bee205fd58
This change fixes how the Android EGL layer overrides the size and format of an ANativeWindow in eglCreateWindowSurface. The new behavior is to leave the size untouched when overriding the format. The previous behavior was to reset the ANativeWindow to use the default size set by the ANativeWindow implementation. It also adds two new 'perform' methods to the ANativeWindow interface: set_buffers_dimensions and set_buffers_format, and redefines the behavior of set_buffers_geometry to be the combination of these two new methods. Additionally, this change adds an error check for the return value of the new native_window_set_buffers_format call, which required adding a (stub) handler for to FramebufferNativeWindow. Change-Id: I805c7ccd8d4730dfb132d10d8bc3fb058a0b9df1
329 lines
9.4 KiB
C++
329 lines
9.4 KiB
C++
/*
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**
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** Copyright 2007 The Android Open Source Project
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**
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** Licensed under the Apache License Version 2.0(the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing software
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** distributed under the License is distributed on an "AS IS" BASIS
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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#define LOG_TAG "FramebufferNativeWindow"
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <errno.h>
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#include <cutils/log.h>
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#include <cutils/atomic.h>
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#include <utils/threads.h>
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#include <utils/RefBase.h>
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#include <ui/Rect.h>
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#include <ui/FramebufferNativeWindow.h>
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#include <ui/GraphicLog.h>
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#include <EGL/egl.h>
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#include <pixelflinger/format.h>
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#include <pixelflinger/pixelflinger.h>
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#include <hardware/hardware.h>
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#include <hardware/gralloc.h>
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#include <private/ui/android_natives_priv.h>
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// ----------------------------------------------------------------------------
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namespace android {
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// ----------------------------------------------------------------------------
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class NativeBuffer
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: public EGLNativeBase<
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ANativeWindowBuffer,
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NativeBuffer,
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LightRefBase<NativeBuffer> >
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{
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public:
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NativeBuffer(int w, int h, int f, int u) : BASE() {
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ANativeWindowBuffer::width = w;
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ANativeWindowBuffer::height = h;
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ANativeWindowBuffer::format = f;
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ANativeWindowBuffer::usage = u;
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}
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private:
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friend class LightRefBase<NativeBuffer>;
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~NativeBuffer() { }; // this class cannot be overloaded
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};
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/*
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* This implements the (main) framebuffer management. This class is used
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* mostly by SurfaceFlinger, but also by command line GL application.
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*
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* In fact this is an implementation of ANativeWindow on top of
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* the framebuffer.
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*
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* Currently it is pretty simple, it manages only two buffers (the front and
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* back buffer).
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*
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*/
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FramebufferNativeWindow::FramebufferNativeWindow()
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: BASE(), fbDev(0), grDev(0), mUpdateOnDemand(false)
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{
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hw_module_t const* module;
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if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) {
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int stride;
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int err;
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int i;
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err = framebuffer_open(module, &fbDev);
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LOGE_IF(err, "couldn't open framebuffer HAL (%s)", strerror(-err));
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err = gralloc_open(module, &grDev);
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LOGE_IF(err, "couldn't open gralloc HAL (%s)", strerror(-err));
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// bail out if we can't initialize the modules
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if (!fbDev || !grDev)
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return;
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mUpdateOnDemand = (fbDev->setUpdateRect != 0);
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// initialize the buffer FIFO
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mNumBuffers = NUM_FRAME_BUFFERS;
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mNumFreeBuffers = NUM_FRAME_BUFFERS;
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mBufferHead = mNumBuffers-1;
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for (i = 0; i < mNumBuffers; i++)
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{
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buffers[i] = new NativeBuffer(
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fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB);
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}
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for (i = 0; i < mNumBuffers; i++)
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{
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err = grDev->alloc(grDev,
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fbDev->width, fbDev->height, fbDev->format,
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GRALLOC_USAGE_HW_FB, &buffers[i]->handle, &buffers[i]->stride);
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LOGE_IF(err, "fb buffer %d allocation failed w=%d, h=%d, err=%s",
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i, fbDev->width, fbDev->height, strerror(-err));
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if (err)
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{
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mNumBuffers = i;
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mNumFreeBuffers = i;
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mBufferHead = mNumBuffers-1;
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break;
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}
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}
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const_cast<uint32_t&>(ANativeWindow::flags) = fbDev->flags;
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const_cast<float&>(ANativeWindow::xdpi) = fbDev->xdpi;
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const_cast<float&>(ANativeWindow::ydpi) = fbDev->ydpi;
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const_cast<int&>(ANativeWindow::minSwapInterval) =
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fbDev->minSwapInterval;
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const_cast<int&>(ANativeWindow::maxSwapInterval) =
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fbDev->maxSwapInterval;
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} else {
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LOGE("Couldn't get gralloc module");
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}
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ANativeWindow::setSwapInterval = setSwapInterval;
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ANativeWindow::dequeueBuffer = dequeueBuffer;
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ANativeWindow::lockBuffer = lockBuffer;
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ANativeWindow::queueBuffer = queueBuffer;
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ANativeWindow::query = query;
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ANativeWindow::perform = perform;
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}
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FramebufferNativeWindow::~FramebufferNativeWindow()
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{
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if (grDev) {
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if (buffers[0] != NULL)
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grDev->free(grDev, buffers[0]->handle);
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if (buffers[1] != NULL)
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grDev->free(grDev, buffers[1]->handle);
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gralloc_close(grDev);
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}
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if (fbDev) {
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framebuffer_close(fbDev);
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}
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}
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status_t FramebufferNativeWindow::setUpdateRectangle(const Rect& r)
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{
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if (!mUpdateOnDemand) {
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return INVALID_OPERATION;
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}
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return fbDev->setUpdateRect(fbDev, r.left, r.top, r.width(), r.height());
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}
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status_t FramebufferNativeWindow::compositionComplete()
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{
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if (fbDev->compositionComplete) {
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return fbDev->compositionComplete(fbDev);
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}
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return INVALID_OPERATION;
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}
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int FramebufferNativeWindow::setSwapInterval(
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ANativeWindow* window, int interval)
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{
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framebuffer_device_t* fb = getSelf(window)->fbDev;
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return fb->setSwapInterval(fb, interval);
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}
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void FramebufferNativeWindow::dump(String8& result) {
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if (fbDev->common.version >= 1 && fbDev->dump) {
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const size_t SIZE = 4096;
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char buffer[SIZE];
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fbDev->dump(fbDev, buffer, SIZE);
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result.append(buffer);
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}
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}
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// only for debugging / logging
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int FramebufferNativeWindow::getCurrentBufferIndex() const
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{
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Mutex::Autolock _l(mutex);
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const int index = mCurrentBufferIndex;
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return index;
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}
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int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window,
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ANativeWindowBuffer** buffer)
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{
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FramebufferNativeWindow* self = getSelf(window);
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Mutex::Autolock _l(self->mutex);
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framebuffer_device_t* fb = self->fbDev;
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int index = self->mBufferHead++;
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if (self->mBufferHead >= self->mNumBuffers)
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self->mBufferHead = 0;
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GraphicLog& logger(GraphicLog::getInstance());
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logger.log(GraphicLog::SF_FB_DEQUEUE_BEFORE, index);
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// wait for a free buffer
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while (!self->mNumFreeBuffers) {
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self->mCondition.wait(self->mutex);
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}
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// get this buffer
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self->mNumFreeBuffers--;
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self->mCurrentBufferIndex = index;
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*buffer = self->buffers[index].get();
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logger.log(GraphicLog::SF_FB_DEQUEUE_AFTER, index);
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return 0;
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}
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int FramebufferNativeWindow::lockBuffer(ANativeWindow* window,
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ANativeWindowBuffer* buffer)
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{
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FramebufferNativeWindow* self = getSelf(window);
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Mutex::Autolock _l(self->mutex);
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const int index = self->mCurrentBufferIndex;
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GraphicLog& logger(GraphicLog::getInstance());
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logger.log(GraphicLog::SF_FB_LOCK_BEFORE, index);
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// wait that the buffer we're locking is not front anymore
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while (self->front == buffer) {
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self->mCondition.wait(self->mutex);
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}
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logger.log(GraphicLog::SF_FB_LOCK_AFTER, index);
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return NO_ERROR;
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}
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int FramebufferNativeWindow::queueBuffer(ANativeWindow* window,
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ANativeWindowBuffer* buffer)
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{
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FramebufferNativeWindow* self = getSelf(window);
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Mutex::Autolock _l(self->mutex);
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framebuffer_device_t* fb = self->fbDev;
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buffer_handle_t handle = static_cast<NativeBuffer*>(buffer)->handle;
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const int index = self->mCurrentBufferIndex;
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GraphicLog& logger(GraphicLog::getInstance());
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logger.log(GraphicLog::SF_FB_POST_BEFORE, index);
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int res = fb->post(fb, handle);
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logger.log(GraphicLog::SF_FB_POST_AFTER, index);
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self->front = static_cast<NativeBuffer*>(buffer);
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self->mNumFreeBuffers++;
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self->mCondition.broadcast();
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return res;
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}
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int FramebufferNativeWindow::query(const ANativeWindow* window,
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int what, int* value)
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{
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const FramebufferNativeWindow* self = getSelf(window);
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Mutex::Autolock _l(self->mutex);
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framebuffer_device_t* fb = self->fbDev;
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switch (what) {
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case NATIVE_WINDOW_WIDTH:
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*value = fb->width;
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return NO_ERROR;
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case NATIVE_WINDOW_HEIGHT:
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*value = fb->height;
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return NO_ERROR;
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case NATIVE_WINDOW_FORMAT:
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*value = fb->format;
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return NO_ERROR;
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case NATIVE_WINDOW_CONCRETE_TYPE:
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*value = NATIVE_WINDOW_FRAMEBUFFER;
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return NO_ERROR;
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}
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*value = 0;
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return BAD_VALUE;
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}
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int FramebufferNativeWindow::perform(ANativeWindow* window,
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int operation, ...)
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{
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switch (operation) {
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case NATIVE_WINDOW_SET_USAGE:
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case NATIVE_WINDOW_SET_BUFFERS_FORMAT:
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case NATIVE_WINDOW_CONNECT:
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case NATIVE_WINDOW_DISCONNECT:
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break;
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default:
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return NAME_NOT_FOUND;
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}
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return NO_ERROR;
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}
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// ----------------------------------------------------------------------------
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}; // namespace android
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// ----------------------------------------------------------------------------
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using namespace android;
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EGLNativeWindowType android_createDisplaySurface(void)
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{
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FramebufferNativeWindow* w;
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w = new FramebufferNativeWindow();
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if (w->getDevice() == NULL) {
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// get a ref so it can be destroyed when we exit this block
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sp<FramebufferNativeWindow> ref(w);
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return NULL;
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}
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return (EGLNativeWindowType)w;
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}
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