replicant-frameworks_native/include/surfaceflinger
Mathias Agopian 55fa25161a implement connect/disconnect in our native_window_t implementations
the framebuffer implementation doesn't do anything special with this
but the surfaceflinger implementation makes sure the surface is not used
by two APIs simultaneously.

Change-Id: Id4ca8ef7093d68846abc2ac814327cc40a64b66b
2010-03-11 15:06:54 -08:00
..
ISurface.h
ISurfaceComposer.h
ISurfaceFlingerClient.h
Surface.h implement connect/disconnect in our native_window_t implementations 2010-03-11 15:06:54 -08:00
SurfaceComposerClient.h