replicant-frameworks_native/opengl/libagl/light.h
Mathias Agopian 04a3f57d19 fix [2133133] Software OpenGL ES Lighting is buggy (GL Gears washed out bug)
A typo caused GL_AMBIENT_AND_DIFFUSE to only set the the ambient color.

Fix another typo which caused the viewer position to be wrong for
specular highlights.

Switch back to eye-space lighting, since there are still some issues
with some demos (San Angeles in particular).
2010-02-03 12:13:15 -08:00

46 lines
1.2 KiB
C++

/* libs/opengles/light.h
**
** Copyright 2006, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef ANDROID_OPENGLES_LIGHT_H
#define ANDROID_OPENGLES_LIGHT_H
#include <stdint.h>
#include <stddef.h>
#include <sys/types.h>
// Set to 1 for object-space lighting evaluation.
// There are still some bugs with object-space lighting,
// especially visible in the San Angeles demo.
#define OBJECT_SPACE_LIGHTING 0
namespace android {
namespace gl {
struct ogles_context_t;
};
void ogles_init_light(ogles_context_t* c);
void ogles_uninit_light(ogles_context_t* c);
void ogles_invalidate_lighting_mvui(ogles_context_t* c);
}; // namespace android
#endif // ANDROID_OPENGLES_LIGHT_H