replicant-frameworks_native/libs/surfaceflinger/LayerBuffer.cpp
Mathias Agopian df37b62c62 SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything.
This change makes SurfaceHolder.setType(GPU) obsolete (it's now ignored).
Added an API to android_native_window_t to allow extending the functionality without ever breaking binary compatibility. This is used to implement the new set_usage() API. This API needs to be called by software renderers because the default is to use usage flags suitable for h/w.
2009-08-11 16:12:56 -07:00

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20 KiB
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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdlib.h>
#include <stdint.h>
#include <math.h>
#include <sys/types.h>
#include <utils/Errors.h>
#include <utils/Log.h>
#include <utils/StopWatch.h>
#include <ui/PixelFormat.h>
#include <ui/FramebufferNativeWindow.h>
#include <hardware/copybit.h>
#include "BufferAllocator.h"
#include "LayerBuffer.h"
#include "SurfaceFlinger.h"
#include "DisplayHardware/DisplayHardware.h"
#include "gralloc_priv.h" // needed for msm / copybit
namespace android {
// ---------------------------------------------------------------------------
const uint32_t LayerBuffer::typeInfo = LayerBaseClient::typeInfo | 0x20;
const char* const LayerBuffer::typeID = "LayerBuffer";
// ---------------------------------------------------------------------------
LayerBuffer::LayerBuffer(SurfaceFlinger* flinger, DisplayID display,
const sp<Client>& client, int32_t i)
: LayerBaseClient(flinger, display, client, i),
mNeedsBlending(false)
{
}
LayerBuffer::~LayerBuffer()
{
}
void LayerBuffer::onFirstRef()
{
LayerBaseClient::onFirstRef();
mSurface = new SurfaceBuffer(mFlinger, clientIndex(),
const_cast<LayerBuffer *>(this));
}
sp<LayerBaseClient::Surface> LayerBuffer::createSurface() const
{
return mSurface;
}
status_t LayerBuffer::ditch()
{
mSurface.clear();
return NO_ERROR;
}
bool LayerBuffer::needsBlending() const {
return mNeedsBlending;
}
void LayerBuffer::setNeedsBlending(bool blending) {
mNeedsBlending = blending;
}
void LayerBuffer::postBuffer(ssize_t offset)
{
sp<Source> source(getSource());
if (source != 0)
source->postBuffer(offset);
}
void LayerBuffer::unregisterBuffers()
{
sp<Source> source(clearSource());
if (source != 0)
source->unregisterBuffers();
}
uint32_t LayerBuffer::doTransaction(uint32_t flags)
{
sp<Source> source(getSource());
if (source != 0)
source->onTransaction(flags);
return LayerBase::doTransaction(flags);
}
void LayerBuffer::unlockPageFlip(const Transform& planeTransform,
Region& outDirtyRegion)
{
// this code-path must be as tight as possible, it's called each time
// the screen is composited.
sp<Source> source(getSource());
if (source != 0)
source->onVisibilityResolved(planeTransform);
LayerBase::unlockPageFlip(planeTransform, outDirtyRegion);
}
void LayerBuffer::onDraw(const Region& clip) const
{
sp<Source> source(getSource());
if (LIKELY(source != 0)) {
source->onDraw(clip);
} else {
clearWithOpenGL(clip);
}
}
bool LayerBuffer::transformed() const
{
sp<Source> source(getSource());
if (LIKELY(source != 0))
return source->transformed();
return false;
}
/**
* This creates a "buffer" source for this surface
*/
status_t LayerBuffer::registerBuffers(const ISurface::BufferHeap& buffers)
{
Mutex::Autolock _l(mLock);
if (mSource != 0)
return INVALID_OPERATION;
sp<BufferSource> source = new BufferSource(*this, buffers);
status_t result = source->getStatus();
if (result == NO_ERROR) {
mSource = source;
}
return result;
}
/**
* This creates an "overlay" source for this surface
*/
sp<OverlayRef> LayerBuffer::createOverlay(uint32_t w, uint32_t h, int32_t f)
{
sp<OverlayRef> result;
Mutex::Autolock _l(mLock);
if (mSource != 0)
return result;
sp<OverlaySource> source = new OverlaySource(*this, &result, w, h, f);
if (result != 0) {
mSource = source;
}
return result;
}
sp<LayerBuffer::Source> LayerBuffer::getSource() const {
Mutex::Autolock _l(mLock);
return mSource;
}
sp<LayerBuffer::Source> LayerBuffer::clearSource() {
sp<Source> source;
Mutex::Autolock _l(mLock);
source = mSource;
mSource.clear();
return source;
}
// ============================================================================
// LayerBuffer::SurfaceBuffer
// ============================================================================
LayerBuffer::SurfaceBuffer::SurfaceBuffer(const sp<SurfaceFlinger>& flinger,
SurfaceID id, const sp<LayerBuffer>& owner)
: LayerBaseClient::Surface(flinger, id, owner->getIdentity(), owner)
{
}
LayerBuffer::SurfaceBuffer::~SurfaceBuffer()
{
unregisterBuffers();
}
status_t LayerBuffer::SurfaceBuffer::registerBuffers(
const ISurface::BufferHeap& buffers)
{
sp<LayerBuffer> owner(getOwner());
if (owner != 0)
return owner->registerBuffers(buffers);
return NO_INIT;
}
void LayerBuffer::SurfaceBuffer::postBuffer(ssize_t offset)
{
sp<LayerBuffer> owner(getOwner());
if (owner != 0)
owner->postBuffer(offset);
}
void LayerBuffer::SurfaceBuffer::unregisterBuffers()
{
sp<LayerBuffer> owner(getOwner());
if (owner != 0)
owner->unregisterBuffers();
}
sp<OverlayRef> LayerBuffer::SurfaceBuffer::createOverlay(
uint32_t w, uint32_t h, int32_t format) {
sp<OverlayRef> result;
sp<LayerBuffer> owner(getOwner());
if (owner != 0)
result = owner->createOverlay(w, h, format);
return result;
}
// ============================================================================
// LayerBuffer::Buffer
// ============================================================================
LayerBuffer::Buffer::Buffer(const ISurface::BufferHeap& buffers, ssize_t offset)
: mBufferHeap(buffers)
{
NativeBuffer& src(mNativeBuffer);
src.crop.l = 0;
src.crop.t = 0;
src.crop.r = buffers.w;
src.crop.b = buffers.h;
src.img.w = buffers.hor_stride ?: buffers.w;
src.img.h = buffers.ver_stride ?: buffers.h;
src.img.format = buffers.format;
src.img.base = (void*)(intptr_t(buffers.heap->base()) + offset);
// FIXME: gross hack, we should never access private_handle_t from here,
// but this is needed by msm drivers
private_handle_t* hnd = new private_handle_t(
buffers.heap->heapID(), buffers.heap->getSize(), 0);
hnd->offset = offset;
src.img.handle = hnd;
}
LayerBuffer::Buffer::~Buffer()
{
NativeBuffer& src(mNativeBuffer);
if (src.img.handle)
delete (private_handle_t*)src.img.handle;
}
// ============================================================================
// LayerBuffer::Source
// LayerBuffer::BufferSource
// LayerBuffer::OverlaySource
// ============================================================================
LayerBuffer::Source::Source(LayerBuffer& layer)
: mLayer(layer)
{
}
LayerBuffer::Source::~Source() {
}
void LayerBuffer::Source::onDraw(const Region& clip) const {
}
void LayerBuffer::Source::onTransaction(uint32_t flags) {
}
void LayerBuffer::Source::onVisibilityResolved(
const Transform& planeTransform) {
}
void LayerBuffer::Source::postBuffer(ssize_t offset) {
}
void LayerBuffer::Source::unregisterBuffers() {
}
bool LayerBuffer::Source::transformed() const {
return mLayer.mTransformed;
}
// ---------------------------------------------------------------------------
LayerBuffer::BufferSource::BufferSource(LayerBuffer& layer,
const ISurface::BufferHeap& buffers)
: Source(layer), mStatus(NO_ERROR), mBufferSize(0)
{
if (buffers.heap == NULL) {
// this is allowed, but in this case, it is illegal to receive
// postBuffer(). The surface just erases the framebuffer with
// fully transparent pixels.
mBufferHeap = buffers;
mLayer.setNeedsBlending(false);
return;
}
status_t err = (buffers.heap->heapID() >= 0) ? NO_ERROR : NO_INIT;
if (err != NO_ERROR) {
LOGE("LayerBuffer::BufferSource: invalid heap (%s)", strerror(err));
mStatus = err;
return;
}
PixelFormatInfo info;
err = getPixelFormatInfo(buffers.format, &info);
if (err != NO_ERROR) {
LOGE("LayerBuffer::BufferSource: invalid format %d (%s)",
buffers.format, strerror(err));
mStatus = err;
return;
}
if (buffers.hor_stride<0 || buffers.ver_stride<0) {
LOGE("LayerBuffer::BufferSource: invalid parameters "
"(w=%d, h=%d, xs=%d, ys=%d)",
buffers.w, buffers.h, buffers.hor_stride, buffers.ver_stride);
mStatus = BAD_VALUE;
return;
}
mBufferHeap = buffers;
mLayer.setNeedsBlending((info.h_alpha - info.l_alpha) > 0);
mBufferSize = info.getScanlineSize(buffers.hor_stride)*buffers.ver_stride;
mLayer.forceVisibilityTransaction();
hw_module_t const* module;
mBlitEngine = NULL;
if (hw_get_module(COPYBIT_HARDWARE_MODULE_ID, &module) == 0) {
copybit_open(module, &mBlitEngine);
}
}
LayerBuffer::BufferSource::~BufferSource()
{
if (mTexture.name != -1U) {
glDeleteTextures(1, &mTexture.name);
}
if (mBlitEngine) {
copybit_close(mBlitEngine);
}
}
void LayerBuffer::BufferSource::postBuffer(ssize_t offset)
{
ISurface::BufferHeap buffers;
{ // scope for the lock
Mutex::Autolock _l(mLock);
buffers = mBufferHeap;
if (buffers.heap != 0) {
const size_t memorySize = buffers.heap->getSize();
if ((size_t(offset) + mBufferSize) > memorySize) {
LOGE("LayerBuffer::BufferSource::postBuffer() "
"invalid buffer (offset=%d, size=%d, heap-size=%d",
int(offset), int(mBufferSize), int(memorySize));
return;
}
}
}
sp<Buffer> buffer;
if (buffers.heap != 0) {
buffer = new LayerBuffer::Buffer(buffers, offset);
if (buffer->getStatus() != NO_ERROR)
buffer.clear();
setBuffer(buffer);
mLayer.invalidate();
}
}
void LayerBuffer::BufferSource::unregisterBuffers()
{
Mutex::Autolock _l(mLock);
mBufferHeap.heap.clear();
mBuffer.clear();
mLayer.invalidate();
}
sp<LayerBuffer::Buffer> LayerBuffer::BufferSource::getBuffer() const
{
Mutex::Autolock _l(mLock);
return mBuffer;
}
void LayerBuffer::BufferSource::setBuffer(const sp<LayerBuffer::Buffer>& buffer)
{
Mutex::Autolock _l(mLock);
mBuffer = buffer;
}
bool LayerBuffer::BufferSource::transformed() const
{
return mBufferHeap.transform ? true : Source::transformed();
}
void LayerBuffer::BufferSource::onDraw(const Region& clip) const
{
sp<Buffer> ourBuffer(getBuffer());
if (UNLIKELY(ourBuffer == 0)) {
// nothing to do, we don't have a buffer
mLayer.clearWithOpenGL(clip);
return;
}
status_t err = NO_ERROR;
NativeBuffer src(ourBuffer->getBuffer());
const Rect& transformedBounds = mLayer.getTransformedBounds();
copybit_device_t* copybit = mBlitEngine;
if (copybit) {
const int src_width = src.crop.r - src.crop.l;
const int src_height = src.crop.b - src.crop.t;
int W = transformedBounds.width();
int H = transformedBounds.height();
if (mLayer.getOrientation() & Transform::ROT_90) {
int t(W); W=H; H=t;
}
#ifdef EGL_ANDROID_get_render_buffer
EGLDisplay dpy = eglGetCurrentDisplay();
EGLSurface draw = eglGetCurrentSurface(EGL_DRAW);
EGLClientBuffer clientBuf = eglGetRenderBufferANDROID(dpy, draw);
android_native_buffer_t* nb = (android_native_buffer_t*)clientBuf;
if (nb == 0) {
err = BAD_VALUE;
} else {
copybit_image_t dst;
dst.w = nb->width;
dst.h = nb->height;
dst.format = nb->format;
dst.base = NULL; // unused by copybit on msm7k
dst.handle = (native_handle_t *)nb->handle;
/* With LayerBuffer, it is likely that we'll have to rescale the
* surface, because this is often used for video playback or
* camera-preview. Since we want these operation as fast as possible
* we make sure we can use the 2D H/W even if it doesn't support
* the requested scale factor, in which case we perform the scaling
* in several passes. */
const float min = copybit->get(copybit, COPYBIT_MINIFICATION_LIMIT);
const float mag = copybit->get(copybit, COPYBIT_MAGNIFICATION_LIMIT);
float xscale = 1.0f;
if (src_width > W*min) xscale = 1.0f / min;
else if (src_width*mag < W) xscale = mag;
float yscale = 1.0f;
if (src_height > H*min) yscale = 1.0f / min;
else if (src_height*mag < H) yscale = mag;
if (UNLIKELY(xscale!=1.0f || yscale!=1.0f)) {
const int tmp_w = floorf(src_width * xscale);
const int tmp_h = floorf(src_height * yscale);
if (mTempBitmap==0 ||
mTempBitmap->getWidth() < tmp_w ||
mTempBitmap->getHeight() < tmp_h) {
mTempBitmap.clear();
mTempBitmap = new android::Buffer(
tmp_w, tmp_h, src.img.format,
BufferAllocator::USAGE_HW_TEXTURE |
BufferAllocator::USAGE_HW_2D);
err = mTempBitmap->initCheck();
}
if (LIKELY(err == NO_ERROR)) {
NativeBuffer tmp;
tmp.img.w = tmp_w;
tmp.img.h = tmp_h;
tmp.img.format = src.img.format;
tmp.img.handle = (native_handle_t*)mTempBitmap->getNativeBuffer()->handle;
tmp.crop.l = 0;
tmp.crop.t = 0;
tmp.crop.r = tmp.img.w;
tmp.crop.b = tmp.img.h;
region_iterator tmp_it(Region(Rect(tmp.crop.r, tmp.crop.b)));
copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF);
copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_DISABLE);
err = copybit->stretch(copybit,
&tmp.img, &src.img, &tmp.crop, &src.crop, &tmp_it);
src = tmp;
}
}
const Rect& transformedBounds = mLayer.getTransformedBounds();
const copybit_rect_t& drect =
reinterpret_cast<const copybit_rect_t&>(transformedBounds);
const State& s(mLayer.drawingState());
region_iterator it(clip);
// pick the right orientation for this buffer
int orientation = mLayer.getOrientation();
if (UNLIKELY(mBufferHeap.transform)) {
Transform rot90;
GraphicPlane::orientationToTransfrom(
ISurfaceComposer::eOrientation90, 0, 0, &rot90);
const Transform& planeTransform(mLayer.graphicPlane(0).transform());
const Layer::State& s(mLayer.drawingState());
Transform tr(planeTransform * s.transform * rot90);
orientation = tr.getOrientation();
}
copybit->set_parameter(copybit, COPYBIT_TRANSFORM, orientation);
copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, s.alpha);
copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE);
err = copybit->stretch(copybit,
&dst, &src.img, &drect, &src.crop, &it);
if (err != NO_ERROR) {
LOGE("copybit failed (%s)", strerror(err));
}
}
}
#endif
if (!copybit || err)
{
// OpenGL fall-back
if (UNLIKELY(mTexture.name == -1LU)) {
mTexture.name = mLayer.createTexture();
}
GLuint w = 0;
GLuint h = 0;
GGLSurface t;
t.version = sizeof(GGLSurface);
t.width = src.crop.r;
t.height = src.crop.b;
t.stride = src.img.w;
t.vstride= src.img.h;
t.format = src.img.format;
t.data = (GGLubyte*)src.img.base;
const Region dirty(Rect(t.width, t.height));
mLayer.loadTexture(&mTexture, mTexture.name, dirty, t);
mTexture.transform = mBufferHeap.transform;
mLayer.drawWithOpenGL(clip, mTexture);
}
}
// ---------------------------------------------------------------------------
LayerBuffer::OverlaySource::OverlaySource(LayerBuffer& layer,
sp<OverlayRef>* overlayRef,
uint32_t w, uint32_t h, int32_t format)
: Source(layer), mVisibilityChanged(false),
mOverlay(0), mOverlayHandle(0), mOverlayDevice(0)
{
overlay_control_device_t* overlay_dev = mLayer.mFlinger->getOverlayEngine();
if (overlay_dev == NULL) {
// overlays not supported
return;
}
mOverlayDevice = overlay_dev;
overlay_t* overlay = overlay_dev->createOverlay(overlay_dev, w, h, format);
if (overlay == NULL) {
// couldn't create the overlay (no memory? no more overlays?)
return;
}
// enable dithering...
overlay_dev->setParameter(overlay_dev, overlay,
OVERLAY_DITHER, OVERLAY_ENABLE);
mOverlay = overlay;
mWidth = overlay->w;
mHeight = overlay->h;
mFormat = overlay->format;
mWidthStride = overlay->w_stride;
mHeightStride = overlay->h_stride;
mInitialized = false;
mOverlayHandle = overlay->getHandleRef(overlay);
// NOTE: here it's okay to acquire a reference to "this"m as long as
// the reference is not released before we leave the ctor.
sp<OverlayChannel> channel = new OverlayChannel(this);
*overlayRef = new OverlayRef(mOverlayHandle, channel,
mWidth, mHeight, mFormat, mWidthStride, mHeightStride);
}
LayerBuffer::OverlaySource::~OverlaySource()
{
if (mOverlay && mOverlayDevice) {
overlay_control_device_t* overlay_dev = mOverlayDevice;
overlay_dev->destroyOverlay(overlay_dev, mOverlay);
}
}
void LayerBuffer::OverlaySource::onDraw(const Region& clip) const
{
mLayer.clearWithOpenGL(clip);
}
void LayerBuffer::OverlaySource::onTransaction(uint32_t flags)
{
const Layer::State& front(mLayer.drawingState());
const Layer::State& temp(mLayer.currentState());
if (temp.sequence != front.sequence) {
mVisibilityChanged = true;
}
}
void LayerBuffer::OverlaySource::onVisibilityResolved(
const Transform& planeTransform)
{
// this code-path must be as tight as possible, it's called each time
// the screen is composited.
if (UNLIKELY(mOverlay != 0)) {
if (mVisibilityChanged || !mInitialized) {
mVisibilityChanged = false;
mInitialized = true;
const Rect& bounds = mLayer.getTransformedBounds();
int x = bounds.left;
int y = bounds.top;
int w = bounds.width();
int h = bounds.height();
// we need a lock here to protect "destroy"
Mutex::Autolock _l(mLock);
if (mOverlay) {
overlay_control_device_t* overlay_dev = mOverlayDevice;
overlay_dev->setPosition(overlay_dev, mOverlay, x,y,w,h);
overlay_dev->setParameter(overlay_dev, mOverlay,
OVERLAY_TRANSFORM, mLayer.getOrientation());
overlay_dev->commit(overlay_dev, mOverlay);
}
}
}
}
void LayerBuffer::OverlaySource::serverDestroy()
{
mLayer.clearSource();
destroyOverlay();
}
void LayerBuffer::OverlaySource::destroyOverlay()
{
// we need a lock here to protect "onVisibilityResolved"
Mutex::Autolock _l(mLock);
if (mOverlay) {
overlay_control_device_t* overlay_dev = mOverlayDevice;
overlay_dev->destroyOverlay(overlay_dev, mOverlay);
mOverlay = 0;
}
}
// ---------------------------------------------------------------------------
}; // namespace android