replicant-frameworks_native/libs/ui
Dianne Hackborn 189ed23c10 Implement default key handling for native code.
The native code now maintains a list of all keys that may use
default handling.  If the app finishes one of these keys
without handling it, the key will be passed back off to Java
for default treatment.

Change-Id: I6a842a0d728eeafa4de7142fae573f8c11099e18
2010-06-30 10:49:40 -07:00
..
tests Even more native input dispatch work in progress. 2010-06-17 13:27:16 -07:00
Android.mk Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
EGLUtils.cpp
EventHub.cpp Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
EventRecurrence.cpp
FramebufferNativeWindow.cpp
GraphicBuffer.cpp allow re-targetting of surfaces 2010-06-08 20:10:02 -07:00
GraphicBufferAllocator.cpp when a zero dimension buffer is allocated, turn the allocation into 2010-04-15 15:23:25 -07:00
GraphicBufferMapper.cpp
Input.cpp Implement default key handling for native code. 2010-06-30 10:49:40 -07:00
InputDispatcher.cpp Fix native input dispatch in the emulator. 2010-06-29 16:52:21 -07:00
InputManager.cpp Native input event dispatching. 2010-06-28 19:10:54 -07:00
InputReader.cpp Fix native input dispatch in the emulator. 2010-06-29 16:52:21 -07:00
InputTransport.cpp Update native activity & event APIs to follow correct conventions. 2010-06-29 10:43:54 -07:00
IOverlay.cpp
KeyCharacterMap.cpp
KeyLayoutMap.cpp
KeyLayoutMap.h
MODULE_LICENSE_APACHE2
NOTICE
Overlay.cpp
PixelFormat.cpp remove unused YUV formats 2010-06-21 18:22:09 -07:00
Rect.cpp
Region.cpp