518ec112f4
no changes is functionality. split various objects into their own files. make egl_display objec's lock internal.
39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
/*
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** Copyright 2011, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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#ifndef _GLESV2_DBG_H_
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#define _GLESV2_DBG_H_
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#include <pthread.h>
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namespace android
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{
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struct DbgContext;
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DbgContext* CreateDbgContext(const unsigned version, const gl_hooks_t * const hooks);
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void dbgReleaseThread();
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// create and bind socket if haven't already, if failed to create socket or
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// forceUseFile, then open /data/local/tmp/dump.gles2dbg, exit when size reached
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void StartDebugServer(const unsigned short port, const bool forceUseFile,
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const unsigned int maxFileSize, const char * const filePath);
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void StopDebugServer(); // close socket if open
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}; // namespace android
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#endif // #ifndef _GLESV2_DBG_H_
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