynchronous events in the
// BufferQueue.
virtual void onFrameAvailable();
virtual void onBuffersReleased();
};
// ----------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_GUI_DUMMYCONSUMER_H