replicant-frameworks_native/services/surfaceflinger/SurfaceTextureLayer.cpp
Mathias Agopian 24202f5676 update the binder protocol for connect to match that of queueBuffer
indeed, connect and queueBuffer return the same data, so it's
easier to have them use the same protocol.

Change-Id: I4f9fa3be0a80c9ab0a7a4039b282ae843aab02e1
2012-04-23 20:06:02 -07:00

66 lines
2.0 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
#include <utils/Errors.h>
#include "Layer.h"
#include "SurfaceTextureLayer.h"
namespace android {
// ---------------------------------------------------------------------------
SurfaceTextureLayer::SurfaceTextureLayer()
: BufferQueue(true) {
}
SurfaceTextureLayer::~SurfaceTextureLayer() {
}
status_t SurfaceTextureLayer::connect(int api, QueueBufferOutput* output) {
status_t err = BufferQueue::connect(api, output);
if (err == NO_ERROR) {
switch(api) {
case NATIVE_WINDOW_API_MEDIA:
case NATIVE_WINDOW_API_CAMERA:
// Camera preview and videos are rate-limited on the producer
// side. If enabled for this build, we use async mode to always
// show the most recent frame at the cost of requiring an
// additional buffer.
#ifndef NEVER_DEFAULT_TO_ASYNC_MODE
err = setSynchronousMode(false);
break;
#endif
// fall through to set synchronous mode when not defaulting to
// async mode.
default:
err = setSynchronousMode(true);
break;
}
if (err != NO_ERROR) {
disconnect(api);
}
}
return err;
}
// ---------------------------------------------------------------------------
}; // namespace android