e3c697fb92
Change-Id: Ibed34175ae273608393aaa5f0a7df207dc40d709
241 lines
9.1 KiB
C++
241 lines
9.1 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_GUI_SURFACE_H
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#define ANDROID_GUI_SURFACE_H
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#include <gui/IGraphicBufferProducer.h>
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#include <gui/GLConsumer.h>
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#include <gui/BufferQueue.h>
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#include <ui/ANativeObjectBase.h>
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#include <ui/Region.h>
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#include <utils/RefBase.h>
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#include <utils/threads.h>
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#include <utils/KeyedVector.h>
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struct ANativeWindow_Buffer;
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namespace android {
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/*
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* An implementation of ANativeWindow that feeds graphics buffers into a
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* BufferQueue.
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*
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* This is typically used by programs that want to render frames through
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* some means (maybe OpenGL, a software renderer, or a hardware decoder)
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* and have the frames they create forwarded to SurfaceFlinger for
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* compositing. For example, a video decoder could render a frame and call
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* eglSwapBuffers(), which invokes ANativeWindow callbacks defined by
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* Surface. Surface then forwards the buffers through Binder IPC
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* to the BufferQueue's producer interface, providing the new frame to a
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* consumer such as GLConsumer.
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*/
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class Surface
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: public ANativeObjectBase<ANativeWindow, Surface, RefBase>
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{
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public:
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Surface(const sp<IGraphicBufferProducer>& bufferProducer);
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sp<IGraphicBufferProducer> getIGraphicBufferProducer() const;
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static status_t writeToParcel(const sp<Surface>& surface, Parcel* parcel);
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static sp<Surface> readFromParcel(const Parcel& data);
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// FIXME: temporary for source compatibility...
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sp<IGraphicBufferProducer> getISurfaceTexture() const {
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return getIGraphicBufferProducer();
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}
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protected:
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Surface();
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virtual ~Surface();
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void setIGraphicBufferProducer(const sp<IGraphicBufferProducer>& bufferProducer);
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private:
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// can't be copied
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Surface& operator = (const Surface& rhs);
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Surface(const Surface& rhs);
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void init();
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// ANativeWindow hooks
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static int hook_cancelBuffer(ANativeWindow* window,
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ANativeWindowBuffer* buffer, int fenceFd);
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static int hook_dequeueBuffer(ANativeWindow* window,
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ANativeWindowBuffer** buffer, int* fenceFd);
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static int hook_perform(ANativeWindow* window, int operation, ...);
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static int hook_query(const ANativeWindow* window, int what, int* value);
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static int hook_queueBuffer(ANativeWindow* window,
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ANativeWindowBuffer* buffer, int fenceFd);
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static int hook_setSwapInterval(ANativeWindow* window, int interval);
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static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window,
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ANativeWindowBuffer* buffer);
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static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window,
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ANativeWindowBuffer** buffer);
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static int hook_lockBuffer_DEPRECATED(ANativeWindow* window,
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ANativeWindowBuffer* buffer);
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static int hook_queueBuffer_DEPRECATED(ANativeWindow* window,
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ANativeWindowBuffer* buffer);
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int dispatchConnect(va_list args);
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int dispatchDisconnect(va_list args);
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int dispatchSetBufferCount(va_list args);
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int dispatchSetBuffersGeometry(va_list args);
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int dispatchSetBuffersDimensions(va_list args);
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int dispatchSetBuffersUserDimensions(va_list args);
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int dispatchSetBuffersFormat(va_list args);
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int dispatchSetScalingMode(va_list args);
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int dispatchSetBuffersTransform(va_list args);
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int dispatchSetBuffersTimestamp(va_list args);
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int dispatchSetCrop(va_list args);
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int dispatchSetPostTransformCrop(va_list args);
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int dispatchSetUsage(va_list args);
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int dispatchLock(va_list args);
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int dispatchUnlockAndPost(va_list args);
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protected:
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virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
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virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd);
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virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd);
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virtual int perform(int operation, va_list args);
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virtual int query(int what, int* value) const;
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virtual int setSwapInterval(int interval);
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virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer);
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virtual int connect(int api);
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virtual int disconnect(int api);
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virtual int setBufferCount(int bufferCount);
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virtual int setBuffersDimensions(int w, int h);
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virtual int setBuffersUserDimensions(int w, int h);
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virtual int setBuffersFormat(int format);
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virtual int setScalingMode(int mode);
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virtual int setBuffersTransform(int transform);
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virtual int setBuffersTimestamp(int64_t timestamp);
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virtual int setCrop(Rect const* rect);
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virtual int setUsage(uint32_t reqUsage);
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public:
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virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds);
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virtual int unlockAndPost();
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protected:
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enum { NUM_BUFFER_SLOTS = BufferQueue::NUM_BUFFER_SLOTS };
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enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 };
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private:
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void freeAllBuffers();
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int getSlotFromBufferLocked(android_native_buffer_t* buffer) const;
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struct BufferSlot {
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sp<GraphicBuffer> buffer;
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Region dirtyRegion;
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};
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// mSurfaceTexture is the interface to the surface texture server. All
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// operations on the surface texture client ultimately translate into
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// interactions with the server using this interface.
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// TODO: rename to mBufferProducer
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sp<IGraphicBufferProducer> mGraphicBufferProducer;
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// mSlots stores the buffers that have been allocated for each buffer slot.
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// It is initialized to null pointers, and gets filled in with the result of
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// IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a
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// slot that has not yet been used. The buffer allocated to a slot will also
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// be replaced if the requested buffer usage or geometry differs from that
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// of the buffer allocated to a slot.
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BufferSlot mSlots[NUM_BUFFER_SLOTS];
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// mReqWidth is the buffer width that will be requested at the next dequeue
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// operation. It is initialized to 1.
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uint32_t mReqWidth;
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// mReqHeight is the buffer height that will be requested at the next
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// dequeue operation. It is initialized to 1.
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uint32_t mReqHeight;
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// mReqFormat is the buffer pixel format that will be requested at the next
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// deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888.
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uint32_t mReqFormat;
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// mReqUsage is the set of buffer usage flags that will be requested
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// at the next deuque operation. It is initialized to 0.
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uint32_t mReqUsage;
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// mTimestamp is the timestamp that will be used for the next buffer queue
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// operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that
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// a timestamp is auto-generated when queueBuffer is called.
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int64_t mTimestamp;
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// mCrop is the crop rectangle that will be used for the next buffer
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// that gets queued. It is set by calling setCrop.
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Rect mCrop;
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// mScalingMode is the scaling mode that will be used for the next
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// buffers that get queued. It is set by calling setScalingMode.
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int mScalingMode;
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// mTransform is the transform identifier that will be used for the next
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// buffer that gets queued. It is set by calling setTransform.
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uint32_t mTransform;
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// mDefaultWidth is default width of the buffers, regardless of the
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// native_window_set_buffers_dimensions call.
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uint32_t mDefaultWidth;
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// mDefaultHeight is default height of the buffers, regardless of the
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// native_window_set_buffers_dimensions call.
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uint32_t mDefaultHeight;
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// mUserWidth, if non-zero, is an application-specified override
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// of mDefaultWidth. This is lower priority than the width set by
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// native_window_set_buffers_dimensions.
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uint32_t mUserWidth;
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// mUserHeight, if non-zero, is an application-specified override
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// of mDefaultHeight. This is lower priority than the height set
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// by native_window_set_buffers_dimensions.
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uint32_t mUserHeight;
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// mTransformHint is the transform probably applied to buffers of this
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// window. this is only a hint, actual transform may differ.
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uint32_t mTransformHint;
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// mConsumerRunningBehind whether the consumer is running more than
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// one buffer behind the producer.
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mutable bool mConsumerRunningBehind;
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// mMutex is the mutex used to prevent concurrent access to the member
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// variables of Surface objects. It must be locked whenever the
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// member variables are accessed.
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mutable Mutex mMutex;
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// must be used from the lock/unlock thread
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sp<GraphicBuffer> mLockedBuffer;
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sp<GraphicBuffer> mPostedBuffer;
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bool mConnectedToCpu;
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// must be accessed from lock/unlock thread only
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Region mDirtyRegion;
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};
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}; // namespace android
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#endif // ANDROID_GUI_SURFACE_H
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