replicant-frameworks_native/libs/utils
2009-07-09 12:41:06 -07:00
..
Android.mk
Asset.cpp Don't re-parse the framework resources all the time. 2009-07-06 11:12:37 -07:00
AssetDir.cpp
AssetManager.cpp Don't re-parse the framework resources all the time. 2009-07-06 11:12:37 -07:00
BackupData.cpp
BackupHelpers.cpp
Binder.cpp
BpBinder.cpp
BufferedTextOutput.cpp
CallStack.cpp
CharacterData.h
Debug.cpp
executablepath_darwin.cpp
executablepath_linux.cpp
FileMap.cpp
futex_synchro.c
IDataConnection.cpp
IInterface.cpp
IMemory.cpp
InetAddress.cpp
IPCThreadState.cpp
IPermissionController.cpp
IServiceManager.cpp
LogSocket.cpp
MemoryBase.cpp
MemoryDealer.cpp
MemoryHeapBase.cpp
MemoryHeapPmem.cpp
misc.cpp
MODULE_LICENSE_APACHE2
NOTICE
Parcel.cpp
Pipe.cpp
ported.cpp
ProcessState.cpp
README
RefBase.cpp
ResourceTypes.cpp Fix resources not being set correctly. 2009-07-09 12:41:06 -07:00
SharedBuffer.cpp
Socket.cpp
Static.cpp
StopWatch.cpp
String8.cpp quick fix; utf8_codepoint_count must be utf8_length 2009-07-09 13:05:24 +09:00
String16.cpp
SystemClock.cpp
TextOutput.cpp
Threads.cpp
TimerProbe.cpp
Timers.cpp
Unicode.cpp
VectorImpl.cpp
ZipEntry.cpp
ZipFile.cpp
ZipFileCRO.cpp
ZipFileRO.cpp
ZipUtils.cpp

Android Utility Function Library

If you need a feature that is native to Linux but not present on other
platforms, construct a platform-dependent implementation that shares
the Linux interface.  That way the actual device runs as "light" as
possible.

If that isn't feasible, create a system-independent interface and hide
the details.

The ultimate goal is *not* to create a super-duper platform abstraction
layer.  The goal is to provide an optimized solution for Linux with
reasonable implementations for other platforms.