replicant-frameworks_native/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
2009-05-04 19:38:43 -07:00

341 lines
10 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <cutils/properties.h>
#include <utils/RefBase.h>
#include <utils/Log.h>
#include <ui/PixelFormat.h>
#include <ui/FramebufferNativeWindow.h>
#include <GLES/gl.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <EGL/android_natives.h>
#include <pixelflinger/pixelflinger.h>
#include "DisplayHardware/DisplayHardware.h"
#include <hardware/copybit.h>
#include <hardware/overlay.h>
#include <hardware/gralloc.h>
using namespace android;
static __attribute__((noinline))
const char *egl_strerror(EGLint err)
{
switch (err){
case EGL_SUCCESS: return "EGL_SUCCESS";
case EGL_NOT_INITIALIZED: return "EGL_NOT_INITIALIZED";
case EGL_BAD_ACCESS: return "EGL_BAD_ACCESS";
case EGL_BAD_ALLOC: return "EGL_BAD_ALLOC";
case EGL_BAD_ATTRIBUTE: return "EGL_BAD_ATTRIBUTE";
case EGL_BAD_CONFIG: return "EGL_BAD_CONFIG";
case EGL_BAD_CONTEXT: return "EGL_BAD_CONTEXT";
case EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE";
case EGL_BAD_DISPLAY: return "EGL_BAD_DISPLAY";
case EGL_BAD_MATCH: return "EGL_BAD_MATCH";
case EGL_BAD_NATIVE_PIXMAP: return "EGL_BAD_NATIVE_PIXMAP";
case EGL_BAD_NATIVE_WINDOW: return "EGL_BAD_NATIVE_WINDOW";
case EGL_BAD_PARAMETER: return "EGL_BAD_PARAMETER";
case EGL_BAD_SURFACE: return "EGL_BAD_SURFACE";
case EGL_CONTEXT_LOST: return "EGL_CONTEXT_LOST";
default: return "UNKNOWN";
}
}
static __attribute__((noinline))
void checkGLErrors()
{
GLenum error = glGetError();
if (error != GL_NO_ERROR)
LOGE("GL error 0x%04x", int(error));
}
static __attribute__((noinline))
void checkEGLErrors(const char* token)
{
EGLint error = eglGetError();
// GLESonGL seems to be returning 0 when there is no errors?
if (error && error != EGL_SUCCESS)
LOGE("%s error 0x%04x (%s)",
token, int(error), egl_strerror(error));
}
/*
* Initialize the display to the specified values.
*
*/
DisplayHardware::DisplayHardware(
const sp<SurfaceFlinger>& flinger,
uint32_t dpy)
: DisplayHardwareBase(flinger, dpy)
{
init(dpy);
}
DisplayHardware::~DisplayHardware()
{
fini();
}
float DisplayHardware::getDpiX() const { return mDpiX; }
float DisplayHardware::getDpiY() const { return mDpiY; }
float DisplayHardware::getDensity() const { return mDensity; }
float DisplayHardware::getRefreshRate() const { return mRefreshRate; }
int DisplayHardware::getWidth() const { return mWidth; }
int DisplayHardware::getHeight() const { return mHeight; }
PixelFormat DisplayHardware::getFormat() const { return mFormat; }
void DisplayHardware::init(uint32_t dpy)
{
hw_module_t const* module;
mNativeWindow = new FramebufferNativeWindow();
mOverlayEngine = NULL;
if (hw_get_module(OVERLAY_HARDWARE_MODULE_ID, &module) == 0) {
overlay_control_open(module, &mOverlayEngine);
}
framebuffer_device_t const * fbDev = mNativeWindow->getDevice();
PixelFormatInfo fbFormatInfo;
getPixelFormatInfo(PixelFormat(fbDev->format), &fbFormatInfo);
// initialize EGL
const EGLint attribs[] = {
EGL_BUFFER_SIZE, fbFormatInfo.bitsPerPixel,
EGL_DEPTH_SIZE, 0,
EGL_NONE
};
EGLint w, h, dummy;
EGLint numConfigs=0, n=0;
EGLSurface surface;
EGLContext context;
mFlags = 0;
// TODO: all the extensions below should be queried through
// eglGetProcAddress().
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
eglInitialize(display, NULL, NULL);
eglGetConfigs(display, NULL, 0, &numConfigs);
// Get all the "potential match" configs...
EGLConfig* const configs = new EGLConfig[numConfigs];
eglChooseConfig(display, attribs, configs, numConfigs, &n);
LOGE_IF(n<=0, "no EGLConfig available!");
EGLConfig config = configs[0];
if (n > 1) {
// if there is more than one candidate, go through the list
// and pick one that matches our framebuffer format
int fbSzA = fbFormatInfo.getSize(PixelFormatInfo::INDEX_ALPHA);
int fbSzR = fbFormatInfo.getSize(PixelFormatInfo::INDEX_RED);
int fbSzG = fbFormatInfo.getSize(PixelFormatInfo::INDEX_GREEN);
int fbSzB = fbFormatInfo.getSize(PixelFormatInfo::INDEX_BLUE);
for (int i=0 ; i<n ; i++) {
EGLint r,g,b,a;
eglGetConfigAttrib(display, configs[i], EGL_RED_SIZE, &r);
eglGetConfigAttrib(display, configs[i], EGL_GREEN_SIZE, &g);
eglGetConfigAttrib(display, configs[i], EGL_BLUE_SIZE, &b);
eglGetConfigAttrib(display, configs[i], EGL_ALPHA_SIZE, &a);
if (fbSzA == a && fbSzR == r && fbSzG == g && fbSzB == b) {
config = configs[i];
}
}
}
delete [] configs;
/*
* Gather EGL extensions
*/
const char* const egl_extensions = eglQueryString(
display, EGL_EXTENSIONS);
LOGI("EGL informations:");
LOGI("# of configs : %d", numConfigs);
LOGI("vendor : %s", eglQueryString(display, EGL_VENDOR));
LOGI("version : %s", eglQueryString(display, EGL_VERSION));
LOGI("extensions: %s", egl_extensions);
LOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported");
// TODO: get the real "update_on_demand" behavior (probably should be HAL module)
// FIXME: mFlags |= UPDATE_ON_DEMAND;
if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) {
if (dummy == EGL_SLOW_CONFIG)
mFlags |= SLOW_CONFIG;
}
/*
* Create our main surface
*/
surface = eglCreateWindowSurface(display, config, mNativeWindow.get(), NULL);
checkEGLErrors("eglCreateDisplaySurfaceANDROID");
if (eglQuerySurface(display, surface, EGL_SWAP_BEHAVIOR, &dummy) == EGL_TRUE) {
if (dummy == EGL_BUFFER_PRESERVED) {
mFlags |= BUFFER_PRESERVED;
}
}
mDpiX = mNativeWindow->xdpi;
mDpiX = mNativeWindow->ydpi;
mRefreshRate = mNativeWindow->getDevice()->fps;
char property[PROPERTY_VALUE_MAX];
if (property_get("ro.sf.lcd_density", property, NULL) <= 0) {
LOGW("ro.sf.lcd_density not defined, using 160 dpi by default.");
strcpy(property, "160");
}
mDensity = atoi(property) * (1.0f/160.0f);
/*
* Create our OpenGL ES context
*/
context = eglCreateContext(display, config, NULL, NULL);
//checkEGLErrors("eglCreateContext");
eglQuerySurface(display, surface, EGL_WIDTH, &mWidth);
eglQuerySurface(display, surface, EGL_HEIGHT, &mHeight);
/*
* Gather OpenGL ES extensions
*/
eglMakeCurrent(display, surface, surface, context);
const char* const gl_extensions = (const char*)glGetString(GL_EXTENSIONS);
LOGI("OpenGL informations:");
LOGI("vendor : %s", glGetString(GL_VENDOR));
LOGI("renderer : %s", glGetString(GL_RENDERER));
LOGI("version : %s", glGetString(GL_VERSION));
LOGI("extensions: %s", gl_extensions);
if (strstr(gl_extensions, "GL_ARB_texture_non_power_of_two")) {
mFlags |= NPOT_EXTENSION;
}
if (strstr(gl_extensions, "GL_OES_draw_texture")) {
mFlags |= DRAW_TEXTURE_EXTENSION;
}
if (strstr( gl_extensions, "GL_OES_EGL_image") &&
(strstr(egl_extensions, "KHR_image_base") ||
strstr(egl_extensions, "EGL_KHR_image")) &&
strstr(egl_extensions, "EGL_ANDROID_image_native_buffer")) {
mFlags |= DIRECT_TEXTURE;
}
// Unbind the context from this thread
eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
mDisplay = display;
mConfig = config;
mSurface = surface;
mContext = context;
mFormat = fbDev->format;
mPageFlipCount = 0;
}
/*
* Clean up. Throw out our local state.
*
* (It's entirely possible we'll never get here, since this is meant
* for real hardware, which doesn't restart.)
*/
void DisplayHardware::fini()
{
eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglTerminate(mDisplay);
overlay_control_close(mOverlayEngine);
}
void DisplayHardware::releaseScreen() const
{
DisplayHardwareBase::releaseScreen();
}
void DisplayHardware::acquireScreen() const
{
DisplayHardwareBase::acquireScreen();
}
uint32_t DisplayHardware::getPageFlipCount() const {
return mPageFlipCount;
}
/*
* "Flip" the front and back buffers.
*/
void DisplayHardware::flip(const Region& dirty) const
{
checkGLErrors();
EGLDisplay dpy = mDisplay;
EGLSurface surface = mSurface;
if (mFlags & BUFFER_PRESERVED) {
Region newDirty(dirty);
newDirty.andSelf(Rect(mWidth, mHeight));
const Rect& b(newDirty.bounds());
//mNativeWindow->setSwapRectangle(b);
}
mPageFlipCount++;
eglSwapBuffers(dpy, surface);
checkEGLErrors("eglSwapBuffers");
// for debugging
//glClearColor(1,0,0,0);
//glClear(GL_COLOR_BUFFER_BIT);
}
uint32_t DisplayHardware::getFlags() const
{
return mFlags;
}
void DisplayHardware::makeCurrent() const
{
eglMakeCurrent(mDisplay, mSurface, mSurface, mContext);
}
void DisplayHardware::copyFrontToImage(const copybit_image_t& front) const {
// FIXME: we need to get rid of this
}
void DisplayHardware::copyBackToImage(const copybit_image_t& front) const {
// FIXME: we need to get rid of this
}