b43722c3dd
Change-Id: I30eb92857a2a6ea867fe0ee45109f17609043aae
51 lines
1.3 KiB
Makefile
51 lines
1.3 KiB
Makefile
LOCAL_PATH:= $(call my-dir)
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#
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# Build the software OpenGL ES library
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#
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES:= \
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egl.cpp \
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state.cpp \
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texture.cpp \
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Tokenizer.cpp \
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TokenManager.cpp \
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TextureObjectManager.cpp \
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BufferObjectManager.cpp \
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array.cpp.arm \
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fp.cpp.arm \
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light.cpp.arm \
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matrix.cpp.arm \
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mipmap.cpp.arm \
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primitives.cpp.arm \
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vertex.cpp.arm
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LOCAL_CFLAGS += -DLOG_TAG=\"libagl\"
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LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
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LOCAL_CFLAGS += -fvisibility=hidden
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LOCAL_SHARED_LIBRARIES := libcutils libhardware libutils libpixelflinger libETC1 libui
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LOCAL_LDLIBS := -lpthread -ldl
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ifeq ($(TARGET_ARCH),arm)
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LOCAL_SRC_FILES += fixed_asm.S iterators.S
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LOCAL_CFLAGS += -fstrict-aliasing
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endif
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ifeq ($(TARGET_ARCH),mips)
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LOCAL_SRC_FILES += arch-$(TARGET_ARCH)/fixed_asm.S
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LOCAL_CFLAGS += -fstrict-aliasing
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# The graphics code can generate division by zero
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LOCAL_CFLAGS += -mno-check-zero-division
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endif
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# we need to access the private Bionic header <bionic_tls.h>
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LOCAL_C_INCLUDES += bionic/libc/private
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LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/egl
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LOCAL_MODULE:= libGLES_android
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include $(BUILD_SHARED_LIBRARY)
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