replicant-frameworks_native/libs/surfaceflinger
Rebecca Schultz Zavin 1000170033 Add a flag to set whether the overlay has been initialized. Commit needs to be called at least once on each overlay, and it appears that sometimes this
doesn't happen because the visibility never changes.  With this change
the overlay parameter and position will be committed when either the visibility
of the window changes, or on the first call to visibility resolved, if it
hasn't already been done.

Signed-off-by: Rebecca Schultz Zavin <rebecca@android.com>
2009-07-22 17:17:46 -07:00
..
DisplayHardware fix [1969200] Uninitialized double passed to Math.sqrt() 2009-07-09 22:11:57 -07:00
purgatory don't need to link against libsgl 2009-07-02 19:04:39 -07:00
tests merge master to master_gl 2009-05-22 02:16:08 -07:00
Android.mk first attempt to fix the sim 2009-07-13 22:58:25 -07:00
Barrier.h
BlurFilter.cpp
BlurFilter.h
BufferAllocator.cpp
BufferAllocator.h
clz.cpp
clz.h
Layer.cpp free gralloc buffers as soon as possible (when a surface is not visible any longer), client who have the buffers still mapped won't crash, btu may see garbage data 2009-07-02 18:45:29 -07:00
Layer.h get rid of references to MemoryDealer in SurfaceFlinger 2009-07-02 18:50:51 -07:00
LayerBase.cpp fix a bug causing push-buffer surfaces' identity to be garbage, which resulted in some attributes (size/pos) to fail to be set 2009-06-23 20:06:46 -07:00
LayerBase.h fix a bug causing push-buffer surfaces' identity to be garbage, which resulted in some attributes (size/pos) to fail to be set 2009-06-23 20:06:46 -07:00
LayerBitmap.cpp get rid of references to MemoryDealer in SurfaceFlinger 2009-07-02 18:50:51 -07:00
LayerBitmap.h get rid of references to MemoryDealer in SurfaceFlinger 2009-07-02 18:50:51 -07:00
LayerBlur.cpp fix a memory corruption where a SF Client could be used after it's been destroyed 2009-06-19 17:00:27 -07:00
LayerBlur.h fix a memory corruption where a SF Client could be used after it's been destroyed 2009-06-19 17:00:27 -07:00
LayerBuffer.cpp Add a flag to set whether the overlay has been initialized. Commit needs to be called at least once on each overlay, and it appears that sometimes this 2009-07-22 17:17:46 -07:00
LayerBuffer.h Add a flag to set whether the overlay has been initialized. Commit needs to be called at least once on each overlay, and it appears that sometimes this 2009-07-22 17:17:46 -07:00
LayerDim.cpp don't use a 1/4th of the screen size texture for the dim layer 2009-06-29 17:32:20 -07:00
LayerDim.h fix a memory corruption where a SF Client could be used after it's been destroyed 2009-06-19 17:00:27 -07:00
MessageQueue.cpp implement Mutex and Condition with pthread instead of calling futex directly. 2009-07-13 15:14:23 -07:00
MessageQueue.h
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp am 4d2dbebf: fix for [1885684] E/SurfaceFlinger( 60): not enough memory for layer bitmap size=4294938624 2009-07-09 20:05:11 -07:00
SurfaceFlinger.h trying to fix the sim, I'm not even sure this syntaxe is valid, but my compilo doesn't complain 2009-07-06 19:04:55 -07:00
Tokenizer.cpp
Tokenizer.h
Transform.cpp
Transform.h