replicant-frameworks_native/libs/surfaceflinger/LayerBitmap.cpp
Mathias Agopian df37b62c62 SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything.
This change makes SurfaceHolder.setType(GPU) obsolete (it's now ignored).
Added an API to android_native_window_t to allow extending the functionality without ever breaking binary compatibility. This is used to implement the new set_usage() API. This API needs to be called by software renderers because the default is to use usage flags suitable for h/w.
2009-08-11 16:12:56 -07:00

201 lines
5.3 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
#include <utils/Errors.h>
#include <utils/Log.h>
#include <binder/MemoryBase.h>
#include <binder/IMemory.h>
#include <ui/PixelFormat.h>
#include <ui/Surface.h>
#include <pixelflinger/pixelflinger.h>
#include "BufferAllocator.h"
#include "LayerBitmap.h"
#include "SurfaceFlinger.h"
namespace android {
// ===========================================================================
// Buffer and implementation of android_native_buffer_t
// ===========================================================================
Buffer::Buffer(uint32_t w, uint32_t h, PixelFormat format,
uint32_t reqUsage, uint32_t flags)
: SurfaceBuffer(), mInitCheck(NO_INIT), mFlags(flags),
mVStride(0)
{
this->format = format;
if (w>0 && h>0) {
mInitCheck = initSize(w, h, reqUsage);
}
}
Buffer::~Buffer()
{
if (handle) {
BufferAllocator& allocator(BufferAllocator::get());
allocator.free(handle);
}
}
status_t Buffer::initCheck() const {
return mInitCheck;
}
android_native_buffer_t* Buffer::getNativeBuffer() const
{
return static_cast<android_native_buffer_t*>(const_cast<Buffer*>(this));
}
status_t Buffer::initSize(uint32_t w, uint32_t h, uint32_t reqUsage)
{
status_t err = NO_ERROR;
BufferAllocator& allocator = BufferAllocator::get();
/*
* buffers used for software rendering, but h/w composition
* are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE
*
* buffers used for h/w rendering and h/w composition
* are allocated with HW_RENDER | HW_TEXTURE
*
* buffers used with h/w rendering and either NPOT or no egl_image_ext
* are allocated with SW_READ_RARELY | HW_RENDER
*
*/
if (mFlags & Buffer::SECURE) {
// secure buffer, don't store it into the GPU
usage = BufferAllocator::USAGE_SW_READ_OFTEN |
BufferAllocator::USAGE_SW_WRITE_OFTEN;
} else {
// it's allowed to modify the usage flags here, but generally
// the requested flags should be honored.
usage = reqUsage | BufferAllocator::USAGE_HW_TEXTURE;
}
err = allocator.alloc(w, h, format, usage, &handle, &stride);
if (err == NO_ERROR) {
if (err == NO_ERROR) {
width = w;
height = h;
mVStride = 0;
}
}
return err;
}
status_t Buffer::lock(GGLSurface* sur, uint32_t usage)
{
void* vaddr;
status_t res = SurfaceBuffer::lock(usage, &vaddr);
if (res == NO_ERROR && sur) {
sur->version = sizeof(GGLSurface);
sur->width = width;
sur->height = height;
sur->stride = stride;
sur->format = format;
sur->vstride = mVStride;
sur->data = static_cast<GGLubyte*>(vaddr);
}
return res;
}
// ===========================================================================
// LayerBitmap
// ===========================================================================
LayerBitmap::LayerBitmap()
: mInfo(0), mWidth(0), mHeight(0)
{
}
LayerBitmap::~LayerBitmap()
{
}
status_t LayerBitmap::init(surface_info_t* info,
uint32_t w, uint32_t h, PixelFormat format, uint32_t flags)
{
if (info == NULL)
return BAD_VALUE;
mFormat = format;
mFlags = flags;
mWidth = w;
mHeight = h;
mInfo = info;
memset(info, 0, sizeof(surface_info_t));
info->flags = surface_info_t::eNeedNewBuffer;
// init the buffer, but don't trigger an allocation
mBuffer = new Buffer(0, 0, format, flags);
return NO_ERROR;
}
status_t LayerBitmap::setSize(uint32_t w, uint32_t h)
{
Mutex::Autolock _l(mLock);
if ((w != mWidth) || (h != mHeight)) {
mWidth = w;
mHeight = h;
// this will signal the client that it needs to asks us for a new buffer
mInfo->flags = surface_info_t::eNeedNewBuffer;
}
return NO_ERROR;
}
sp<Buffer> LayerBitmap::allocate(uint32_t reqUsage)
{
Mutex::Autolock _l(mLock);
surface_info_t* info = mInfo;
mBuffer.clear(); // free buffer before allocating a new one
sp<Buffer> buffer = new Buffer(mWidth, mHeight, mFormat, reqUsage, mFlags);
status_t err = buffer->initCheck();
if (LIKELY(err == NO_ERROR)) {
info->flags = surface_info_t::eBufferDirty;
info->status = NO_ERROR;
} else {
memset(info, 0, sizeof(surface_info_t));
info->status = NO_MEMORY;
}
mBuffer = buffer;
return buffer;
}
status_t LayerBitmap::free()
{
mBuffer.clear();
mWidth = 0;
mHeight = 0;
return NO_ERROR;
}
// ---------------------------------------------------------------------------
}; // namespace android