replicant-frameworks_native/include
Jamie Gennis 8ba32fade1 Add the SurfaceTexture C++ implementation.
This change adds the C++ implementation of SurfaceTexture and related
classes. The goal of this is for a SurfaceTexture to be passed to
camera service or Stagefright in place of a Surface to allow camera
preview or decoded video frames to be streamed to an OpenGL ES texture
that an application can use.

Change-Id: I55c83a7017f1ecb81c9c9e3252cbd118b914296c
2011-01-06 13:20:47 -08:00
..
binder resubmitting Change-Id: I67b1d04a5c9fc18b0cd4da6184d0b814b64d89e9 2010-12-21 09:32:36 -08:00
gui Add the SurfaceTexture C++ implementation. 2011-01-06 13:20:47 -08:00
pim auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
private fix [3259708] Graphic Buffer Mapper does not support YV12 2010-12-08 16:48:28 -08:00
surfaceflinger Add the ISurfaceComposer::createGraphicBuffer IPC. 2011-01-06 13:12:35 -08:00
tts Update TTS plugin interface to receive engine configuration data 2010-03-18 11:52:41 -07:00
ui Add the SurfaceTexture C++ implementation. 2011-01-06 13:20:47 -08:00
utils Add initial support for cursor-based pointing devices. 2010-12-29 13:19:53 -08:00