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Martin Storsjo b94878cfb6 Calculate specular lighting correctly
Since the lighting calculations are done in object space, the vector
from the object to the viewer also needs to be transformed to object
space.
2009-08-11 18:01:14 +02:00
awt donut snapshot 2009-07-29 14:25:07 -07:00
camera/libcameraservice donut snapshot 2009-07-29 14:25:07 -07:00
cmds donut snapshot 2009-07-31 17:38:20 -07:00
im/java/android/im auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
include Calculate specular lighting correctly 2009-08-11 18:01:14 +02:00
libs merge from donut 2009-08-03 07:45:45 -07:00
opengl Calculate specular lighting correctly 2009-08-11 18:01:14 +02:00
vpn/java/android/net/vpn donut snapshot 2009-07-31 17:38:20 -07:00
MODULE_LICENSE_APACHE2 auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
NOTICE donut snapshot 2009-07-21 11:16:54 -07:00