replicant-frameworks_native/opengl/libs/glesv2dbg.h
Mathias Agopian 518ec112f4 refactor EGL source code
no changes is functionality. split various objects into their own files.
make egl_display objec's lock internal.
2011-05-16 19:02:45 -07:00

39 lines
1.2 KiB
C++

/*
** Copyright 2011, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef _GLESV2_DBG_H_
#define _GLESV2_DBG_H_
#include <pthread.h>
namespace android
{
struct DbgContext;
DbgContext* CreateDbgContext(const unsigned version, const gl_hooks_t * const hooks);
void dbgReleaseThread();
// create and bind socket if haven't already, if failed to create socket or
// forceUseFile, then open /data/local/tmp/dump.gles2dbg, exit when size reached
void StartDebugServer(const unsigned short port, const bool forceUseFile,
const unsigned int maxFileSize, const char * const filePath);
void StopDebugServer(); // close socket if open
}; // namespace android
#endif // #ifndef _GLESV2_DBG_H_