replicant-frameworks_native/libs/gui/tests/SurfaceTextureGLThreadToGL_test.cpp
Dan Stoza cb1fcdedaa libgui: Split SurfaceTexture tests into more files
Extract the many different test fixtures and suites in SurfaceTexture_test.cpp
into separate files. No real functional changes, just tweaking headers to keep
things building (and adding a few copyright headers I forgot last time).

Change-Id: Id801bd5d617f0cc61d22508fb9b71b41694bdecf
2013-12-09 09:52:02 -08:00

187 lines
5.9 KiB
C++

/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "SurfaceTextureGLThreadToGL_test"
//#define LOG_NDEBUG 0
#include "SurfaceTextureGLThreadToGL.h"
namespace android {
TEST_F(SurfaceTextureGLThreadToGLTest,
UpdateTexImageBeforeFrameFinishedCompletes) {
class PT : public ProducerThread {
virtual void render() {
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
swapBuffers();
}
};
runProducerThread(new PT());
mFC->waitForFrame();
ASSERT_EQ(NO_ERROR, mST->updateTexImage());
mFC->finishFrame();
// TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
}
TEST_F(SurfaceTextureGLThreadToGLTest,
UpdateTexImageAfterFrameFinishedCompletes) {
class PT : public ProducerThread {
virtual void render() {
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
swapBuffers();
}
};
runProducerThread(new PT());
mFC->waitForFrame();
mFC->finishFrame();
ASSERT_EQ(NO_ERROR, mST->updateTexImage());
// TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
}
TEST_F(SurfaceTextureGLThreadToGLTest,
RepeatedUpdateTexImageBeforeFrameFinishedCompletes) {
enum { NUM_ITERATIONS = 1024 };
class PT : public ProducerThread {
virtual void render() {
for (int i = 0; i < NUM_ITERATIONS; i++) {
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
ALOGV("+swapBuffers");
swapBuffers();
ALOGV("-swapBuffers");
}
}
};
runProducerThread(new PT());
for (int i = 0; i < NUM_ITERATIONS; i++) {
mFC->waitForFrame();
ALOGV("+updateTexImage");
ASSERT_EQ(NO_ERROR, mST->updateTexImage());
ALOGV("-updateTexImage");
mFC->finishFrame();
// TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
}
}
TEST_F(SurfaceTextureGLThreadToGLTest,
RepeatedUpdateTexImageAfterFrameFinishedCompletes) {
enum { NUM_ITERATIONS = 1024 };
class PT : public ProducerThread {
virtual void render() {
for (int i = 0; i < NUM_ITERATIONS; i++) {
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
ALOGV("+swapBuffers");
swapBuffers();
ALOGV("-swapBuffers");
}
}
};
runProducerThread(new PT());
for (int i = 0; i < NUM_ITERATIONS; i++) {
mFC->waitForFrame();
mFC->finishFrame();
ALOGV("+updateTexImage");
ASSERT_EQ(NO_ERROR, mST->updateTexImage());
ALOGV("-updateTexImage");
// TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
}
}
// XXX: This test is disabled because it is currently hanging on some devices.
TEST_F(SurfaceTextureGLThreadToGLTest,
DISABLED_RepeatedSwapBuffersWhileDequeueStalledCompletes) {
enum { NUM_ITERATIONS = 64 };
class PT : public ProducerThread {
virtual void render() {
for (int i = 0; i < NUM_ITERATIONS; i++) {
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
ALOGV("+swapBuffers");
swapBuffers();
ALOGV("-swapBuffers");
}
}
};
ASSERT_EQ(OK, mST->setDefaultMaxBufferCount(2));
runProducerThread(new PT());
// Allow three frames to be rendered and queued before starting the
// rendering in this thread. For the latter two frames we don't call
// updateTexImage so the next dequeue from the producer thread will block
// waiting for a frame to become available.
mFC->waitForFrame();
mFC->finishFrame();
// We must call updateTexImage to consume the first frame so that the
// SurfaceTexture is able to reduce the buffer count to 2. This is because
// the GL driver may dequeue a buffer when the EGLSurface is created, and
// that happens before we call setDefaultMaxBufferCount. It's possible that the
// driver does not dequeue a buffer at EGLSurface creation time, so we
// cannot rely on this to cause the second dequeueBuffer call to block.
ASSERT_EQ(NO_ERROR, mST->updateTexImage());
mFC->waitForFrame();
mFC->finishFrame();
mFC->waitForFrame();
mFC->finishFrame();
// Sleep for 100ms to allow the producer thread's dequeueBuffer call to
// block waiting for a buffer to become available.
usleep(100000);
// Render and present a number of images. This thread should not be blocked
// by the fact that the producer thread is blocking in dequeue.
for (int i = 0; i < NUM_ITERATIONS; i++) {
glClear(GL_COLOR_BUFFER_BIT);
eglSwapBuffers(mEglDisplay, mEglSurface);
}
// Consume the two pending buffers to unblock the producer thread.
ASSERT_EQ(NO_ERROR, mST->updateTexImage());
ASSERT_EQ(NO_ERROR, mST->updateTexImage());
// Consume the remaining buffers from the producer thread.
for (int i = 0; i < NUM_ITERATIONS-3; i++) {
mFC->waitForFrame();
mFC->finishFrame();
ALOGV("+updateTexImage");
ASSERT_EQ(NO_ERROR, mST->updateTexImage());
ALOGV("-updateTexImage");
}
}
} // namespace android