replicant-frameworks_native/opengl/libagl/TextureObjectManager.h
Mathias Agopian 0926f50664 update surfaceflinger, libui and libagl to the new gralloc api
- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually.
- factor all the lock/unlock code in SurfaceBuffer.
- fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers().
- improved the situation with the dirty-region and fixed a problem that caused GL apps to not update.
- make use of LightRefBase() where needed, instead of duplicating its implementation
- add LightRefBase::getStrongCount()
- renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp

- disabled copybits test, since it clashes with the new gralloc api

- Camera/Video will be fixed later when we rework the overlay apis
2009-05-04 14:17:04 -07:00

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/*
** Copyright 2006, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef ANDROID_OPENGLES_SURFACE_H
#define ANDROID_OPENGLES_SURFACE_H
#include <stdint.h>
#include <stddef.h>
#include <sys/types.h>
#include <utils/Atomic.h>
#include <utils/threads.h>
#include <utils/RefBase.h>
#include <utils/KeyedVector.h>
#include <utils/Errors.h>
#include <private/pixelflinger/ggl_context.h>
#include <GLES/gl.h>
#include <EGL/android_natives.h>
#include "Tokenizer.h"
#include "TokenManager.h"
namespace android {
// ----------------------------------------------------------------------------
class EGLTextureObject : public LightRefBase<EGLTextureObject>
{
public:
EGLTextureObject();
~EGLTextureObject();
status_t setSurface(GGLSurface const* s);
status_t setImage(android_native_buffer_t* buffer);
void setImageBits(void* vaddr) { surface.data = (GGLubyte*)vaddr; }
status_t reallocate(GLint level,
int w, int h, int s,
int format, int compressedFormat, int bpr);
inline size_t size() const { return mSize; }
const GGLSurface& mip(int lod) const;
GGLSurface& editMip(int lod);
bool hasMipmaps() const { return mMipmaps!=0; }
bool isComplete() const { return mIsComplete; }
void copyParameters(const sp<EGLTextureObject>& old);
private:
status_t allocateMipmaps();
void freeMipmaps();
void init();
size_t mSize;
GGLSurface *mMipmaps;
int mNumExtraLod;
bool mIsComplete;
public:
GGLSurface surface;
GLenum wraps;
GLenum wrapt;
GLenum min_filter;
GLenum mag_filter;
GLenum internalformat;
GLint crop_rect[4];
GLint generate_mipmap;
GLint direct;
#ifdef LIBAGL_USE_GRALLOC_COPYBITS
int copybits_fd;
#endif // LIBAGL_USE_GRALLOC_COPYBITS
android_native_buffer_t* buffer;
};
// ----------------------------------------------------------------------------
class EGLSurfaceManager :
public LightRefBase<EGLSurfaceManager>,
public TokenManager
{
public:
EGLSurfaceManager();
~EGLSurfaceManager();
sp<EGLTextureObject> createTexture(GLuint name);
sp<EGLTextureObject> removeTexture(GLuint name);
sp<EGLTextureObject> replaceTexture(GLuint name);
void deleteTextures(GLsizei n, const GLuint *tokens);
sp<EGLTextureObject> texture(GLuint name);
private:
mutable Mutex mLock;
KeyedVector< GLuint, sp<EGLTextureObject> > mTextures;
};
// ----------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_OPENGLES_SURFACE_H