replicant-frameworks_native/services/surfaceflinger/DisplayHardware
Jesse Hall ef19414bd8 Transfer HWC release fences to BufferQueue
After a HWC set, each SurfaceFlinger Layer retrieves the release fence
HWC returned and gives it to the layer's SurfaceTexture. The
SurfaceTexture accumulates the fences into a merged fence until the
next updateTexImage, then passes the merged fence to the BufferQueue
in releaseBuffer.

In a follow-on change, BufferQueue will return the fence along with
the buffer slot in dequeueBuffer. For now, dequeueBuffer waits for the
fence to signal before returning.

The releaseFence default value for BufferQueue::releaseBuffer() is
temporary to avoid transient build breaks with a multi-project
checkin. It'll disappear in the next change.

Change-Id: Iaa9a0d5775235585d9cbf453d3a64623d08013d9
2012-06-21 22:21:12 -07:00
..
DisplayHardware.cpp
DisplayHardware.h
DisplayHardwareBase.cpp
DisplayHardwareBase.h
FramebufferSurface.cpp Transfer HWC release fences to BufferQueue 2012-06-21 22:21:12 -07:00
FramebufferSurface.h
HWComposer.cpp Transfer HWC release fences to BufferQueue 2012-06-21 22:21:12 -07:00
HWComposer.h Transfer HWC release fences to BufferQueue 2012-06-21 22:21:12 -07:00
PowerHAL.cpp
PowerHAL.h