replicant-frameworks_native/libs/ui
2009-09-14 15:48:42 -07:00
..
tests
Android.mk Fix sim-eng build. 2009-09-09 08:02:54 -07:00
BufferMapper.cpp
Camera.cpp
CameraParameters.cpp
EGLUtils.cpp
EventHub.cpp Work on issue #2079167: Flickering issue across multiple UI 2009-09-02 17:20:25 -07:00
EventRecurrence.cpp
FramebufferNativeWindow.cpp
ICamera.cpp
ICameraClient.cpp
ICameraService.cpp
IOverlay.cpp
ISurface.cpp fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly 2009-09-07 16:32:45 -07:00
ISurfaceComposer.cpp
ISurfaceFlingerClient.cpp
KeyCharacterMap.cpp
KeyLayoutMap.cpp
KeyLayoutMap.h
LayerState.cpp
MODULE_LICENSE_APACHE2
NOTICE
Overlay.cpp
PixelFormat.cpp
Rect.cpp
Region.cpp
SharedBufferStack.cpp make sure to update the tail pointer when undoing a dequeue 2009-09-14 15:48:42 -07:00
Surface.cpp fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly 2009-09-07 16:32:45 -07:00
SurfaceBuffer.cpp fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly 2009-09-07 16:32:45 -07:00
SurfaceComposerClient.cpp fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly 2009-09-07 16:32:45 -07:00
SurfaceFlingerSynchro.cpp