cb1fcdedaa
Extract the many different test fixtures and suites in SurfaceTexture_test.cpp into separate files. No real functional changes, just tweaking headers to keep things building (and adding a few copyright headers I forgot last time). Change-Id: Id801bd5d617f0cc61d22508fb9b71b41694bdecf
44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
/*
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* Copyright 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_FILL_BUFFER_H
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#define ANDROID_FILL_BUFFER_H
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#include <system/window.h>
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#include <utils/StrongPointer.h>
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namespace android {
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// Fill a YV12 buffer with a multi-colored checkerboard pattern
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void fillYV12Buffer(uint8_t* buf, int w, int h, int stride);
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// Fill a YV12 buffer with red outside a given rectangle and green inside it.
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void fillYV12BufferRect(uint8_t* buf, int w, int h, int stride,
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const android_native_rect_t& rect);
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void fillRGBA8Buffer(uint8_t* buf, int w, int h, int stride);
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// Produce a single RGBA8 frame by filling a buffer with a checkerboard pattern
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// using the CPU. This assumes that the ANativeWindow is already configured to
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// allow this to be done (e.g. the format is set to RGBA8).
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//
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// Calls to this function should be wrapped in an ASSERT_NO_FATAL_FAILURE().
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void produceOneRGBA8Frame(const sp<ANativeWindow>& anw);
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} // namespace android
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#endif
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