replicant-frameworks_native/opengl/tools/glgen/stubs/egl
Ashok Bhat ab6fc2a86f Use long for pointers in opengl/EGL classes
EGL classes in frameworks/base have to be updated to support
64-bit platforms. Key changes in the EGL classes include

[x] EGLObjectHandle class - EGLObjectHandle class has two public
    methods (constructor and getHandle) that assume handles are
    32-bit. They have not been changed. Instead, two new hidden
    methods (EGLObjectHandle(long) and getNativeHandle) have been
    added.

[x] EG14 class - Two public methods eglGetDisplay and
    eglCreatePbufferFromClientBuffer assume that handles are 32-bit.
    They have been changed to throw unsupported operation exception
    on non 32-bit machines. Two new methods eglGetDisplay(long)
    and eglCreatePbufferFromClientBuffer(...long buffer..) have
    been added to support 64-bit handles.

To allow the above changes in frameworks/base EGL classes,
corresponding code generation mechanism in frameworks/native has
been updated.

Change-Id: I5d0a62e10c20ccf05f610d6608b8dfb6414b5116
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
2014-02-24 14:27:44 +00:00
..
EGL14cHeader.cpp Use long for pointers in opengl/EGL classes 2014-02-24 14:27:44 +00:00
EGL14Header.java-if Generate new EGLExt class 2013-05-02 13:44:29 -07:00
eglCreatePbufferFromClientBuffer.cpp Use long for pointers in opengl/EGL classes 2014-02-24 14:27:44 +00:00
eglCreatePbufferFromClientBuffer.java Use long for pointers in opengl/EGL classes 2014-02-24 14:27:44 +00:00
eglCreatePbufferFromClientBuffer.nativeReg Use long for pointers in opengl/EGL classes 2014-02-24 14:27:44 +00:00
eglCreateWindowSurface.cpp Update EGL codegen to be in sync with frameworks/base 2014-02-20 19:33:15 +00:00
eglCreateWindowSurface.java Updated eglCreateWindowSurface stub for glgen 2012-08-09 11:30:58 -07:00
eglCreateWindowSurface.nativeReg
EGLExtcHeader.cpp Use long for pointers in opengl/EGL classes 2014-02-24 14:27:44 +00:00
EGLExtHeader.java-if Generate new EGLExt class 2013-05-02 13:44:29 -07:00
eglGetDisplay.cpp Use long for pointers in opengl/EGL classes 2014-02-24 14:27:44 +00:00
eglGetDisplay.java Use long for pointers in opengl/EGL classes 2014-02-24 14:27:44 +00:00
eglGetDisplay.nativeReg Use long for pointers in opengl/EGL classes 2014-02-24 14:27:44 +00:00
eglQueryString.cpp
eglQueryString.java
eglQueryString.nativeReg