replicant-frameworks_native/include/gui
Dan Stoza a4650a50a0 Fix PTS handling for buffer replacement
This changes the way that SurfaceFlinger's shadow buffer management
works such that instead of tracking the size of the shadow queue in the
BufferQueue, SF tracks the last frame number it has seen, and passes
that into the acquireBuffer call. BufferQueueConsumer then ensures that
it never returns a buffer newer than that frame number, even if that
means that it must return PRESENT_LATER for an otherwise valid buffer.

Change-Id: I3fcb45f683ed660c3f18a8b85ae1f8a962ba6f0e
2015-05-12 13:10:17 -07:00
..
BitTube.h
BufferItem.h
BufferItemConsumer.h
BufferQueue.h
BufferQueueConsumer.h Fix PTS handling for buffer replacement 2015-05-12 13:10:17 -07:00
BufferQueueCore.h Fix PTS handling for buffer replacement 2015-05-12 13:10:17 -07:00
BufferQueueDefs.h
BufferQueueProducer.h
BufferSlot.h
ConsumerBase.h Fix PTS handling for buffer replacement 2015-05-12 13:10:17 -07:00
CpuConsumer.h
DisplayEventReceiver.h
GLConsumer.h Fix PTS handling for buffer replacement 2015-05-12 13:10:17 -07:00
GraphicBufferAlloc.h
GuiConfig.h
IConsumerListener.h
IDisplayEventConnection.h
IGraphicBufferAlloc.h
IGraphicBufferConsumer.h Fix PTS handling for buffer replacement 2015-05-12 13:10:17 -07:00
IGraphicBufferProducer.h
IProducerListener.h
ISensorEventConnection.h
ISensorServer.h
ISurfaceComposer.h
ISurfaceComposerClient.h
Sensor.h
SensorEventQueue.h
SensorManager.h
StreamSplitter.h
Surface.h
SurfaceComposerClient.h
SurfaceControl.h