replicant-frameworks_native/include/private/surfaceflinger/SharedBufferStack.h
Mathias Agopian bb641244d7 fix the threading issue for setBuffercount()
this change introduces R/W locks in the right places.
on the server-side, it guarantees that setBufferCount()
is synchronized with "retire" and "resize".
on the client-side, it guarantees that setBufferCount()
is synchronized with "dequeue", "lockbuffer" and "queue"
2010-05-20 18:00:42 -07:00

403 lines
12 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_SF_SHARED_BUFFER_STACK_H
#define ANDROID_SF_SHARED_BUFFER_STACK_H
#include <stdint.h>
#include <sys/types.h>
#include <cutils/compiler.h>
#include <utils/Debug.h>
#include <utils/threads.h>
#include <utils/String8.h>
#include <ui/Rect.h>
namespace android {
// ---------------------------------------------------------------------------
/*
* These classes manage a stack of buffers in shared memory.
*
* SharedClient: represents a client with several stacks
* SharedBufferStack: represents a stack of buffers
* SharedBufferClient: manipulates the SharedBufferStack from the client side
* SharedBufferServer: manipulates the SharedBufferStack from the server side
*
* Buffers can be dequeued until there are none available, they can be locked
* unless they are in use by the server, which is only the case for the last
* dequeue-able buffer. When these various conditions are not met, the caller
* waits until the condition is met.
*
*
* CAVEATS:
*
* In the current implementation there are several limitations:
* - buffers must be locked in the same order they've been dequeued
* - buffers must be enqueued in the same order they've been locked
* - dequeue() is not reentrant
* - no error checks are done on the condition above
*
*/
// ----------------------------------------------------------------------------
class Region;
class SharedBufferStack;
class SharedClient;
// ----------------------------------------------------------------------------
// 4 * (11 + 7 + (1 + 2*NUM_RECT_MAX) * NUM_BUFFER_MAX) * NUM_LAYERS_MAX
// 4 * (11 + 7 + (1 + 2*7)*16) * 31
// 1032 * 31
// = ~27 KiB (31992)
class SharedBufferStack
{
friend class SharedClient;
friend class SharedBufferBase;
friend class SharedBufferClient;
friend class SharedBufferServer;
public:
// When changing these values, the COMPILE_TIME_ASSERT at the end of this
// file need to be updated.
static const unsigned int NUM_LAYERS_MAX = 31;
static const unsigned int NUM_BUFFER_MAX = 16;
static const unsigned int NUM_DISPLAY_MAX = 4;
struct Statistics { // 4 longs
typedef int32_t usecs_t;
usecs_t totalTime;
usecs_t reserved[3];
};
struct SmallRect {
uint16_t l, t, r, b;
};
struct FlatRegion { // 52 bytes = 4 * (1 + 2*N)
static const unsigned int NUM_RECT_MAX = 6;
uint32_t count;
SmallRect rects[NUM_RECT_MAX];
};
struct BufferData {
FlatRegion dirtyRegion;
SmallRect crop;
};
SharedBufferStack();
void init(int32_t identity);
status_t setDirtyRegion(int buffer, const Region& reg);
status_t setCrop(int buffer, const Rect& reg);
Region getDirtyRegion(int buffer) const;
// these attributes are part of the conditions/updates
volatile int32_t head; // server's current front buffer
volatile int32_t available; // number of dequeue-able buffers
volatile int32_t queued; // number of buffers waiting for post
volatile int32_t inUse; // buffer currently in use by SF
volatile status_t status; // surface's status code
// not part of the conditions
volatile int32_t reallocMask;
volatile int8_t index[NUM_BUFFER_MAX];
int32_t identity; // surface's identity (const)
int32_t reserved32[2];
Statistics stats;
int32_t reserved;
BufferData buffers[NUM_BUFFER_MAX]; // 960 bytes
};
// ----------------------------------------------------------------------------
// 32 KB max
class SharedClient
{
public:
SharedClient();
~SharedClient();
status_t validate(size_t token) const;
uint32_t getIdentity(size_t token) const;
private:
friend class SharedBufferBase;
friend class SharedBufferClient;
friend class SharedBufferServer;
// FIXME: this should be replaced by a lock-less primitive
Mutex lock;
Condition cv;
SharedBufferStack surfaces[ SharedBufferStack::NUM_LAYERS_MAX ];
};
// ============================================================================
class SharedBufferBase
{
public:
SharedBufferBase(SharedClient* sharedClient, int surface,
int32_t identity);
~SharedBufferBase();
uint32_t getIdentity();
status_t getStatus() const;
size_t getFrontBuffer() const;
String8 dump(char const* prefix) const;
protected:
SharedClient* const mSharedClient;
SharedBufferStack* const mSharedStack;
const int mIdentity;
friend struct Update;
friend struct QueueUpdate;
struct ConditionBase {
SharedBufferStack& stack;
inline ConditionBase(SharedBufferBase* sbc)
: stack(*sbc->mSharedStack) { }
virtual ~ConditionBase() { };
virtual bool operator()() const = 0;
virtual const char* name() const = 0;
};
status_t waitForCondition(const ConditionBase& condition);
struct UpdateBase {
SharedBufferStack& stack;
inline UpdateBase(SharedBufferBase* sbb)
: stack(*sbb->mSharedStack) { }
};
template <typename T>
status_t updateCondition(T update);
};
template <typename T>
status_t SharedBufferBase::updateCondition(T update) {
SharedClient& client( *mSharedClient );
Mutex::Autolock _l(client.lock);
ssize_t result = update();
client.cv.broadcast();
return result;
}
// ----------------------------------------------------------------------------
class SharedBufferClient : public SharedBufferBase
{
public:
SharedBufferClient(SharedClient* sharedClient, int surface, int num,
int32_t identity);
ssize_t dequeue();
status_t undoDequeue(int buf);
status_t lock(int buf);
status_t queue(int buf);
bool needNewBuffer(int buffer) const;
status_t setDirtyRegion(int buffer, const Region& reg);
status_t setCrop(int buffer, const Rect& reg);
class SetBufferCountCallback {
friend class SharedBufferClient;
virtual status_t operator()(int bufferCount) const = 0;
protected:
virtual ~SetBufferCountCallback() { }
};
status_t setBufferCount(int bufferCount, const SetBufferCountCallback& ipc);
private:
friend struct Condition;
friend struct DequeueCondition;
friend struct LockCondition;
struct QueueUpdate : public UpdateBase {
inline QueueUpdate(SharedBufferBase* sbb);
inline ssize_t operator()();
};
struct UndoDequeueUpdate : public UpdateBase {
inline UndoDequeueUpdate(SharedBufferBase* sbb);
inline ssize_t operator()();
};
// --
struct DequeueCondition : public ConditionBase {
inline DequeueCondition(SharedBufferClient* sbc);
inline bool operator()() const;
inline const char* name() const { return "DequeueCondition"; }
};
struct LockCondition : public ConditionBase {
int buf;
inline LockCondition(SharedBufferClient* sbc, int buf);
inline bool operator()() const;
inline const char* name() const { return "LockCondition"; }
};
int32_t computeTail() const;
mutable RWLock mLock;
int mNumBuffers;
int32_t tail;
int32_t undoDequeueTail;
int32_t queued_head;
// statistics...
nsecs_t mDequeueTime[SharedBufferStack::NUM_BUFFER_MAX];
};
// ----------------------------------------------------------------------------
class SharedBufferServer : public SharedBufferBase
{
public:
SharedBufferServer(SharedClient* sharedClient, int surface, int num,
int32_t identity);
ssize_t retireAndLock();
status_t unlock(int buffer);
void setStatus(status_t status);
status_t reallocate();
status_t assertReallocate(int buffer);
int32_t getQueuedCount() const;
Region getDirtyRegion(int buffer) const;
status_t resize(int newNumBuffers);
SharedBufferStack::Statistics getStats() const;
private:
/*
* BufferList is basically a fixed-capacity sorted-vector of
* unsigned 5-bits ints using a 32-bits int as storage.
* it has efficient iterators to find items in the list and not in the list.
*/
class BufferList {
size_t mCapacity;
uint32_t mList;
public:
BufferList(size_t c = SharedBufferStack::NUM_BUFFER_MAX)
: mCapacity(c), mList(0) { }
status_t add(int value);
status_t remove(int value);
class const_iterator {
friend class BufferList;
uint32_t mask, curr;
const_iterator(uint32_t mask) :
mask(mask), curr(__builtin_clz(mask)) {
}
public:
inline bool operator == (const const_iterator& rhs) const {
return mask == rhs.mask;
}
inline bool operator != (const const_iterator& rhs) const {
return mask != rhs.mask;
}
inline int operator *() const { return curr; }
inline const const_iterator& operator ++() {
mask &= ~(1<<(31-curr));
curr = __builtin_clz(mask);
return *this;
}
};
inline const_iterator begin() const {
return const_iterator(mList);
}
inline const_iterator end() const {
return const_iterator(0);
}
inline const_iterator free_begin() const {
uint32_t mask = (1 << (32-mCapacity)) - 1;
return const_iterator( ~(mList | mask) );
}
};
// this protects mNumBuffers and mBufferList
mutable RWLock mLock;
int mNumBuffers;
BufferList mBufferList;
struct UnlockUpdate : public UpdateBase {
const int lockedBuffer;
inline UnlockUpdate(SharedBufferBase* sbb, int lockedBuffer);
inline ssize_t operator()();
};
struct RetireUpdate : public UpdateBase {
const int numBuffers;
inline RetireUpdate(SharedBufferBase* sbb, int numBuffers);
inline ssize_t operator()();
};
struct StatusUpdate : public UpdateBase {
const status_t status;
inline StatusUpdate(SharedBufferBase* sbb, status_t status);
inline ssize_t operator()();
};
struct ReallocateCondition : public ConditionBase {
int buf;
inline ReallocateCondition(SharedBufferBase* sbb, int buf);
inline bool operator()() const;
inline const char* name() const { return "ReallocateCondition"; }
};
};
// ===========================================================================
struct display_cblk_t
{
uint16_t w;
uint16_t h;
uint8_t format;
uint8_t orientation;
uint8_t reserved[2];
float fps;
float density;
float xdpi;
float ydpi;
uint32_t pad[2];
};
struct surface_flinger_cblk_t // 4KB max
{
uint8_t connected;
uint8_t reserved[3];
uint32_t pad[7];
display_cblk_t displays[SharedBufferStack::NUM_DISPLAY_MAX];
};
// ---------------------------------------------------------------------------
COMPILE_TIME_ASSERT(sizeof(SharedClient) <= 32768)
COMPILE_TIME_ASSERT(sizeof(surface_flinger_cblk_t) <= 4096)
// ---------------------------------------------------------------------------
}; // namespace android
#endif /* ANDROID_SF_SHARED_BUFFER_STACK_H */