04a3f57d19
A typo caused GL_AMBIENT_AND_DIFFUSE to only set the the ambient color. Fix another typo which caused the viewer position to be wrong for specular highlights. Switch back to eye-space lighting, since there are still some issues with some demos (San Angeles in particular).
46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
/* libs/opengles/light.h
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**
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** Copyright 2006, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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#ifndef ANDROID_OPENGLES_LIGHT_H
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#define ANDROID_OPENGLES_LIGHT_H
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#include <stdint.h>
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#include <stddef.h>
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#include <sys/types.h>
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// Set to 1 for object-space lighting evaluation.
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// There are still some bugs with object-space lighting,
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// especially visible in the San Angeles demo.
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#define OBJECT_SPACE_LIGHTING 0
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namespace android {
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namespace gl {
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struct ogles_context_t;
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};
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void ogles_init_light(ogles_context_t* c);
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void ogles_uninit_light(ogles_context_t* c);
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void ogles_invalidate_lighting_mvui(ogles_context_t* c);
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}; // namespace android
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#endif // ANDROID_OPENGLES_LIGHT_H
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