replicant-frameworks_native/services/surfaceflinger/DisplayHardware
Dan Stoza f3c07d4f70 Fix virtual display nesting
This fixes the cycling rendering loop caused by nesting virtual
displays by preventing them from recomposing if their contents
haven't changed.

(cherry-pick from master I600365c0fd5d3ad93e04295d26cf9de177ffc79b)

Bug: 12101046
Change-Id: I6182993d53537781aedb522f97a50f06eed8b80f
2014-04-22 16:19:02 -07:00
..
DisplaySurface.h Fix virtual display nesting 2014-04-22 16:19:02 -07:00
FloatRect.h fix SF buffer cropping 2013-07-10 15:08:29 -07:00
FramebufferSurface.cpp Fix virtual display nesting 2014-04-22 16:19:02 -07:00
FramebufferSurface.h Fix virtual display nesting 2014-04-22 16:19:02 -07:00
HWComposer.cpp Implement per-display EGLConfig and configless EGLContext 2013-12-23 21:53:39 -08:00
HWComposer.h handle several vsync signal correctly 2013-08-21 17:45:46 -07:00
PowerHAL.cpp don't actuate vsync hint when not needed 2012-04-27 13:55:05 -07:00
PowerHAL.h don't actuate vsync hint when not needed 2012-04-27 13:55:05 -07:00
VirtualDisplaySurface.cpp Fix virtual display nesting 2014-04-22 16:19:02 -07:00
VirtualDisplaySurface.h Fix virtual display nesting 2014-04-22 16:19:02 -07:00