cb1fcdedaa
Extract the many different test fixtures and suites in SurfaceTexture_test.cpp into separate files. No real functional changes, just tweaking headers to keep things building (and adding a few copyright headers I forgot last time). Change-Id: Id801bd5d617f0cc61d22508fb9b71b41694bdecf
340 lines
11 KiB
C++
340 lines
11 KiB
C++
/*
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* Copyright 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "GLTest.h"
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#include <gui/Surface.h>
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#include <GLES2/gl2.h>
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namespace android {
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static int abs(int value) {
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return value > 0 ? value : -value;
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}
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void GLTest::SetUp() {
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const ::testing::TestInfo* const testInfo =
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::testing::UnitTest::GetInstance()->current_test_info();
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ALOGV("Begin test: %s.%s", testInfo->test_case_name(), testInfo->name());
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mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay);
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EGLint majorVersion;
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EGLint minorVersion;
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EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion));
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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RecordProperty("EglVersionMajor", majorVersion);
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RecordProperty("EglVersionMinor", minorVersion);
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EGLint numConfigs = 0;
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EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &mGlConfig, 1,
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&numConfigs));
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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char* displaySecsEnv = getenv("GLTEST_DISPLAY_SECS");
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if (displaySecsEnv != NULL) {
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mDisplaySecs = atoi(displaySecsEnv);
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if (mDisplaySecs < 0) {
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mDisplaySecs = 0;
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}
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} else {
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mDisplaySecs = 0;
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}
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if (mDisplaySecs > 0) {
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mComposerClient = new SurfaceComposerClient;
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ASSERT_EQ(NO_ERROR, mComposerClient->initCheck());
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mSurfaceControl = mComposerClient->createSurface(
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String8("Test Surface"), getSurfaceWidth(), getSurfaceHeight(),
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PIXEL_FORMAT_RGB_888, 0);
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ASSERT_TRUE(mSurfaceControl != NULL);
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ASSERT_TRUE(mSurfaceControl->isValid());
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SurfaceComposerClient::openGlobalTransaction();
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ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(0x7FFFFFFF));
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ASSERT_EQ(NO_ERROR, mSurfaceControl->show());
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SurfaceComposerClient::closeGlobalTransaction();
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sp<ANativeWindow> window = mSurfaceControl->getSurface();
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mEglSurface = createWindowSurface(mEglDisplay, mGlConfig, window);
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} else {
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EGLint pbufferAttribs[] = {
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EGL_WIDTH, getSurfaceWidth(),
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EGL_HEIGHT, getSurfaceHeight(),
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EGL_NONE };
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mEglSurface = eglCreatePbufferSurface(mEglDisplay, mGlConfig,
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pbufferAttribs);
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}
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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ASSERT_NE(EGL_NO_SURFACE, mEglSurface);
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mEglContext = eglCreateContext(mEglDisplay, mGlConfig, EGL_NO_CONTEXT,
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getContextAttribs());
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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ASSERT_NE(EGL_NO_CONTEXT, mEglContext);
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EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
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mEglContext));
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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EGLint w, h;
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EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_WIDTH, &w));
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_HEIGHT, &h));
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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RecordProperty("EglSurfaceWidth", w);
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RecordProperty("EglSurfaceHeight", h);
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glViewport(0, 0, w, h);
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ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
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}
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void GLTest::TearDown() {
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// Display the result
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if (mDisplaySecs > 0 && mEglSurface != EGL_NO_SURFACE) {
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eglSwapBuffers(mEglDisplay, mEglSurface);
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sleep(mDisplaySecs);
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}
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if (mComposerClient != NULL) {
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mComposerClient->dispose();
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}
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if (mEglContext != EGL_NO_CONTEXT) {
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eglDestroyContext(mEglDisplay, mEglContext);
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}
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if (mEglSurface != EGL_NO_SURFACE) {
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eglDestroySurface(mEglDisplay, mEglSurface);
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}
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if (mEglDisplay != EGL_NO_DISPLAY) {
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eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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eglTerminate(mEglDisplay);
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}
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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const ::testing::TestInfo* const testInfo =
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::testing::UnitTest::GetInstance()->current_test_info();
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ALOGV("End test: %s.%s", testInfo->test_case_name(), testInfo->name());
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}
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EGLint const* GLTest::getConfigAttribs() {
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static const EGLint sDefaultConfigAttribs[] = {
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EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_ALPHA_SIZE, 8,
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EGL_DEPTH_SIZE, 16,
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EGL_STENCIL_SIZE, 8,
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EGL_NONE };
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return sDefaultConfigAttribs;
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}
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EGLint const* GLTest::getContextAttribs() {
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static const EGLint sDefaultContextAttribs[] = {
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE };
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return sDefaultContextAttribs;
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}
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EGLint GLTest::getSurfaceWidth() {
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return 512;
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}
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EGLint GLTest::getSurfaceHeight() {
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return 512;
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}
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EGLSurface GLTest::createWindowSurface(EGLDisplay display, EGLConfig config,
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sp<ANativeWindow>& window) const {
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return eglCreateWindowSurface(display, config, window.get(), NULL);
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}
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::testing::AssertionResult GLTest::checkPixel(int x, int y,
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int r, int g, int b, int a, int tolerance) {
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GLubyte pixel[4];
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String8 msg;
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glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
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GLenum err = glGetError();
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if (err != GL_NO_ERROR) {
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msg += String8::format("error reading pixel: %#x", err);
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while ((err = glGetError()) != GL_NO_ERROR) {
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msg += String8::format(", %#x", err);
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}
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return ::testing::AssertionFailure(::testing::Message(msg.string()));
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}
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if (r >= 0 && abs(r - int(pixel[0])) > tolerance) {
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msg += String8::format("r(%d isn't %d)", pixel[0], r);
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}
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if (g >= 0 && abs(g - int(pixel[1])) > tolerance) {
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if (!msg.isEmpty()) {
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msg += " ";
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}
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msg += String8::format("g(%d isn't %d)", pixel[1], g);
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}
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if (b >= 0 && abs(b - int(pixel[2])) > tolerance) {
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if (!msg.isEmpty()) {
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msg += " ";
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}
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msg += String8::format("b(%d isn't %d)", pixel[2], b);
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}
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if (a >= 0 && abs(a - int(pixel[3])) > tolerance) {
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if (!msg.isEmpty()) {
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msg += " ";
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}
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msg += String8::format("a(%d isn't %d)", pixel[3], a);
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}
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if (!msg.isEmpty()) {
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return ::testing::AssertionFailure(::testing::Message(msg.string()));
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} else {
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return ::testing::AssertionSuccess();
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}
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}
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::testing::AssertionResult GLTest::assertRectEq(const Rect &r1, const Rect &r2,
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int tolerance) {
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String8 msg;
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if (abs(r1.left - r2.left) > tolerance) {
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msg += String8::format("left(%d isn't %d)", r1.left, r2.left);
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}
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if (abs(r1.top - r2.top) > tolerance) {
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if (!msg.isEmpty()) {
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msg += " ";
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}
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msg += String8::format("top(%d isn't %d)", r1.top, r2.top);
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}
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if (abs(r1.right - r2.right) > tolerance) {
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if (!msg.isEmpty()) {
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msg += " ";
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}
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msg += String8::format("right(%d isn't %d)", r1.right, r2.right);
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}
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if (abs(r1.bottom - r2.bottom) > tolerance) {
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if (!msg.isEmpty()) {
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msg += " ";
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}
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msg += String8::format("bottom(%d isn't %d)", r1.bottom, r2.bottom);
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}
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if (!msg.isEmpty()) {
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msg += String8::format(" R1: [%d %d %d %d] R2: [%d %d %d %d]",
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r1.left, r1.top, r1.right, r1.bottom,
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r2.left, r2.top, r2.right, r2.bottom);
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fprintf(stderr, "assertRectEq: %s\n", msg.string());
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return ::testing::AssertionFailure(::testing::Message(msg.string()));
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} else {
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return ::testing::AssertionSuccess();
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}
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}
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void GLTest::loadShader(GLenum shaderType, const char* pSource,
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GLuint* outShader) {
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GLuint shader = glCreateShader(shaderType);
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ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
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if (shader) {
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glShaderSource(shader, 1, &pSource, NULL);
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ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
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glCompileShader(shader);
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ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
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GLint compiled = 0;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
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ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
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if (!compiled) {
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GLint infoLen = 0;
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
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ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
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if (infoLen) {
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char* buf = (char*) malloc(infoLen);
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if (buf) {
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glGetShaderInfoLog(shader, infoLen, NULL, buf);
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printf("Shader compile log:\n%s\n", buf);
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free(buf);
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FAIL();
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}
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} else {
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char* buf = (char*) malloc(0x1000);
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if (buf) {
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glGetShaderInfoLog(shader, 0x1000, NULL, buf);
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printf("Shader compile log:\n%s\n", buf);
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free(buf);
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FAIL();
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}
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}
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glDeleteShader(shader);
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shader = 0;
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}
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}
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ASSERT_TRUE(shader != 0);
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*outShader = shader;
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}
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void GLTest::createProgram(const char* pVertexSource,
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const char* pFragmentSource, GLuint* outPgm) {
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GLuint vertexShader, fragmentShader;
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{
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SCOPED_TRACE("compiling vertex shader");
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ASSERT_NO_FATAL_FAILURE(loadShader(GL_VERTEX_SHADER, pVertexSource,
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&vertexShader));
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}
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{
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SCOPED_TRACE("compiling fragment shader");
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ASSERT_NO_FATAL_FAILURE(loadShader(GL_FRAGMENT_SHADER, pFragmentSource,
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&fragmentShader));
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}
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GLuint program = glCreateProgram();
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ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
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if (program) {
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glAttachShader(program, vertexShader);
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ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
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glAttachShader(program, fragmentShader);
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ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
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glLinkProgram(program);
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GLint linkStatus = GL_FALSE;
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glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
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if (linkStatus != GL_TRUE) {
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GLint bufLength = 0;
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glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
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if (bufLength) {
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char* buf = (char*) malloc(bufLength);
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if (buf) {
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glGetProgramInfoLog(program, bufLength, NULL, buf);
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printf("Program link log:\n%s\n", buf);
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free(buf);
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FAIL();
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}
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}
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glDeleteProgram(program);
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program = 0;
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}
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}
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glDeleteShader(vertexShader);
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glDeleteShader(fragmentShader);
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ASSERT_TRUE(program != 0);
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*outPgm = program;
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}
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} // namespace android
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