0926f50664
- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually. - factor all the lock/unlock code in SurfaceBuffer. - fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers(). - improved the situation with the dirty-region and fixed a problem that caused GL apps to not update. - make use of LightRefBase() where needed, instead of duplicating its implementation - add LightRefBase::getStrongCount() - renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp - disabled copybits test, since it clashes with the new gralloc api - Camera/Video will be fixed later when we rework the overlay apis
114 lines
3.5 KiB
C++
114 lines
3.5 KiB
C++
/*
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** Copyright 2006, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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#ifndef ANDROID_OPENGLES_SURFACE_H
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#define ANDROID_OPENGLES_SURFACE_H
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#include <stdint.h>
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#include <stddef.h>
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#include <sys/types.h>
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#include <utils/Atomic.h>
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#include <utils/threads.h>
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#include <utils/RefBase.h>
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#include <utils/KeyedVector.h>
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#include <utils/Errors.h>
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#include <private/pixelflinger/ggl_context.h>
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#include <GLES/gl.h>
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#include <EGL/android_natives.h>
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#include "Tokenizer.h"
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#include "TokenManager.h"
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namespace android {
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// ----------------------------------------------------------------------------
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class EGLTextureObject : public LightRefBase<EGLTextureObject>
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{
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public:
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EGLTextureObject();
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~EGLTextureObject();
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status_t setSurface(GGLSurface const* s);
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status_t setImage(android_native_buffer_t* buffer);
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void setImageBits(void* vaddr) { surface.data = (GGLubyte*)vaddr; }
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status_t reallocate(GLint level,
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int w, int h, int s,
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int format, int compressedFormat, int bpr);
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inline size_t size() const { return mSize; }
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const GGLSurface& mip(int lod) const;
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GGLSurface& editMip(int lod);
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bool hasMipmaps() const { return mMipmaps!=0; }
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bool isComplete() const { return mIsComplete; }
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void copyParameters(const sp<EGLTextureObject>& old);
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private:
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status_t allocateMipmaps();
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void freeMipmaps();
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void init();
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size_t mSize;
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GGLSurface *mMipmaps;
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int mNumExtraLod;
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bool mIsComplete;
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public:
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GGLSurface surface;
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GLenum wraps;
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GLenum wrapt;
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GLenum min_filter;
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GLenum mag_filter;
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GLenum internalformat;
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GLint crop_rect[4];
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GLint generate_mipmap;
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GLint direct;
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#ifdef LIBAGL_USE_GRALLOC_COPYBITS
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int copybits_fd;
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#endif // LIBAGL_USE_GRALLOC_COPYBITS
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android_native_buffer_t* buffer;
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};
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// ----------------------------------------------------------------------------
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class EGLSurfaceManager :
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public LightRefBase<EGLSurfaceManager>,
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public TokenManager
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{
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public:
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EGLSurfaceManager();
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~EGLSurfaceManager();
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sp<EGLTextureObject> createTexture(GLuint name);
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sp<EGLTextureObject> removeTexture(GLuint name);
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sp<EGLTextureObject> replaceTexture(GLuint name);
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void deleteTextures(GLsizei n, const GLuint *tokens);
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sp<EGLTextureObject> texture(GLuint name);
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private:
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mutable Mutex mLock;
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KeyedVector< GLuint, sp<EGLTextureObject> > mTextures;
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};
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// ----------------------------------------------------------------------------
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}; // namespace android
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#endif // ANDROID_OPENGLES_SURFACE_H
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